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openmw-tes3mp/apps/openmw/mwclass
Jeffrey Haines 6733a1541e Fixes to Crime System
Victimless crimes were removed because victims may not exist in the
case of stealing items.

Is class now uses case insensitive comparison.

Fixed issue with confiscation of stolen items.
2014-04-19 19:03:31 -04:00
..
activator.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
activator.hpp Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
apparatus.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
apparatus.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
armor.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
armor.hpp Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
book.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
book.hpp Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
classes.cpp Mantis: #18 - Move components from global namespace into their own namespace. 2011-06-19 18:14:03 +02:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
clothing.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
clothing.hpp Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
container.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
container.hpp store content of containers in saved game files 2014-01-31 13:25:32 +01:00
creature.cpp Feature #953 Trader Gold - Unused code/warning resolved 2014-03-28 17:27:23 -04:00
creature.hpp getBaseGold implemented in MWWorld::Class for NPC and Creature 2014-03-28 14:21:38 -04:00
creaturelevlist.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
creaturelevlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
door.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
door.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
ingredient.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
ingredient.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
itemlevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
itemlevlist.hpp more corrections 2011-11-13 18:19:29 -05:00
light.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
light.hpp store additional state of lights in saved game files 2014-01-30 12:37:33 +01:00
lockpick.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
lockpick.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
misc.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
misc.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
npc.cpp Fixes to Crime System 2014-04-19 19:03:31 -04:00
npc.hpp Feature 1154 & 73: NPCs react to crime 2014-04-01 14:15:55 -04:00
potion.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
potion.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
probe.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
probe.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
repair.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
repair.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
static.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
static.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
weapon.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
weapon.hpp Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00