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openmw-tes3mp/components/nifosg
scrawl 209e139aa8 Move double buffering implementation inside RigGeometry
The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.

Override accept(NodeVisitor&) instead of using callbacks.
7 years ago
..
controller.cpp Pass parameters by const reference 8 years ago
controller.hpp purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 8 years ago
nifloader.cpp Move double buffering implementation inside RigGeometry 7 years ago
nifloader.hpp More renaming of TextureManager -> ImageManager 9 years ago
particle.cpp More consistent wording of errors/warnings 8 years ago
particle.hpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 8 years ago
userdata.hpp Update comment, osgAnimation::RigGeometry is no longer used 8 years ago