..
activespells.cpp
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
activespells.hpp
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
actors.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
actors.hpp
merge master, resolve conflicts
2014-05-17 19:20:57 +04:00
aiactivate.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
aiactivate.hpp
Fixed moving activatable object being incorrectly activated.
2014-05-13 20:32:29 -04:00
aiavoiddoor.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
aiavoiddoor.hpp
Fix a wrong use of reference that causes potential crash
2014-05-15 09:54:10 +02:00
aicombat.cpp
merge master, resolve conflicts
2014-05-17 19:20:57 +04:00
aicombat.hpp
merge master, resolve conflicts
2014-05-17 19:20:57 +04:00
aiescort.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
aiescort.hpp
Revert "Change all AI packages (except AiActivate) to use ActorIds"
2014-05-16 12:11:34 +02:00
aifollow.cpp
Revert "Change all AI packages (except AiActivate) to use ActorIds"
2014-05-16 12:11:34 +02:00
aifollow.hpp
Revert "Change all AI packages (except AiActivate) to use ActorIds"
2014-05-16 12:11:34 +02:00
aipackage.cpp
Fixed AiPursue by fixing underlying issue is Pathto()
2014-05-14 14:11:34 -04:00
aipackage.hpp
Changed AiEScort to use new PathTo function
2014-05-14 01:44:11 -04:00
aipursue.cpp
merge master, resolve conflicts
2014-05-17 19:20:57 +04:00
aipursue.hpp
merge master, resolve conflicts
2014-05-17 19:20:57 +04:00
aisequence.cpp
Merge remote-tracking branch 'mrcheko/master'
2014-05-19 22:07:32 +02:00
aisequence.hpp
actor handle and id confusing fix
2014-05-18 20:13:46 +04:00
aitravel.cpp
AiWander: make sure to walk, not run
2014-04-26 05:01:26 +02:00
aitravel.hpp
Made code a bit more standardized and added a good bit of documentation.
2014-04-29 23:40:59 -04:00
aiwander.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
aiwander.hpp
fix to broken aiwander logic
2014-05-01 11:41:25 +04:00
alchemy.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
alchemy.hpp
Undid some code clean up changes, and changed how some includes work
2014-05-13 13:43:50 -04:00
character.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
character.hpp
Change ActiveSpells to use ActorId
2014-05-14 07:14:08 +02:00
combat.cpp
Fixes for MSVC warnings, less overall changes
2014-05-14 20:12:52 -05:00
combat.hpp
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
creaturestats.cpp
Merge remote-tracking branch 'mrcheko/master'
2014-05-18 18:42:23 +02:00
creaturestats.hpp
Feature #1323 : Implement restocking items (does not handle levelled lists yet)
2014-05-17 14:30:31 +02:00
disease.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
enchanting.hpp
Detect selling stolen items or enchanting with stolen items
2014-01-22 13:04:55 +01:00
levelledlist.hpp
Fixes for MSVC warnings, less overall changes
2014-05-14 20:12:52 -05:00
magiceffects.cpp
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
2013-11-13 18:51:28 +01:00
magiceffects.hpp
Change ActiveSpells to use ActorId
2014-05-14 07:14:08 +02:00
mechanicsmanagerimp.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
mechanicsmanagerimp.hpp
Say an attack phrase when combat starts
2014-05-06 00:13:31 +02:00
movement.hpp
Store the position and rotation in MWMechanics::Movement
2013-03-30 19:00:46 -07:00
npcstats.cpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
npcstats.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
objects.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
objects.hpp
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
obstacle.cpp
Changed getNearbyDoor to use MWWorld::Ptr
2014-05-13 23:46:00 -04:00
obstacle.hpp
Changed getNearbyDoor to use MWWorld::Ptr
2014-05-13 23:46:00 -04:00
pathfinding.cpp
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
2014-05-12 21:05:32 -04:00
pathfinding.hpp
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
2014-05-12 21:05:32 -04:00
pathgrid.cpp
A* misses 1st closest node fix
2014-05-06 23:29:39 +04:00
pathgrid.hpp
Cleanup and little tweaking.
2014-04-20 08:31:02 +10:00
pickpocket.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Refactor projectiles to no longer use MW-objects
2014-05-16 13:33:30 +02:00
spellcasting.hpp
Add some more safety checks to spellcasting
2014-05-15 09:54:10 +02:00
spells.cpp
Change ActiveSpells to use ActorId
2014-05-14 07:14:08 +02:00
spells.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
stat.cpp
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
stat.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
steering.cpp
merge master
2014-04-27 13:49:31 +04:00
steering.hpp
merge master
2014-04-27 13:49:31 +04:00