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This would throw often during normal play, even though the throws are caught and ignored, can be annoying when the debugger is set to 'catch throw'. |
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| .. | ||
| ffmpeg_decoder.cpp | ||
| ffmpeg_decoder.hpp | ||
| libavwrapper.cpp | ||
| loudness.cpp | ||
| loudness.hpp | ||
| movieaudiofactory.cpp | ||
| movieaudiofactory.hpp | ||
| openal_output.cpp | ||
| openal_output.hpp | ||
| sound.cpp | ||
| sound.hpp | ||
| sound_decoder.hpp | ||
| sound_output.hpp | ||
| soundmanagerimp.cpp | ||
| soundmanagerimp.hpp | ||