| .. | 
		
		
			
			
			
			
				| actorutil.cpp | Move common stuff to scene util, fix errors with 1st person meshes | 2018-09-27 13:14:59 +04:00 | 
		
			
			
			
			
				| actorutil.hpp | Move common stuff to scene util, fix errors with 1st person meshes | 2018-09-27 13:14:59 +04:00 | 
		
			
			
			
			
				| agentpath.cpp | Remove redundant includes | 2019-02-23 08:02:12 +04:00 | 
		
			
			
			
			
				| agentpath.hpp | Add command and settings option to enable actors paths render | 2018-10-13 22:16:32 +03:00 | 
		
			
			
			
			
				| attach.cpp | Remove redundant includes | 2019-02-23 08:02:12 +04:00 | 
		
			
			
			
			
				| attach.hpp | Speed up finding of attachment node by using the cached nodeMap | 2017-02-03 23:15:37 +01:00 | 
		
			
			
			
			
				| clone.cpp | Copy transformations data when we clone node (bug #5163) | 2019-09-19 11:35:15 +04:00 | 
		
			
			
			
			
				| clone.hpp | Copy transformations data when we clone node (bug #5163) | 2019-09-19 11:35:15 +04:00 | 
		
			
			
			
			
				| controller.cpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| controller.hpp | Add virtual destructors | 2018-04-01 21:51:59 +03:00 | 
		
			
			
			
			
				| detourdebugdraw.cpp | Support recast mesh rendering | 2020-03-14 09:38:24 +01:00 | 
		
			
			
			
			
				| detourdebugdraw.hpp | Move makeOsgVec3f() to settingsutils.hpp | 2019-02-28 20:03:42 +00:00 | 
		
			
			
			
			
				| lightcontroller.cpp | Rewrite flickering/pulsing to work more like vanilla (bug #4952) | 2019-08-11 20:33:13 +03:00 | 
		
			
			
			
			
				| lightcontroller.hpp | Rewrite flickering/pulsing to work more like vanilla (bug #4952) | 2019-08-11 20:33:13 +03:00 | 
		
			
			
			
			
				| lightmanager.cpp | Do not allocate dummy LightStateAttribute's for every stateset | 2019-03-30 21:36:08 +04:00 | 
		
			
			
			
			
				| lightmanager.hpp | Do not allocate dummy LightStateAttribute's for every stateset | 2019-03-30 21:36:08 +04:00 | 
		
			
			
			
			
				| lightutil.cpp | Move VisMask to components | 2020-02-16 16:03:35 +04:00 | 
		
			
			
			
			
				| lightutil.hpp | Move VisMask to components | 2020-02-16 16:03:35 +04:00 | 
		
			
			
			
			
				| morphgeometry.cpp | Fix animation bug with VAOs | 2018-12-18 19:44:30 +00:00 | 
		
			
			
			
			
				| morphgeometry.hpp | Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg | 2018-04-18 12:36:08 +00:00 | 
		
			
			
			
			
				| mwshadowtechnique.cpp | Add optional shadow map max distance and fading | 2019-11-02 18:06:39 +03:00 | 
		
			
			
			
			
				| mwshadowtechnique.hpp | Remove unused virtual modifiers in DebugHUD | 2019-11-17 18:50:11 +01:00 | 
		
			
			
			
			
				| navmesh.cpp | Add command to enable NavMesh render | 2018-10-13 22:16:28 +03:00 | 
		
			
			
			
			
				| navmesh.hpp | Add command to enable NavMesh render | 2018-10-13 22:16:28 +03:00 | 
		
			
			
			
			
				| optimizer.cpp | Only merge pure osg::Groups in the optimizer | 2019-06-09 11:47:43 +03:00 | 
		
			
			
			
			
				| optimizer.hpp | Move VisMask to components | 2020-02-16 16:03:35 +04:00 | 
		
			
			
			
			
				| pathgridutil.cpp | Remove redundant includes | 2019-02-23 08:02:12 +04:00 | 
		
			
			
			
			
				| pathgridutil.hpp | Drag indicator. | 2016-05-18 12:17:26 -04:00 | 
		
			
			
			
			
				| positionattitudetransform.cpp | Remove redundant includes | 2019-02-23 08:02:12 +04:00 | 
		
			
			
			
			
				| positionattitudetransform.hpp | Use a single-precision PositionAttitudeTransform in speed critical places | 2015-11-22 19:54:26 +01:00 | 
		
			
			
			
			
				| recastmesh.cpp | Support recast mesh rendering | 2020-03-14 09:38:24 +01:00 | 
		
			
			
			
			
				| recastmesh.hpp | Support recast mesh rendering | 2020-03-14 09:38:24 +01:00 | 
		
			
			
			
			
				| riggeometry.cpp | Do not allocate empty callbacks in the RigGeometry | 2019-03-14 12:37:41 +04:00 | 
		
			
			
			
			
				| riggeometry.hpp | Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm | 2019-02-20 15:35:49 +00:00 | 
		
			
			
			
			
				| serialize.cpp | Add custom version of MorphGeometry replacing osgAnimation | 2017-09-01 21:42:36 +00:00 | 
		
			
			
			
			
				| serialize.hpp | Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes | 2017-02-01 06:00:14 +01:00 | 
		
			
			
			
			
				| shadow.cpp | Move VisMask to components | 2020-02-16 16:03:35 +04:00 | 
		
			
			
			
			
				| shadow.hpp | Remove unused virtual modifiers in ShadowManager | 2019-11-17 18:26:56 +01:00 | 
		
			
			
			
			
				| skeleton.cpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| skeleton.hpp | Don't update off-screen animations | 2018-01-11 01:49:35 +00:00 | 
		
			
			
			
			
				| statesetupdater.cpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| statesetupdater.hpp | StateSetUpdater: use the frameNumber | 2015-12-03 23:46:25 +01:00 | 
		
			
			
			
			
				| unrefqueue.cpp | Remove commented lines in UnrefWorkItem::doWork | 2018-08-26 11:08:06 +03:00 | 
		
			
			
			
			
				| unrefqueue.hpp | Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem' | 2018-08-24 16:41:52 +03:00 | 
		
			
			
			
			
				| util.cpp | Use glow for enchanted arrows (feature #5122) | 2019-08-07 12:58:14 +04:00 | 
		
			
			
			
			
				| util.hpp | Use glow for enchanted arrows (feature #5122) | 2019-08-07 12:58:14 +04:00 | 
		
			
			
			
			
				| visitor.cpp | Use emplace instead of find-assign | 2019-02-27 00:10:34 +03:00 | 
		
			
			
			
			
				| visitor.hpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| vismask.hpp | Move VisMask to components | 2020-02-16 16:03:35 +04:00 | 
		
			
			
			
			
				| waterutil.cpp | Move water mesh + simple state generation to components library. | 2016-08-05 13:25:05 -04:00 | 
		
			
			
			
			
				| waterutil.hpp | Move water mesh + simple state generation to components library. | 2016-08-05 13:25:05 -04:00 | 
		
			
			
			
			
				| workqueue.cpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| workqueue.hpp | Replace volatile bools with std::atomic<bool> | 2018-12-24 14:19:35 -05:00 | 
		
			
			
			
			
				| writescene.cpp | Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes | 2017-02-01 06:00:14 +01:00 | 
		
			
			
			
			
				| writescene.hpp | Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes | 2017-02-01 06:00:14 +01:00 |