mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-15 23:19:56 +00:00
e197f5318b
conversion from 'const float' to 'int', possible loss of data conversion from 'double' to 'int', possible loss of data conversion from 'float' to 'int', possible loss of data
185 lines
6.2 KiB
C++
185 lines
6.2 KiB
C++
/*
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* Copyright (c) 2015 scrawl <scrawl@baseoftrash.de>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "terraingrid.hpp"
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#include <OgreSceneManager.h>
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#include <OgreSceneNode.h>
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#include <OgreAxisAlignedBox.h>
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#include "chunk.hpp"
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namespace Terrain
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{
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TerrainGrid::TerrainGrid(Ogre::SceneManager *sceneMgr, Terrain::Storage *storage, int visibilityFlags, bool shaders, Terrain::Alignment align)
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: Terrain::World(sceneMgr, storage, visibilityFlags, shaders, align)
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, mVisible(true)
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{
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mRootNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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}
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TerrainGrid::~TerrainGrid()
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{
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while (!mGrid.empty())
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{
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unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
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}
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mSceneMgr->destroySceneNode(mRootNode);
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}
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void TerrainGrid::update(const Ogre::Vector3 &cameraPos)
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{
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}
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void TerrainGrid::loadCell(int x, int y)
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{
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if (mGrid.find(std::make_pair(x, y)) != mGrid.end())
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return; // already loaded
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Ogre::Vector2 center(x+0.5f, y+0.5f);
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float minH, maxH;
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if (!mStorage->getMinMaxHeights(1, center, minH, maxH))
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return; // no terrain defined
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Ogre::Vector3 min (-0.5f*mStorage->getCellWorldSize(),
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-0.5f*mStorage->getCellWorldSize(),
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minH);
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Ogre::Vector3 max (0.5f*mStorage->getCellWorldSize(),
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0.5f*mStorage->getCellWorldSize(),
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maxH);
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Ogre::AxisAlignedBox bounds(min, max);
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GridElement element;
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Ogre::Vector2 worldCenter = center*mStorage->getCellWorldSize();
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element.mSceneNode = mRootNode->createChildSceneNode(Ogre::Vector3(worldCenter.x, worldCenter.y, 0));
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std::vector<float> positions;
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std::vector<float> normals;
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std::vector<Ogre::uint8> colours;
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mStorage->fillVertexBuffers(0, 1, center, mAlign, positions, normals, colours);
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element.mChunk = new Terrain::Chunk(mCache.getUVBuffer(), bounds, positions, normals, colours);
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element.mChunk->setIndexBuffer(mCache.getIndexBuffer(0));
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element.mChunk->setVisibilityFlags(mVisibilityFlags);
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element.mChunk->setCastShadows(true);
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std::vector<Ogre::PixelBox> blendmaps;
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std::vector<Terrain::LayerInfo> layerList;
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mStorage->getBlendmaps(1, center, mShaders, blendmaps, layerList);
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element.mMaterialGenerator.setLayerList(layerList);
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// upload blendmaps to GPU
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std::vector<Ogre::TexturePtr> blendTextures;
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for (std::vector<Ogre::PixelBox>::const_iterator it = blendmaps.begin(); it != blendmaps.end(); ++it)
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{
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static int count=0;
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Ogre::TexturePtr map = Ogre::TextureManager::getSingleton().createManual("terrain/blend/"
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+ Ogre::StringConverter::toString(count++), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D, it->getWidth(), it->getHeight(), 0, it->format);
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Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(it->data, it->getWidth()*it->getHeight()*Ogre::PixelUtil::getNumElemBytes(it->format), true));
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map->loadRawData(stream, it->getWidth(), it->getHeight(), it->format);
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blendTextures.push_back(map);
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}
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element.mMaterialGenerator.setBlendmapList(blendTextures);
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element.mSceneNode->attachObject(element.mChunk);
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updateMaterial(element);
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mGrid[std::make_pair(x,y)] = element;
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}
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void TerrainGrid::updateMaterial(GridElement &element)
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{
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element.mMaterialGenerator.enableShadows(getShadowsEnabled());
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element.mMaterialGenerator.enableSplitShadows(getSplitShadowsEnabled());
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element.mChunk->setMaterial(element.mMaterialGenerator.generate());
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}
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void TerrainGrid::unloadCell(int x, int y)
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{
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Grid::iterator it = mGrid.find(std::make_pair(x,y));
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if (it == mGrid.end())
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return;
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GridElement& element = it->second;
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delete element.mChunk;
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element.mChunk = NULL;
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const std::vector<Ogre::TexturePtr>& blendmaps = element.mMaterialGenerator.getBlendmapList();
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for (std::vector<Ogre::TexturePtr>::const_iterator it = blendmaps.begin(); it != blendmaps.end(); ++it)
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Ogre::TextureManager::getSingleton().remove((*it)->getName());
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mSceneMgr->destroySceneNode(element.mSceneNode);
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element.mSceneNode = NULL;
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mGrid.erase(it);
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}
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void TerrainGrid::applyMaterials(bool shadows, bool splitShadows)
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{
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mShadows = shadows;
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mSplitShadows = splitShadows;
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for (Grid::iterator it = mGrid.begin(); it != mGrid.end(); ++it)
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{
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updateMaterial(it->second);
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}
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}
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bool TerrainGrid::getVisible()
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{
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return mVisible;
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}
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void TerrainGrid::setVisible(bool visible)
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{
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mVisible = visible;
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mRootNode->setVisible(visible);
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}
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Ogre::AxisAlignedBox TerrainGrid::getWorldBoundingBox (const Ogre::Vector2& center)
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{
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int cellX = static_cast<int>(std::floor(center.x));
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int cellY = static_cast<int>(std::floor(center.y));
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Grid::iterator it = mGrid.find(std::make_pair(cellX, cellY));
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if (it == mGrid.end())
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return Ogre::AxisAlignedBox::BOX_NULL;
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Terrain::Chunk* chunk = it->second.mChunk;
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Ogre::SceneNode* node = it->second.mSceneNode;
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Ogre::AxisAlignedBox box = chunk->getBoundingBox();
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box = Ogre::AxisAlignedBox(box.getMinimum() + node->getPosition(), box.getMaximum() + node->getPosition());
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return box;
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}
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void TerrainGrid::syncLoad()
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{
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}
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}
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