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openmw-tes3mp/apps/openmw
David Cernat 190c404b38 [Client] Calculate spell success in more appropriate place
Previously, creatures with fast spellcasting animations would cast their spells before their success had actually been calculated, causing them to fail.
2019-09-02 23:50:56 +03:00
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mwbase Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
mwclass Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
mwdialogue Add OpenMW commits up to 2 May 2019 2019-08-22 08:40:32 +03:00
mwgui Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
mwinput [Client] Remove unnecessary mwmp::Main::pressedKey() function 2019-08-26 15:41:45 +03:00
mwmechanics [Client] Calculate spell success in more appropriate place 2019-09-02 23:50:56 +03:00
mwmp [Client] Calculate spell success in more appropriate place 2019-09-02 23:50:56 +03:00
mwphysics Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
mwrender Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
mwscript Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
mwsound Change the default reverb preset to improve underwater FX transition 2019-08-16 17:37:38 +03:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld [Client] Move check for preventing auto equipping to correct spot 2019-08-26 15:39:56 +03:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt [General] Rename unused ObjectReset packet into ObjectHit 2019-09-01 08:30:03 +03:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00