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openmw-tes3mp/apps/openmw
fredzio 23137d0c54 Revert a wrong change introduced in MR 546
A prerequisite to create physics objects for statics was to remove the
dependency on base node (since it doesn't yet exists) for object
position. It is still necessary for animation though.

Restore the basenode (and the associated FIXME) so that animated objects works properly.
2021-01-27 16:24:11 +01:00
..
mwbase mResourceSystem initialization reorder 2021-01-12 19:58:46 +01:00
mwclass Some actors are supposed to spawn on a static object that belong to an adjacent cell. 2021-01-24 14:11:10 +01:00
mwdialogue Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwgui Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
mwinput Fix memory leak in MWInput 2021-01-24 15:22:36 +00:00
mwmechanics Fix bug: NPCs doesn't move if the target is exactly above or exactly below. 2021-01-26 00:05:28 +01:00
mwphysics Revert a wrong change introduced in MR 546 2021-01-27 16:24:11 +01:00
mwrender Merge branch 'daedric_fog' into 'master' 2021-01-25 12:58:44 +00:00
mwscript Show mesh origin 2020-12-29 21:45:59 +01:00
mwsound Remove redundant SoundManager::lookupSound and loadSound 2021-01-09 14:11:49 +01:00
mwstate Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwworld Revert a wrong change introduced in MR 546 2021-01-27 16:24:11 +01:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Merge branch 'projectile_physics' into 'master' 2021-01-21 23:33:22 +00:00
doc.hpp
engine.cpp Merge branch 'no_bonus_points' into 'master' 2021-01-11 21:21:47 +00:00
engine.hpp Add stats for all updates 2020-06-30 22:00:23 +02:00
main.cpp Split long osg log messages into lines. 2021-01-08 23:21:39 +01:00