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mwbase
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
mwclass
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Merge pull request #2775 from Capostrophic/dooractivation
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2020-04-24 08:46:24 +02:00 |
mwdialogue
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Use sayDone() only for scripting backward compatibility
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2019-09-06 09:19:41 +04:00 |
mwgui
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Move font loading to the FontLoader
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2020-05-28 23:18:31 +04:00 |
mwinput
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Move cursor update to the MouseManager
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2020-05-26 18:03:29 +04:00 |
mwmechanics
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Merge pull request #2859 from elsid/aipackage_single_clone
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2020-06-01 01:21:57 +02:00 |
mwphysics
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Don't disable player's collision shape in TCL (#5435)
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2020-05-30 00:55:17 +03:00 |
mwrender
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Re-enable non-biped creature headtracking (bug #5424)
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2020-05-22 14:45:28 +03:00 |
mwscript
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Pass Actor by reference, simplify GetTarget for greetings
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2020-05-30 00:51:58 +03:00 |
mwsound
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Use enums for blockers IDs instead of strings
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2020-04-05 19:14:23 +04:00 |
mwstate
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Use C++11-style loops in the StateManager
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2020-05-29 12:26:02 +04:00 |
mwworld
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Merge pull request #2866 from elsid/extend_osg_stats
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2020-05-29 23:23:38 +02:00 |
android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
CMakeLists.txt
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Move TextColours initialization to the TextColours itself
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2020-05-26 18:35:16 +04:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Merge pull request #2866 from elsid/extend_osg_stats
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2020-05-29 23:23:38 +02:00 |
engine.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
main.cpp
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Add separate textures for scrollbars (feature #5051)
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2019-06-01 16:12:03 +04:00 |