.. |
activespells.cpp
|
make getEffectDuration to look for a specific effect
|
6 years ago |
activespells.hpp
|
make getEffectDuration to look for a specific effect
|
6 years ago |
actor.cpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
actor.hpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
actors.cpp
|
[Client] Set actor killer correctly for spells that do damage over time
|
6 years ago |
actors.hpp
|
Merge pull request #457 from OpenMW/master while resolving conflicts
|
7 years ago |
actorutil.cpp
|
Added MWMechanics::isPlayerInCombat()
|
9 years ago |
actorutil.hpp
|
actorutil.hpp includes mwworld/ptr.hpp
|
9 years ago |
aiactivate.cpp
|
[Client] Set packetOrigin for all ObjectList packets sent
|
7 years ago |
aiactivate.hpp
|
[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
|
7 years ago |
aiavoiddoor.cpp
|
Cleanup of #include statements
|
9 years ago |
aiavoiddoor.hpp
|
Cleanup of #include statements
|
9 years ago |
aibreathe.cpp
|
Added AiBreathe package (feature #1374)
|
8 years ago |
aibreathe.hpp
|
Added AiBreathe package (feature #1374)
|
8 years ago |
aicast.cpp
|
Rework manual spellcasting (e.g. via scripts)
|
7 years ago |
aicast.hpp
|
Rework manual spellcasting (e.g. via scripts)
|
7 years ago |
aicombat.cpp
|
[Client] Fix backwards logic when setting type for AI attacks
|
6 years ago |
aicombat.hpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
aicombataction.cpp
|
Revert addition change
|
7 years ago |
aicombataction.hpp
|
Combat AI: use WhenUsed enchantments
|
8 years ago |
aiescort.cpp
|
Store integer actor ID in AI packages (bug #4036)
|
7 years ago |
aiescort.hpp
|
Store integer actor ID in AI packages (bug #4036)
|
7 years ago |
aiface.cpp
|
Implement Face instruction (Feature #1424)
|
9 years ago |
aiface.hpp
|
Implement Face instruction (Feature #1424)
|
9 years ago |
aifollow.cpp
|
Merge pull request #457 from OpenMW/master while resolving conflicts
|
7 years ago |
aifollow.hpp
|
Merge pull request #457 from OpenMW/master while resolving conflicts
|
7 years ago |
aipackage.cpp
|
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
|
7 years ago |
aipackage.hpp
|
Rework manual spellcasting (e.g. via scripts)
|
7 years ago |
aipursue.cpp
|
Merge pull request #456 from OpenMW/master while resolving conflicts
|
7 years ago |
aipursue.hpp
|
Store integer actor ID in AI packages (bug #4036)
|
7 years ago |
aisequence.cpp
|
Rework manual spellcasting (e.g. via scripts)
|
7 years ago |
aisequence.hpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
aistate.hpp
|
…
|
|
aitravel.cpp
|
Finish AiTarget package, if destination is blocked by other actor
|
7 years ago |
aitravel.hpp
|
Add mHidden field to AiTravel
|
7 years ago |
aiwander.cpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
aiwander.hpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
alchemy.cpp
|
[General] Implement RecordDynamic packet, part 1
|
7 years ago |
alchemy.hpp
|
Don't reveal unknown potion effects in alchemy window (Fixes #3146)
|
9 years ago |
autocalcspell.cpp
|
Move spell magicka cost calculation to standalone function
|
8 years ago |
autocalcspell.hpp
|
Show starting abilities, powers and spells in stat-review window (Fixes #2410)
|
8 years ago |
character.cpp
|
Merge pull request #469 from davidcernat/master while resolving conflicts
|
6 years ago |
character.hpp
|
Give jumping animations higher priority than movement ones
|
6 years ago |
combat.cpp
|
[General] Always use correct ranged weapon & ammo for ranged attack sync
|
6 years ago |
combat.hpp
|
Fix some style issues flagged by cppcheck
|
7 years ago |
coordinateconverter.cpp
|
Fixed errors pointed out by Zini.
|
9 years ago |
coordinateconverter.hpp
|
Fixed errors pointed out by Zini.
|
9 years ago |
creaturestats.cpp
|
Merge pull request #460 from OpenMW/master
|
7 years ago |
creaturestats.hpp
|
[General] Synchronize summoned creatures
|
8 years ago |
difficultyscaling.cpp
|
Merge pull request #469 from davidcernat/master while resolving conflicts
|
6 years ago |
difficultyscaling.hpp
|
…
|
|
disease.hpp
|
Cleanup of #include statements
|
9 years ago |
drawstate.hpp
|
…
|
|
enchanting.cpp
|
[General] Reduce inventory-sending hooks to just 2 in ContainerStore
|
6 years ago |
enchanting.hpp
|
Pass parameters by const reference
|
8 years ago |
levelledlist.hpp
|
Cleanup of #include statements
|
9 years ago |
magiceffects.cpp
|
Remove empty line at the beginning of files
|
10 years ago |
magiceffects.hpp
|
…
|
|
mechanicsmanagerimp.cpp
|
[Client] Make it possible to check if an item ID belongs to a bound item
|
6 years ago |
mechanicsmanagerimp.hpp
|
[Client] Make it possible to check if an item ID belongs to a bound item
|
6 years ago |
movement.hpp
|
…
|
|
npcstats.cpp
|
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
|
7 years ago |
npcstats.hpp
|
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
|
7 years ago |
objects.cpp
|
More consistent wording of errors/warnings
|
8 years ago |
objects.hpp
|
Save scripted animation state (Fixes #1931, #2150, #3393)
|
9 years ago |
obstacle.cpp
|
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
|
7 years ago |
obstacle.hpp
|
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
|
7 years ago |
pathfinding.cpp
|
Prevent NPC from chosing farther pathgrid node
|
7 years ago |
pathfinding.hpp
|
Move PathgridGraph out of CellStore
|
7 years ago |
pathgrid.cpp
|
http to https for supported urls (#1625)
|
7 years ago |
pathgrid.hpp
|
Move PathgridGraph out of CellStore
|
7 years ago |
pickpocket.cpp
|
…
|
|
pickpocket.hpp
|
…
|
|
repair.cpp
|
[Client] Use ADD before REMOVE for PlayerInventory in repair/recharge
|
6 years ago |
repair.hpp
|
…
|
|
security.cpp
|
[Client] Set packetOrigin for all ObjectList packets sent
|
7 years ago |
security.hpp
|
…
|
|
spellcasting.cpp
|
[Client] Set actor killer correctly for spells that do damage over time
|
6 years ago |
spellcasting.hpp
|
Rename mIsScripted variable because its name is ambiguous
|
6 years ago |
spellpriority.cpp
|
Avoid fall-through in spell selection
|
7 years ago |
spellpriority.hpp
|
Split weapons and spells rating code from combat actions
|
8 years ago |
spells.cpp
|
Cache magic effects in MWMechanics::Spells
|
9 years ago |
spells.hpp
|
Cache magic effects in MWMechanics::Spells
|
9 years ago |
stat.cpp
|
Change bounds behavior of stat script commands
|
8 years ago |
stat.hpp
|
Fix magicka and fatigue calculations from fortifying attributes
|
9 years ago |
steering.cpp
|
Fixed bug in smoothTurn()
|
9 years ago |
steering.hpp
|
Fixes for building with unity build
|
9 years ago |
summoning.cpp
|
make getEffectDuration to look for a specific effect
|
6 years ago |
summoning.hpp
|
Added a delay before summoned creature corpse despawning
|
7 years ago |
trading.cpp
|
Use relative stat difference for haggling
|
7 years ago |
trading.hpp
|
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
|
9 years ago |
weaponpriority.cpp
|
Don't adjust weapon rating according to weapon condition twice
|
6 years ago |
weaponpriority.hpp
|
implement rateAmmo() function
|
7 years ago |