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141 lines
4.6 KiB
C++
141 lines
4.6 KiB
C++
#include "repair.hpp"
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#include <boost/format.hpp>
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#include <components/misc/rng.hpp>
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include "../mwmp/Main.hpp"
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#include "../mwmp/Networking.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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#include "../mwmp/MechanicsHelper.hpp"
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/*
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End of tes3mp addition
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*/
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "creaturestats.hpp"
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#include "npcstats.hpp"
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#include "actorutil.hpp"
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namespace MWMechanics
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{
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void Repair::repair(const MWWorld::Ptr &itemToRepair)
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{
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MWWorld::Ptr player = getPlayer();
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MWWorld::LiveCellRef<ESM::Repair> *ref =
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mTool.get<ESM::Repair>();
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// unstack tool if required
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player.getClass().getContainerStore(player).unstack(mTool, player);
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// reduce number of uses left
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int uses = mTool.getClass().getItemHealth(mTool);
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mTool.getCellRef().setCharge(uses-1);
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MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
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MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats(player);
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float fatigueTerm = stats.getFatigueTerm();
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int pcStrength = stats.getAttribute(ESM::Attribute::Strength).getModified();
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int pcLuck = stats.getAttribute(ESM::Attribute::Luck).getModified();
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int armorerSkill = npcStats.getSkill(ESM::Skill::Armorer).getModified();
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float fRepairAmountMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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.find("fRepairAmountMult")->getFloat();
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float toolQuality = ref->mBase->mData.mQuality;
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float x = (0.1f * pcStrength + 0.1f * pcLuck + armorerSkill) * fatigueTerm;
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int roll = Misc::Rng::roll0to99();
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if (roll <= x)
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{
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int y = static_cast<int>(fRepairAmountMult * toolQuality * roll);
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y = std::max(1, y);
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// repair by 'y' points
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int charge = itemToRepair.getClass().getItemHealth(itemToRepair);
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charge = std::min(charge + y, itemToRepair.getClass().getItemMaxHealth(itemToRepair));
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/*
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Start of tes3mp change (minor)
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Send PlayerInventory packets that replace the original item with the new one
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*/
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mwmp::LocalPlayer *localPlayer = mwmp::Main::get().getLocalPlayer();
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mwmp::Item removedItem = MechanicsHelper::getItem(itemToRepair, 1);
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itemToRepair.getCellRef().setCharge(charge);
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mwmp::Item addedItem = MechanicsHelper::getItem(itemToRepair, 1);
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localPlayer->sendItemChange(addedItem, mwmp::InventoryChanges::ADD);
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localPlayer->sendItemChange(removedItem, mwmp::InventoryChanges::REMOVE);
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/*
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End of tes3mp change (minor)
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*/
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// attempt to re-stack item, in case it was fully repaired
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MWWorld::ContainerStoreIterator stacked = player.getClass().getContainerStore(player).restack(itemToRepair);
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// set the OnPCRepair variable on the item's script
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std::string script = stacked->getClass().getScript(itemToRepair);
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if(script != "")
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stacked->getRefData().getLocals().setVarByInt(script, "onpcrepair", 1);
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// increase skill
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player.getClass().skillUsageSucceeded(player, ESM::Skill::Armorer, 0);
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MWBase::Environment::get().getWindowManager()->playSound("Repair");
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MWBase::Environment::get().getWindowManager()->messageBox("#{sRepairSuccess}");
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}
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else
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{
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MWBase::Environment::get().getWindowManager()->playSound("Repair Fail");
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MWBase::Environment::get().getWindowManager()->messageBox("#{sRepairFailed}");
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}
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// tool used up?
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if (mTool.getCellRef().getCharge() == 0)
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{
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MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
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store.remove(mTool, 1, player);
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std::string message = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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.find("sNotifyMessage51")->getString();
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MWBase::Environment::get().getWindowManager()->messageBox((boost::format(message) % mTool.getClass().getName(mTool)).str());
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// try to find a new tool of the same ID
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for (MWWorld::ContainerStoreIterator iter (store.begin());
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iter!=store.end(); ++iter)
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{
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if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), mTool.getCellRef().getRefId()))
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{
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mTool = *iter;
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MWBase::Environment::get().getWindowManager()->playSound("Item Repair Up");
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break;
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}
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}
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}
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}
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}
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