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53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
//
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// Created by koncord on 16.04.17.
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//
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#ifndef OPENMW_PROCESSORPLAYERRESURRECT_HPP
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#define OPENMW_PROCESSORPLAYERRESURRECT_HPP
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#include "../PlayerProcessor.hpp"
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#include "apps/openmw/mwmp/Main.hpp"
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#include "apps/openmw/mwmp/Networking.hpp"
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namespace mwmp
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{
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class ProcessorPlayerResurrect : public PlayerProcessor
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{
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public:
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ProcessorPlayerResurrect()
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{
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BPP_INIT(ID_PLAYER_RESURRECT)
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}
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virtual void Do(PlayerPacket &packet, BasePlayer *player)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_RESURRECT from server");
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if (isLocal())
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{
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LOG_APPEND(Log::LOG_INFO, "- Packet was about me with resurrectType of %i", player->resurrectType);
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static_cast<LocalPlayer*>(player)->resurrect();
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}
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else if (player != 0)
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{
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LOG_APPEND(Log::LOG_INFO, "- Packet was about %s", player->npc.mName.c_str());
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player->creatureStats.mDead = false;
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if (player->creatureStats.mDynamic[0].mMod < 1)
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player->creatureStats.mDynamic[0].mMod = 1;
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player->creatureStats.mDynamic[0].mCurrent = player->creatureStats.mDynamic[0].mMod;
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MWWorld::Ptr ptr = static_cast<DedicatedPlayer*>(player)->getPtr();
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ptr.getClass().getCreatureStats(ptr).resurrect();
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MWMechanics::DynamicStat<float> health;
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health.readState(player->creatureStats.mDynamic[0]);
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ptr.getClass().getCreatureStats(ptr).setHealth(health);
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}
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERRESURRECT_HPP
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