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actorutil.cpp
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Move common stuff to scene util, fix errors with 1st person meshes
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6 years ago |
actorutil.hpp
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Move common stuff to scene util, fix errors with 1st person meshes
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6 years ago |
agentpath.cpp
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Remove redundant includes
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6 years ago |
agentpath.hpp
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Add command and settings option to enable actors paths render
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6 years ago |
attach.cpp
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Remove unnecessary null check
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5 years ago |
attach.hpp
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Speed up finding of attachment node by using the cached nodeMap
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8 years ago |
clone.cpp
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Make particle system cloning map names more sensible
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5 years ago |
clone.hpp
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Make particle system cloning map names more sensible
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5 years ago |
controller.cpp
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Replace all NULLs to nullptr
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6 years ago |
controller.hpp
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Add virtual destructors
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7 years ago |
detourdebugdraw.cpp
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Remove unused macro
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5 years ago |
detourdebugdraw.hpp
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Move makeOsgVec3f() to settingsutils.hpp
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6 years ago |
lightcontroller.cpp
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Rewrite flickering/pulsing to work more like vanilla (bug #4952)
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5 years ago |
lightcontroller.hpp
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Rewrite flickering/pulsing to work more like vanilla (bug #4952)
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5 years ago |
lightmanager.cpp
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Do not allocate dummy LightStateAttribute's for every stateset
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6 years ago |
lightmanager.hpp
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Do not allocate dummy LightStateAttribute's for every stateset
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6 years ago |
lightutil.cpp
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as it says; revert vismask and uncomplicate openmw
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5 years ago |
lightutil.hpp
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as it says; revert vismask and uncomplicate openmw
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5 years ago |
morphgeometry.cpp
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Fix animation bug with VAOs
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6 years ago |
morphgeometry.hpp
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Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg
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7 years ago |
mwshadowtechnique.cpp
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Only alpha-test shadows when necessary
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5 years ago |
mwshadowtechnique.hpp
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Only alpha-test shadows when necessary
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5 years ago |
navmesh.cpp
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Add command to enable NavMesh render
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6 years ago |
navmesh.hpp
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Add command to enable NavMesh render
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6 years ago |
optimizer.cpp
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Ignore empty children of osg::LOD and osg::Switch like in OSG
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5 years ago |
optimizer.hpp
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Ignore empty children of osg::LOD and osg::Switch like in OSG
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5 years ago |
pathgridutil.cpp
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Don't add empty PrimitiveSets (prevent undefined behaviour)
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5 years ago |
pathgridutil.hpp
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Drag indicator.
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9 years ago |
positionattitudetransform.cpp
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Remove redundant includes
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6 years ago |
positionattitudetransform.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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9 years ago |
recastmesh.cpp
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Support recast mesh rendering
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5 years ago |
recastmesh.hpp
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Support recast mesh rendering
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5 years ago |
riggeometry.cpp
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Do not allocate empty callbacks in the RigGeometry
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6 years ago |
riggeometry.hpp
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Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
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6 years ago |
serialize.cpp
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CollisionSwitch and Switch/LOD node fixes
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5 years ago |
serialize.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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8 years ago |
shadow.cpp
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tightscenebound is uncessary after water bbfix
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5 years ago |
shadow.hpp
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Remove unused virtual modifiers in ShadowManager
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5 years ago |
skeleton.cpp
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Replace all NULLs to nullptr
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6 years ago |
skeleton.hpp
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Don't update off-screen animations
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7 years ago |
statesetupdater.cpp
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Replace all NULLs to nullptr
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6 years ago |
statesetupdater.hpp
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StateSetUpdater: use the frameNumber
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9 years ago |
unrefqueue.cpp
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Remove commented lines in UnrefWorkItem::doWork
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6 years ago |
unrefqueue.hpp
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Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
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6 years ago |
util.cpp
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Use glow for enchanted arrows (feature #5122)
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5 years ago |
util.hpp
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Use glow for enchanted arrows (feature #5122)
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5 years ago |
visitor.cpp
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Use emplace instead of find-assign
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6 years ago |
visitor.hpp
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Replace all NULLs to nullptr
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6 years ago |
waterutil.cpp
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Merge pull request #2799 from Capostrophic/simplewaterfog
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5 years ago |
waterutil.hpp
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Move water mesh + simple state generation to components library.
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9 years ago |
workqueue.cpp
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Replace all NULLs to nullptr
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6 years ago |
workqueue.hpp
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Replace volatile bools with std::atomic<bool>
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6 years ago |
writescene.cpp
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Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
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5 years ago |
writescene.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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8 years ago |