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openmw-tes3mp/apps
David Cernat 1ba36076f3 [Client] Update 3rd person model of local player when unequipping
This had apparently been broken by the fact that I had made inventory listeners get run only for actors in active cells in 385ef55848. Strangely, the player Ptr passed to fireEquipmentChangedEvent() when unequipping items has as its cell the player's original spawn cell instead of the current cell, causing the active cell check to return false in most locations for the player.
2021-10-01 03:09:14 +02:00
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benchmarks Support benchmarks for windows 2021-05-11 13:16:59 +02:00
browser Add OpenMW commits up to 21 May 2021 2021-05-21 16:00:09 +02:00
bsatool Add file to BSA 2021-04-08 18:08:28 +02:00
esmtool Teensy optimisation for esmtool 2021-05-06 22:41:20 +02:00
essimporter Fix various warnings found by clang 2021-04-17 19:06:33 +02:00
launcher Add OpenMW 0.47 commits up to 1 Jul 2021 2021-07-01 19:13:04 +02:00
master [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
mwiniimporter Fix MSVC's C4267 warnings 2021-05-12 10:34:39 +04:00
niftest Fixing performance-faster-string-find issues 2021-05-10 22:44:07 -05:00
opencs Add OpenMW 0.47 commits up to 23 Sep 2021 2021-09-23 19:24:45 +02:00
openmw [Client] Update 3rd person model of local player when unequipping 2021-10-01 03:09:14 +02:00
openmw-mp [Server] Fix memory issues with script functions used for hashing 2021-09-29 14:15:12 +02:00
openmw_test_suite Store copies of ref_ptr for btCollisionShape wrappers in Navigator 2021-08-04 13:16:31 +02:00
wizard Remove some useless includes from the wizzard 2021-04-21 19:08:06 +02:00
doc.hpp