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openmw-tes3mp/apps/openmw/mwmp/DedicatedPlayer.hpp
David Cernat 8f5e6531db [Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
2017-05-14 10:52:44 +03:00

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1.2 KiB
C++

//
// Created by koncord on 02.01.16.
//
#ifndef OPENMW_DEDICATEDPLAYER_HPP
#define OPENMW_DEDICATEDPLAYER_HPP
#include <components/esm/custommarkerstate.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/openmw-mp/Base/BasePlayer.hpp>
#include "../mwmechanics/aisequence.hpp"
#include "../mwworld/manualref.hpp"
#include <map>
#include <RakNetTypes.h>
namespace MWMechanics
{
class Actor;
}
namespace mwmp
{
struct DedicatedPlayer;
class DedicatedPlayer : public BasePlayer
{
friend class PlayerList;
public:
void update(float dt);
void move(float dt);
void setAnimFlags();
void setEquipment();
void setCell();
void updateMarker();
void removeMarker();
void setMarkerState(bool state);
MWWorld::Ptr getPtr();
MWWorld::Ptr getLiveCellPtr();
MWWorld::ManualRef* getRef();
void setPtr(const MWWorld::Ptr& newPtr);
private:
DedicatedPlayer(RakNet::RakNetGUID guid);
virtual ~DedicatedPlayer();
int state;
MWWorld::ManualRef* reference;
MWWorld::Ptr ptr;
ESM::CustomMarker marker;
bool markerEnabled;
};
}
#endif //OPENMW_DEDICATEDPLAYER_HPP