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21a70b7d2b
This enables accelleration of heightfield collisions. Unfortunately, `btHeightfieldTerrainShape::processAllTriangle` does not yet use the accellerator data, so this change does not improve performance yet but might do so in future bullet versions. References: * Accellerator introduced in: https://github.com/bulletphysics/bullet3/pull/2062 * Feature request to use the accellerator in `processAllTriangle`: https://github.com/bulletphysics/bullet3/issues/3276 |
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mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwphysics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwstate | ||
mwworld | ||
android_main.cpp | ||
CMakeLists.txt | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |