| .. | 
		
		
			
			
			
			
				| .gitignore | directory structure reorganisation (still missing the mangle stuff) | 2010-06-25 22:28:59 +02:00 | 
		
			
			
			
			
				| animation.cpp | Factor out SceneUtil::addLight | 2016-01-11 23:10:16 +01:00 | 
		
			
			
			
			
				| animation.hpp | Animation: do not assume the object root is a Group | 2015-12-17 03:48:11 +01:00 | 
		
			
			
			
			
				| bulletdebugdraw.cpp | Fix bounding box of bullet debug drawer | 2015-11-20 03:04:03 +01:00 | 
		
			
			
			
			
				| bulletdebugdraw.hpp | Use a btCollisionWorld instead of btDiscreteDynamicsWorld | 2015-05-27 23:09:38 +02:00 | 
		
			
			
			
			
				| camera.cpp | Use a single-precision PositionAttitudeTransform in speed critical places | 2015-11-22 19:54:26 +01:00 | 
		
			
			
			
			
				| camera.hpp | Remove a stray method declaration | 2015-11-11 17:24:27 +01:00 | 
		
			
			
			
			
				| cell.hpp | implemented take action | 2010-08-07 20:25:17 +02:00 | 
		
			
			
			
			
				| characterpreview.cpp | Add comment | 2015-11-30 17:19:27 +01:00 | 
		
			
			
			
			
				| characterpreview.hpp | Use a single-precision PositionAttitudeTransform in speed critical places | 2015-11-22 19:54:26 +01:00 | 
		
			
			
			
			
				| creatureanimation.cpp | Use a single-precision PositionAttitudeTransform in speed critical places | 2015-11-22 19:54:26 +01:00 | 
		
			
			
			
			
				| creatureanimation.hpp | Move attackStrength to the CharacterController, where it should have been to begin with | 2015-06-26 05:15:07 +02:00 | 
		
			
			
			
			
				| effectmanager.cpp | InitWorldSpaceParticles fix | 2015-06-01 16:29:42 +02:00 | 
		
			
			
			
			
				| effectmanager.hpp | Port EffectManager | 2015-04-19 17:55:56 +02:00 | 
		
			
			
			
			
				| globalmap.cpp | Flip the origin of global map texture | 2015-11-15 21:36:41 +01:00 | 
		
			
			
			
			
				| globalmap.hpp | Fix the global map overlay viewport (Bug #3018) | 2015-11-15 21:32:34 +01:00 | 
		
			
			
			
			
				| localmap.cpp | Remove unused argument | 2016-01-11 22:58:01 +01:00 | 
		
			
			
			
			
				| localmap.hpp | Remove unused argument | 2016-01-11 22:58:01 +01:00 | 
		
			
			
			
			
				| npcanimation.cpp | Fix a possible memory leak in error case | 2016-01-04 20:39:08 +01:00 | 
		
			
			
			
			
				| npcanimation.hpp | Override the field of view for first person meshes (Fixes #858, Fixes #3051) | 2015-12-07 16:29:30 +01:00 | 
		
			
			
			
			
				| objects.cpp | Add const version of getAnimation | 2015-12-18 17:21:51 +01:00 | 
		
			
			
			
			
				| objects.hpp | Add const version of getAnimation | 2015-12-18 17:21:51 +01:00 | 
		
			
			
			
			
				| pathgrid.cpp | Fixed errors pointed out by Zini. | 2015-09-12 14:17:46 +12:00 | 
		
			
			
			
			
				| pathgrid.hpp | Rename MWRender::Debugging to MWRender::Pathgrid | 2015-05-04 17:41:30 +02:00 | 
		
			
			
			
			
				| renderbin.hpp | Implement a custom RenderBin for first person models (Fixes #1612) | 2015-10-19 22:17:04 +02:00 | 
		
			
			
			
			
				| renderinginterface.hpp | Dead code removal | 2015-04-21 23:40:10 +02:00 | 
		
			
			
			
			
				| renderingmanager.cpp | Move Fallback map to components/ | 2016-01-11 23:10:16 +01:00 | 
		
			
			
			
			
				| renderingmanager.hpp | Move Fallback map to components/ | 2016-01-11 23:10:16 +01:00 | 
		
			
			
			
			
				| rendermode.hpp | Basic water rendering | 2015-06-02 16:35:35 +02:00 | 
		
			
			
			
			
				| ripplesimulation.cpp | Move Fallback map to components/ | 2016-01-11 23:10:16 +01:00 | 
		
			
			
			
			
				| ripplesimulation.hpp | Move Fallback map to components/ | 2016-01-11 23:10:16 +01:00 | 
		
			
			
			
			
				| rotatecontroller.cpp | Restore ranged weapon aiming | 2015-05-31 18:53:16 +02:00 | 
		
			
			
			
			
				| rotatecontroller.hpp | Leak fix | 2015-11-11 16:04:17 +01:00 | 
		
			
			
			
			
				| sky.cpp | Move Fallback map to components/ | 2016-01-11 23:10:16 +01:00 | 
		
			
			
			
			
				| sky.hpp | Hide weather particles underwater (Fixes #2701) | 2015-11-03 23:15:43 +01:00 | 
		
			
			
			
			
				| terrainstorage.cpp | Remove unneeded const_cast in TerrainStorage | 2015-12-17 23:33:47 +01:00 | 
		
			
			
			
			
				| terrainstorage.hpp | made return type of ESMTerrain::Storage::getLand const | 2015-08-31 14:17:11 +02:00 | 
		
			
			
			
			
				| util.cpp | Port EffectManager | 2015-04-19 17:55:56 +02:00 | 
		
			
			
			
			
				| util.hpp | Port EffectManager | 2015-04-19 17:55:56 +02:00 | 
		
			
			
			
			
				| vismask.hpp | Correction | 2016-01-15 16:34:57 +01:00 | 
		
			
			
			
			
				| water.cpp | Move Fallback map to components/ | 2016-01-11 23:10:16 +01:00 | 
		
			
			
			
			
				| water.hpp | Move Fallback map to components/ | 2016-01-11 23:10:16 +01:00 | 
		
			
			
			
			
				| weaponanimation.cpp | Move attackStrength to the CharacterController, where it should have been to begin with | 2015-06-26 05:15:07 +02:00 | 
		
			
			
			
			
				| weaponanimation.hpp | Fix the comments | 2015-07-05 21:56:04 +02:00 |