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openmw-tes3mp/components/detournavigator
Bret Curtis 9ae077c033
use c++11 std::align from <memory> (#2026)
* use c++11 std::align from <memory>

* for Ubuntu, use gcc5 instead of 4.8

* use travis to set gcc to 5

eval

and sudo

* use eval in .travis.yml

* use gcc-8

* replace precise with trusty llvm toolchain, because we have been using trusty for awhile now

* push things to matrix, so we can support multiple releases if we want

* we should not be allowing for failures, we are ready to start trusting clang and its analyzer

* scan-build was pushed to another package

* use gcc-8 still but wrap in scan-build

* travis.yml cleanup, have output of scripts go to stdout, make search for substring a regex

use double []

fix missing ,

use bash to use regex

black spaces matter

* set human readable names for our various builds, split out our static analysis between openmw and openmw-cs

* test if not set, then set otherwise ignore

* use quotes

* do not eval it, set it in travis env

* no more &&

* what does clang7 have to say?

* use sourceline for now

* use clang-7 instead of clang-7.0

* yes, llvm-toolchain-trusty-7 not llvm-toolchain-trusty-7.0

* for static analysis, openmw is compiled and checked on its own while openmw-cs is build with all the rest. this might change in the future.

and actually do it the other way around
6 years ago
..
areatype.hpp Support water for NavMesh 6 years ago
asyncnavmeshupdater.cpp Do not write to global log async navmesh updater exceptions 6 years ago
asyncnavmeshupdater.hpp Use new change type for update object 6 years ago
bounds.hpp Split makeNavMeshTileData 6 years ago
cachedrecastmeshmanager.cpp Add special type for object id 6 years ago
cachedrecastmeshmanager.hpp Add special type for object id 6 years ago
chunkytrimesh.cpp Add enums for area type and flags 6 years ago
chunkytrimesh.hpp Use callback to iterate over chunks 6 years ago
debug.cpp Option to enable/disable file names revisions 6 years ago
debug.hpp Remove recastnavigation conflicts 6 years ago
dtstatus.hpp Remove macroses to check recastnavigation functions result 6 years ago
exceptions.hpp Update NavMesh one by one tile in order from nearest to player 6 years ago
findsmoothpath.cpp Use recastnavigation to find path 6 years ago
findsmoothpath.hpp Remove macroses to check recastnavigation functions result 6 years ago
flags.hpp Add default return value 6 years ago
gettilespositions.hpp Support water for NavMesh 6 years ago
makenavmesh.cpp Use callback to iterate over chunks 6 years ago
makenavmesh.hpp Cache navmesh tiles 6 years ago
navigator.cpp Cache navmesh tiles 6 years ago
navigator.hpp Cache navmesh tiles 6 years ago
navmeshcacheitem.hpp Cache navmesh tiles 6 years ago
navmeshdata.hpp Cache navmesh tiles 6 years ago
navmeshmanager.cpp Use new change type for update object 6 years ago
navmeshmanager.hpp Cache navmesh tiles 6 years ago
navmeshtilescache.cpp Double key size for item cache size 6 years ago
navmeshtilescache.hpp Double key size for item cache size 6 years ago
objectid.hpp Cache navmesh tiles 6 years ago
offmeshconnection.hpp Cache navmesh tiles 6 years ago
offmeshconnectionsmanager.hpp Cache navmesh tiles 6 years ago
recastallocutils.hpp use c++11 std::align from <memory> (#2026) 6 years ago
recastglobalallocator.hpp Add global recast allocator to allocate temp buffers on stack 6 years ago
recastmesh.cpp Split makeNavMeshTileData 6 years ago
recastmesh.hpp Split makeNavMeshTileData 6 years ago
recastmeshbuilder.cpp Fix calculation for shape local AABB 6 years ago
recastmeshbuilder.hpp Cache navmesh tiles 6 years ago
recastmeshmanager.cpp Cache navmesh tiles 6 years ago
recastmeshmanager.hpp Cache navmesh tiles 6 years ago
recastmeshobject.cpp Cache navmesh tiles 6 years ago
recastmeshobject.hpp Add enums for area type and flags 6 years ago
recasttempallocator.hpp use c++11 std::align from <memory> (#2026) 6 years ago
settings.hpp Add settings option to set max number of polygons per navmesh tile 6 years ago
settingsutils.hpp Support water for NavMesh 6 years ago
sharednavmesh.hpp Cache navmesh tiles 6 years ago
tilebounds.hpp Use recastnavigation to find path 6 years ago
tilecachedrecastmeshmanager.cpp Use ScopeGuarded instead of raw mutex 6 years ago
tilecachedrecastmeshmanager.hpp Use ScopeGuarded instead of raw mutex 6 years ago
tileposition.hpp Use recastnavigation to find path 6 years ago