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openmw-tes3mp/files/shaders
2020-10-07 21:48:15 +02:00
..
CMakeLists.txt Separate geometry template to file. Explicitly size geometry shader input arrays. 2020-10-07 21:48:15 +02:00
lighting.glsl Don't deliberately do redundant assignments 2020-06-09 22:08:43 +03:00
objects_fragment.glsl Fix typos in shaders 2020-06-17 10:13:52 +04:00
objects_vertex.glsl Geometry shader stereo functional 2020-09-14 22:17:07 +02:00
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 2016-06-16 18:07:10 +02:00
s360_fragment.glsl Replace switch with ifs in shader 2017-12-01 21:03:29 +01:00
s360_vertex.glsl get rid of sphericalscreenshot class 2017-11-15 17:01:16 +01:00
shadowcasting_fragment.glsl Rely on existing alpha test for non-blended shadow casting 2020-04-21 18:18:55 +01:00
shadowcasting_vertex.glsl Rely on existing alpha test for non-blended shadow casting 2020-04-21 18:18:55 +01:00
shadows_fragment.glsl Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
shadows_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
stereo_geometry.glsl Separate geometry template to file. Explicitly size geometry shader input arrays. 2020-10-07 21:48:15 +02:00
terrain_fragment.glsl Geometry shader stereo functional 2020-09-14 22:17:07 +02:00
terrain_vertex.glsl Geometry shader stereo functional 2020-09-14 22:17:07 +02:00
water_fragment.glsl supress -> suppress 2020-06-27 01:20:57 +02:00
water_nm.png New water WIP 2015-10-29 00:25:23 +01:00
water_vertex.glsl Cleaned up update callbacks. Rescued floating point accuracy of gl_Position 2020-09-14 23:09:44 +02:00