..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
actoranimation.cpp
Merge pull request #1209 from dhustkoder/master
2017-03-02 18:36:21 +01:00
actoranimation.hpp
(Re)set the inventory listener outside of the Animation class
2017-02-22 15:08:22 +01:00
animation.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
animation.hpp
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
2017-02-22 15:27:20 +01:00
bulletdebugdraw.cpp
Don't use Geodes
2016-03-10 13:17:01 +01:00
bulletdebugdraw.hpp
Don't use Geodes
2016-03-10 13:17:01 +01:00
camera.cpp
Fix camera distance not getting reset to max value ( Fixes #3473 )
2016-07-17 19:52:12 +02:00
camera.hpp
Fix camera distance not getting reset to max value ( Fixes #3473 )
2016-07-17 19:52:12 +02:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Merge pull request #1209 from dhustkoder/master
2017-03-02 18:36:21 +01:00
characterpreview.hpp
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
2017-02-22 15:27:20 +01:00
creatureanimation.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
creatureanimation.hpp
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
effectmanager.cpp
Remove SceneManager::notifyAttached
2017-02-24 02:58:41 +01:00
effectmanager.hpp
Fix for blood effect texture overrides
2016-09-14 23:28:57 +09:00
globalmap.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
globalmap.hpp
Move global map render to the worker thread
2017-02-14 07:58:16 +01:00
localmap.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
localmap.hpp
Check which local map textures actually need to be updated
2017-02-08 22:20:57 +01:00
npcanimation.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
npcanimation.hpp
(Re)set the inventory listener outside of the Animation class
2017-02-22 15:08:22 +01:00
objects.cpp
Fix updatePtr
2017-02-22 21:02:34 +01:00
objects.hpp
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
2017-02-22 15:27:20 +01:00
pathgrid.cpp
Remove now unnecessary factory class.
2016-05-03 16:13:23 -04:00
pathgrid.hpp
Replace game version of pathgrid rendering with component.
2016-05-02 22:10:17 -04:00
renderbin.hpp
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
renderinginterface.hpp
Dead code removal
2015-04-21 23:40:10 +02:00
renderingmanager.cpp
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
2017-02-22 15:27:20 +01:00
renderingmanager.hpp
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
2017-02-22 15:27:20 +01:00
rendermode.hpp
Handle 'tcb' command as an alias for 'tcg'
2017-02-08 18:51:07 +01:00
ripplesimulation.cpp
Add emission of water ripple particles for water-walking actors ( Fixes #3608 )
2016-11-20 18:47:12 +01:00
ripplesimulation.hpp
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
rotatecontroller.cpp
Don't compute the world matrix multiple times
2016-02-22 18:58:19 +01:00
rotatecontroller.hpp
Leak fix
2015-11-11 16:04:17 +01:00
sky.cpp
Add names to several nodes for debugging purposes
2017-02-02 21:49:52 +01:00
sky.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
terrainstorage.cpp
Return const Land in ESMStore
2017-02-14 07:58:16 +01:00
terrainstorage.hpp
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
util.cpp
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
2017-02-09 04:51:20 +01:00
util.hpp
Fix for blood effect texture overrides
2016-09-14 23:28:57 +09:00
vismask.hpp
Don't use Geodes
2016-03-10 13:17:01 +01:00
water.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
water.hpp
Don't use Geodes
2016-03-10 13:17:01 +01:00
weaponanimation.cpp
Porting more ContainerStoreIterator usage to const version #4
2017-02-28 19:11:00 +00:00
weaponanimation.hpp
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' ( Fixes #3223 ).
2016-03-01 16:58:39 +01:00