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openmw-tes3mp/apps/openmw/mwmechanics/aiface.cpp

32 lines
795 B
C++

#include "aiface.hpp"
#include "../mwbase/world.hpp"
#include "steering.hpp"
MWMechanics::AiFace::AiFace(float targetX, float targetY)
: mTargetX(targetX), mTargetY(targetY)
{
}
MWMechanics::AiPackage *MWMechanics::AiFace::clone() const
{
return new AiFace(*this);
}
bool MWMechanics::AiFace::execute(const MWWorld::Ptr& actor, MWMechanics::CharacterController& /*characterController*/, MWMechanics::AiState& /*state*/, float /*duration*/)
{
osg::Vec3f dir = osg::Vec3f(mTargetX, mTargetY, 0) - actor.getRefData().getPosition().asVec3();
return zTurn(actor, std::atan2(dir.x(), dir.y()), osg::DegreesToRadians(3.f));
}
int MWMechanics::AiFace::getTypeId() const
{
return AiPackage::TypeIdFace;
}
unsigned int MWMechanics::AiFace::getPriority() const
{
return 2;
}