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openmw-tes3mp/apps/openmw/mwmechanics/aitravel.hpp
2020-05-20 20:15:29 +02:00

48 lines
1.3 KiB
C++

#ifndef GAME_MWMECHANICS_AITRAVEL_H
#define GAME_MWMECHANICS_AITRAVEL_H
#include "typedaipackage.hpp"
namespace ESM
{
namespace AiSequence
{
struct AiTravel;
}
}
namespace MWMechanics
{
/// \brief Causes the AI to travel to the specified point
class AiTravel final : public TypedAiPackage<AiTravel>
{
public:
/// Default constructor
AiTravel(float x, float y, float z, bool hidden = false);
AiTravel(const ESM::AiSequence::AiTravel* travel);
/// Simulates the passing of time
void fastForward(const MWWorld::Ptr& actor, AiState& state) final;
void writeState(ESM::AiSequence::AiSequence &sequence) const final;
bool execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration) final;
int getTypeId() const final;
bool useVariableSpeed() const final { return true; }
bool alwaysActive() const final { return true; }
osg::Vec3f getDestination() const final { return osg::Vec3f(mX, mY, mZ); }
private:
float mX;
float mY;
float mZ;
bool mHidden;
};
}
#endif