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openmw-tes3mp/components/openmw-mp/Base
David Cernat 294f64d12d [General] Track timestamps for spells in SpellsActive packets
This makes it possible to remove a specific effect in effect stacks by checking its timestamp.
2021-07-04 12:54:11 +02:00
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BaseActor.hpp [General] Implement ActorSpellsActive packet, part 1 2021-04-20 03:25:14 +02:00
BaseObject.hpp [General] Rework ObjectDialogueChoice for multilingual compatibility 2020-12-13 08:09:14 +02:00
BasePacketProcessor.hpp Add forgotten stdexcept include 2020-01-14 13:44:54 +08:00
BasePlayer.hpp [General] Move active spell structs from BasePlayer to BaseStructs 2021-04-16 15:19:21 +02:00
BaseStructs.hpp [General] Track timestamps for spells in SpellsActive packets 2021-07-04 12:54:11 +02:00
BaseSystem.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
BaseWorldstate.hpp [General] Add creature soul values to RecordDynamic packets 2021-05-25 13:55:12 +02:00