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openmw-tes3mp/apps/openmw/mwrender
2014-06-08 11:22:37 +02:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp Fix actor models incorrectly being rotated on X/Y axes 2014-05-26 20:52:38 +02:00
actors.hpp
animation.cpp Support lights that do not have a model (Fixes #1361) 2014-05-29 16:44:50 +02:00
animation.hpp
camera.cpp Fix forced switch to third person on death not always working 2014-06-05 17:21:02 +02:00
camera.hpp Fix forced switch to third person on death not always working 2014-06-05 17:21:02 +02:00
cell.hpp
characterpreview.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
characterpreview.hpp Fix several leaks 2014-05-01 16:55:15 +02:00
creatureanimation.cpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
creatureanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
debugging.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
debugging.hpp
effectmanager.cpp Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
effectmanager.hpp Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
globalmap.cpp Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
globalmap.hpp Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
localmap.cpp Warning fix 2014-05-24 14:47:51 +02:00
localmap.hpp Fixes #275: force updating exterior cell maps even if already in cache 2014-05-11 18:01:47 +02:00
npcanimation.cpp Remove unused map 2014-06-06 15:24:06 +02:00
npcanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
objects.cpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
objects.hpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
occlusionquery.cpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00
occlusionquery.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Check if player's CellStore is non-NULL before configuring fog. 2014-05-30 22:37:13 -05:00
renderingmanager.hpp Savegame: store projectiles 2014-05-17 05:24:32 +02:00
ripplesimulation.cpp Fix several leaks 2014-05-01 16:55:15 +02:00
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp
sky.hpp
terrainstorage.cpp
terrainstorage.hpp
videoplayer.cpp Merge remote-tracking branch 'cc9cii/master' 2014-05-25 12:07:09 +02:00
videoplayer.hpp Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
water.cpp Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
water.hpp Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
weaponanimation.cpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
weaponanimation.hpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00