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openmw-tes3mp/components/sceneutil
AnyOldName3 fd14dad789 const osg::ref_ptf reference should be faster than value as constructor and destructor are non-trivial
I played around in GodBolt and got into an argument to determine this. The difference will be immeasurably small, but my curiosity has been satisfied.
4 years ago
..
actorutil.cpp Move common stuff to scene util, fix errors with 1st person meshes 6 years ago
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 6 years ago
agentpath.cpp Remove redundant includes 6 years ago
agentpath.hpp Add command and settings option to enable actors paths render 6 years ago
attach.cpp CopyRigVisitor: Log the number of parents in multiple parents error 5 years ago
attach.hpp Speed up finding of attachment node by using the cached nodeMap 8 years ago
clone.cpp Replace NodeUserData with a custom transform node 5 years ago
clone.hpp Replace NodeUserData with a custom transform node 5 years ago
controller.cpp Replace all NULLs to nullptr 6 years ago
controller.hpp Add virtual destructors 7 years ago
detourdebugdraw.cpp Remove unused macro 5 years ago
detourdebugdraw.hpp Move makeOsgVec3f() to settingsutils.hpp 6 years ago
lightcontroller.cpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 5 years ago
lightcontroller.hpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 5 years ago
lightmanager.cpp Do not allocate dummy LightStateAttribute's for every stateset 6 years ago
lightmanager.hpp Do not allocate dummy LightStateAttribute's for every stateset 6 years ago
lightutil.cpp as it says; revert vismask and uncomplicate openmw 5 years ago
lightutil.hpp as it says; revert vismask and uncomplicate openmw 5 years ago
morphgeometry.cpp profiling 5 years ago
morphgeometry.hpp Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg 7 years ago
mwshadowtechnique.cpp const osg::ref_ptf reference should be faster than value as constructor and destructor are non-trivial 4 years ago
mwshadowtechnique.hpp Double-buffer shadow uniforms that change each frame 4 years ago
navmesh.cpp Add command to enable NavMesh render 6 years ago
navmesh.hpp Add command to enable NavMesh render 6 years ago
optimizer.cpp #5463: Optimizer fix, problem was indeed related to tangents not being transformd properly. 5 years ago
optimizer.hpp terrainbased objectpaging 5 years ago
pathgridutil.cpp Don't add empty PrimitiveSets (prevent undefined behaviour) 5 years ago
pathgridutil.hpp Drag indicator. 9 years ago
positionattitudetransform.cpp Remove redundant includes 6 years ago
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
recastmesh.cpp Support recast mesh rendering 5 years ago
recastmesh.hpp Support recast mesh rendering 5 years ago
riggeometry.cpp profiling 5 years ago
riggeometry.hpp terrainbased objectpaging 5 years ago
serialize.cpp Do not print warnings for VisController 4 years ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
shadow.cpp rename to better reflect what is going on per AnyOldName3 comment; added none option 5 years ago
shadow.hpp Remove unused virtual modifiers in ShadowManager 5 years ago
skeleton.cpp Replace all NULLs to nullptr 6 years ago
skeleton.hpp Don't update off-screen animations 7 years ago
statesetupdater.cpp Fix crash in the stateset updater (regression #5478) 5 years ago
statesetupdater.hpp allow statesetupdater as cullcallback = faster + works in paging 5 years ago
unrefqueue.cpp Remove commented lines in UnrefWorkItem::doWork 6 years ago
unrefqueue.hpp Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem' 6 years ago
util.cpp Use glow for enchanted arrows (feature #5122) 5 years ago
util.hpp Use glow for enchanted arrows (feature #5122) 5 years ago
visitor.cpp Use emplace instead of find-assign 6 years ago
visitor.hpp Replace all NULLs to nullptr 6 years ago
waterutil.cpp Merge pull request #2799 from Capostrophic/simplewaterfog 5 years ago
waterutil.hpp Move water mesh + simple state generation to components library. 9 years ago
workqueue.cpp Use std types for WorkQueue 5 years ago
workqueue.hpp Use std types for WorkQueue 5 years ago
writescene.cpp Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 5 years ago
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago