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261 lines
11 KiB
C++
261 lines
11 KiB
C++
#ifndef OPENMW_SPELLAPI_HPP
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#define OPENMW_SPELLAPI_HPP
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#define SPELLAPI \
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{"ClearSpellbookChanges", SpellFunctions::ClearSpellbookChanges},\
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{"ClearSpellsActiveChanges", SpellFunctions::ClearSpellsActiveChanges},\
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\
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{"GetSpellbookChangesSize", SpellFunctions::GetSpellbookChangesSize},\
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{"GetSpellbookChangesAction", SpellFunctions::GetSpellbookChangesAction},\
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{"GetSpellsActiveChangesSize", SpellFunctions::GetSpellsActiveChangesSize},\
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{"GetSpellsActiveChangesAction", SpellFunctions::GetSpellsActiveChangesAction},\
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\
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{"SetSpellbookChangesAction", SpellFunctions::SetSpellbookChangesAction},\
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{"SetSpellsActiveChangesAction", SpellFunctions::SetSpellsActiveChangesAction},\
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\
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{"AddSpell", SpellFunctions::AddSpell},\
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{"AddSpellActive", SpellFunctions::AddSpellActive},\
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{"AddSpellActiveEffect", SpellFunctions::AddSpellActiveEffect},\
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\
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{"GetSpellId", SpellFunctions::GetSpellId},\
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{"GetSpellsActiveId", SpellFunctions::GetSpellsActiveId},\
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{"GetSpellsActiveDisplayName", SpellFunctions::GetSpellsActiveDisplayName},\
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{"GetSpellsActiveEffectCount", SpellFunctions::GetSpellsActiveEffectCount},\
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{"GetSpellsActiveEffectId", SpellFunctions::GetSpellsActiveEffectId},\
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{"GetSpellsActiveEffectArg", SpellFunctions::GetSpellsActiveEffectArg},\
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{"GetSpellsActiveEffectMagnitude", SpellFunctions::GetSpellsActiveEffectMagnitude},\
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{"GetSpellsActiveEffectDuration", SpellFunctions::GetSpellsActiveEffectDuration},\
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{"GetSpellsActiveEffectTimeLeft", SpellFunctions::GetSpellsActiveEffectTimeLeft},\
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\
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{"SendSpellbookChanges", SpellFunctions::SendSpellbookChanges},\
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{"SendSpellsActiveChanges", SpellFunctions::SendSpellsActiveChanges},\
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\
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{"InitializeSpellbookChanges", SpellFunctions::InitializeSpellbookChanges}
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class SpellFunctions
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{
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public:
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/**
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* \brief Clear the last recorded spellbook changes for a player.
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*
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* This is used to initialize the sending of new PlayerSpellbook packets.
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*
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* \param pid The player ID whose spellbook changes should be used.
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* \return void
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*/
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static void ClearSpellbookChanges(unsigned short pid) noexcept;
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/**
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* \brief Clear the last recorded spells active changes for a player.
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*
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* This is used to initialize the sending of new PlayerSpellsActive packets.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \return void
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*/
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static void ClearSpellsActiveChanges(unsigned short pid) noexcept;
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/**
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* \brief Get the number of indexes in a player's latest spellbook changes.
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*
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* \param pid The player ID whose spellbook changes should be used.
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* \return The number of indexes.
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*/
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static unsigned int GetSpellbookChangesSize(unsigned short pid) noexcept;
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/**
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* \brief Get the action type used in a player's latest spellbook changes.
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*
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* \param pid The player ID whose spellbook changes should be used.
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* \return The action type (0 for SET, 1 for ADD, 2 for REMOVE).
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*/
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static unsigned int GetSpellbookChangesAction(unsigned short pid) noexcept;
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/**
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* \brief Get the action type used in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \return The action type (0 for SET, 1 for ADD, 2 for REMOVE).
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*/
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static unsigned int GetSpellsActiveChangesAction(unsigned short pid) noexcept;
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/**
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* \brief Get the number of indexes in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \return The number of indexes.
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*/
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static unsigned int GetSpellsActiveChangesSize(unsigned short pid) noexcept;
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/**
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* \brief Set the action type in a player's spellbook changes.
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*
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* \param pid The player ID whose spellbook changes should be used.
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* \param action The action (0 for SET, 1 for ADD, 2 for REMOVE).
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* \return void
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*/
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static void SetSpellbookChangesAction(unsigned short pid, unsigned char action) noexcept;
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/**
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* \brief Set the action type in a player's spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param action The action (0 for SET, 1 for ADD, 2 for REMOVE).
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* \return void
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*/
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static void SetSpellsActiveChangesAction(unsigned short pid, unsigned char action) noexcept;
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/**
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* \brief Add a new spell to the spellbook changes for a player.
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*
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* \param pid The player ID whose spellbook changes should be used.
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* \param spellId The spellId of the spell.
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* \return void
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*/
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static void AddSpell(unsigned short pid, const char* spellId) noexcept;
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/**
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* \brief Add a new active spell to the spells active changes for a player,
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* using the temporary effect times stored so far.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param spellId The spellId of the spell.
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* \param displayName The displayName of the spell.
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* \return void
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*/
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static void AddSpellActive(unsigned short pid, const char* spellId, const char* displayName) noexcept;
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/**
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* \brief Add a new effect to the next active spell that will be added to a player.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param effectId The id of the effect.
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* \param magnitude The magnitude of the effect.
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* \param duration The duration of the effect.
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* \param timeLeft The timeLeft for the effect.
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* \param arg The arg of the effect when applicable, e.g. the skill used for Fortify Skill or the attribute
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* used for Fortify Attribute.
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* \return void
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*/
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static void AddSpellActiveEffect(unsigned short pid, int effectId, double magnitude, double duration, double timeLeft, int arg) noexcept;
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/**
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* \brief Get the spell id at a certain index in a player's latest spellbook changes.
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*
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* \param pid The player ID whose spellbook changes should be used.
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* \param index The index of the spell.
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* \return The spell id.
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*/
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static const char *GetSpellId(unsigned short pid, unsigned int index) noexcept;
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/**
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* \brief Get the spell id at a certain index in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param index The index of the spell.
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* \return The spell id.
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*/
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static const char* GetSpellsActiveId(unsigned short pid, unsigned int index) noexcept;
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/**
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* \brief Get the spell display name at a certain index in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param index The index of the spell.
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* \return The spell display name.
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*/
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static const char* GetSpellsActiveDisplayName(unsigned short pid, unsigned int index) noexcept;
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/**
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* \brief Get the number of effects at an index in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param index The index of the spell.
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* \return The number of effects.
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*/
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static unsigned int GetSpellsActiveEffectCount(unsigned short pid, unsigned int index) noexcept;
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/**
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* \brief Get the id for an effect index at a spell index in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param spellIndex The index of the spell.
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* \param effectIndex The index of the effect.
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* \return The id of the effect.
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*/
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static unsigned int GetSpellsActiveEffectId(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept;
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/**
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* \brief Get the arg for an effect index at a spell index in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param spellIndex The index of the spell.
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* \param effectIndex The index of the effect.
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* \return The arg of the effect.
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*/
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static int GetSpellsActiveEffectArg(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept;
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/**
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* \brief Get the magnitude for an effect index at a spell index in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param spellIndex The index of the spell.
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* \param effectIndex The index of the effect.
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* \return The magnitude of the effect.
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*/
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static double GetSpellsActiveEffectMagnitude(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept;
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/**
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* \brief Get the duration for an effect index at a spell index in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param spellIndex The index of the spell.
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* \param effectIndex The index of the effect.
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* \return The duration of the effect.
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*/
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static double GetSpellsActiveEffectDuration(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept;
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/**
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* \brief Get the time left for an effect index at a spell index in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param spellIndex The index of the spell.
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* \param effectIndex The index of the effect.
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* \return The time left for the effect.
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*/
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static double GetSpellsActiveEffectTimeLeft(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept;
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/**
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* \brief Send a PlayerSpellbook packet with a player's recorded spellbook changes.
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*
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* \param pid The player ID whose spellbook changes should be used.
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (false by default).
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* \return void
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*/
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static void SendSpellbookChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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/**
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* \brief Send a PlayerSpellsActive packet with a player's recorded spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (false by default).
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* \return void
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*/
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static void SendSpellsActiveChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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// All methods below are deprecated versions of methods from above
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static void InitializeSpellbookChanges(unsigned short pid) noexcept;
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private:
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};
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#endif //OPENMW_SPELLAPI_HPP
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