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openmw-tes3mp/apps/openmw-mp/Script/Functions/Spells.hpp

261 lines
11 KiB
C++

#ifndef OPENMW_SPELLAPI_HPP
#define OPENMW_SPELLAPI_HPP
#define SPELLAPI \
{"ClearSpellbookChanges", SpellFunctions::ClearSpellbookChanges},\
{"ClearSpellsActiveChanges", SpellFunctions::ClearSpellsActiveChanges},\
\
{"GetSpellbookChangesSize", SpellFunctions::GetSpellbookChangesSize},\
{"GetSpellbookChangesAction", SpellFunctions::GetSpellbookChangesAction},\
{"GetSpellsActiveChangesSize", SpellFunctions::GetSpellsActiveChangesSize},\
{"GetSpellsActiveChangesAction", SpellFunctions::GetSpellsActiveChangesAction},\
\
{"SetSpellbookChangesAction", SpellFunctions::SetSpellbookChangesAction},\
{"SetSpellsActiveChangesAction", SpellFunctions::SetSpellsActiveChangesAction},\
\
{"AddSpell", SpellFunctions::AddSpell},\
{"AddSpellActive", SpellFunctions::AddSpellActive},\
{"AddSpellActiveEffect", SpellFunctions::AddSpellActiveEffect},\
\
{"GetSpellId", SpellFunctions::GetSpellId},\
{"GetSpellsActiveId", SpellFunctions::GetSpellsActiveId},\
{"GetSpellsActiveDisplayName", SpellFunctions::GetSpellsActiveDisplayName},\
{"GetSpellsActiveEffectCount", SpellFunctions::GetSpellsActiveEffectCount},\
{"GetSpellsActiveEffectId", SpellFunctions::GetSpellsActiveEffectId},\
{"GetSpellsActiveEffectArg", SpellFunctions::GetSpellsActiveEffectArg},\
{"GetSpellsActiveEffectMagnitude", SpellFunctions::GetSpellsActiveEffectMagnitude},\
{"GetSpellsActiveEffectDuration", SpellFunctions::GetSpellsActiveEffectDuration},\
{"GetSpellsActiveEffectTimeLeft", SpellFunctions::GetSpellsActiveEffectTimeLeft},\
\
{"SendSpellbookChanges", SpellFunctions::SendSpellbookChanges},\
{"SendSpellsActiveChanges", SpellFunctions::SendSpellsActiveChanges},\
\
{"InitializeSpellbookChanges", SpellFunctions::InitializeSpellbookChanges}
class SpellFunctions
{
public:
/**
* \brief Clear the last recorded spellbook changes for a player.
*
* This is used to initialize the sending of new PlayerSpellbook packets.
*
* \param pid The player ID whose spellbook changes should be used.
* \return void
*/
static void ClearSpellbookChanges(unsigned short pid) noexcept;
/**
* \brief Clear the last recorded spells active changes for a player.
*
* This is used to initialize the sending of new PlayerSpellsActive packets.
*
* \param pid The player ID whose spells active changes should be used.
* \return void
*/
static void ClearSpellsActiveChanges(unsigned short pid) noexcept;
/**
* \brief Get the number of indexes in a player's latest spellbook changes.
*
* \param pid The player ID whose spellbook changes should be used.
* \return The number of indexes.
*/
static unsigned int GetSpellbookChangesSize(unsigned short pid) noexcept;
/**
* \brief Get the action type used in a player's latest spellbook changes.
*
* \param pid The player ID whose spellbook changes should be used.
* \return The action type (0 for SET, 1 for ADD, 2 for REMOVE).
*/
static unsigned int GetSpellbookChangesAction(unsigned short pid) noexcept;
/**
* \brief Get the action type used in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \return The action type (0 for SET, 1 for ADD, 2 for REMOVE).
*/
static unsigned int GetSpellsActiveChangesAction(unsigned short pid) noexcept;
/**
* \brief Get the number of indexes in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \return The number of indexes.
*/
static unsigned int GetSpellsActiveChangesSize(unsigned short pid) noexcept;
/**
* \brief Set the action type in a player's spellbook changes.
*
* \param pid The player ID whose spellbook changes should be used.
* \param action The action (0 for SET, 1 for ADD, 2 for REMOVE).
* \return void
*/
static void SetSpellbookChangesAction(unsigned short pid, unsigned char action) noexcept;
/**
* \brief Set the action type in a player's spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \param action The action (0 for SET, 1 for ADD, 2 for REMOVE).
* \return void
*/
static void SetSpellsActiveChangesAction(unsigned short pid, unsigned char action) noexcept;
/**
* \brief Add a new spell to the spellbook changes for a player.
*
* \param pid The player ID whose spellbook changes should be used.
* \param spellId The spellId of the spell.
* \return void
*/
static void AddSpell(unsigned short pid, const char* spellId) noexcept;
/**
* \brief Add a new active spell to the spells active changes for a player,
* using the temporary effect times stored so far.
*
* \param pid The player ID whose spells active changes should be used.
* \param spellId The spellId of the spell.
* \param displayName The displayName of the spell.
* \return void
*/
static void AddSpellActive(unsigned short pid, const char* spellId, const char* displayName) noexcept;
/**
* \brief Add a new effect to the next active spell that will be added to a player.
*
* \param pid The player ID whose spells active changes should be used.
* \param effectId The id of the effect.
* \param magnitude The magnitude of the effect.
* \param duration The duration of the effect.
* \param timeLeft The timeLeft for the effect.
* \param arg The arg of the effect when applicable, e.g. the skill used for Fortify Skill or the attribute
* used for Fortify Attribute.
* \return void
*/
static void AddSpellActiveEffect(unsigned short pid, int effectId, double magnitude, double duration, double timeLeft, int arg) noexcept;
/**
* \brief Get the spell id at a certain index in a player's latest spellbook changes.
*
* \param pid The player ID whose spellbook changes should be used.
* \param index The index of the spell.
* \return The spell id.
*/
static const char *GetSpellId(unsigned short pid, unsigned int index) noexcept;
/**
* \brief Get the spell id at a certain index in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \param index The index of the spell.
* \return The spell id.
*/
static const char* GetSpellsActiveId(unsigned short pid, unsigned int index) noexcept;
/**
* \brief Get the spell display name at a certain index in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \param index The index of the spell.
* \return The spell display name.
*/
static const char* GetSpellsActiveDisplayName(unsigned short pid, unsigned int index) noexcept;
/**
* \brief Get the number of effects at an index in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \param index The index of the spell.
* \return The number of effects.
*/
static unsigned int GetSpellsActiveEffectCount(unsigned short pid, unsigned int index) noexcept;
/**
* \brief Get the id for an effect index at a spell index in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \param spellIndex The index of the spell.
* \param effectIndex The index of the effect.
* \return The id of the effect.
*/
static unsigned int GetSpellsActiveEffectId(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept;
/**
* \brief Get the arg for an effect index at a spell index in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \param spellIndex The index of the spell.
* \param effectIndex The index of the effect.
* \return The arg of the effect.
*/
static int GetSpellsActiveEffectArg(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept;
/**
* \brief Get the magnitude for an effect index at a spell index in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \param spellIndex The index of the spell.
* \param effectIndex The index of the effect.
* \return The magnitude of the effect.
*/
static double GetSpellsActiveEffectMagnitude(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept;
/**
* \brief Get the duration for an effect index at a spell index in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \param spellIndex The index of the spell.
* \param effectIndex The index of the effect.
* \return The duration of the effect.
*/
static double GetSpellsActiveEffectDuration(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept;
/**
* \brief Get the time left for an effect index at a spell index in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \param spellIndex The index of the spell.
* \param effectIndex The index of the effect.
* \return The time left for the effect.
*/
static double GetSpellsActiveEffectTimeLeft(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept;
/**
* \brief Send a PlayerSpellbook packet with a player's recorded spellbook changes.
*
* \param pid The player ID whose spellbook changes should be used.
* \param sendToOtherPlayers Whether this packet should be sent to players other than the
* player attached to the packet (false by default).
* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
* to the packet (false by default).
* \return void
*/
static void SendSpellbookChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
/**
* \brief Send a PlayerSpellsActive packet with a player's recorded spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \param sendToOtherPlayers Whether this packet should be sent to players other than the
* player attached to the packet (false by default).
* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
* to the packet (false by default).
* \return void
*/
static void SendSpellsActiveChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
// All methods below are deprecated versions of methods from above
static void InitializeSpellbookChanges(unsigned short pid) noexcept;
private:
};
#endif //OPENMW_SPELLAPI_HPP