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mwbase
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Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
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2014-12-12 16:49:22 +01:00 |
mwclass
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Implement Calm effect removing combat packages (Fixes #1985)
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2014-12-14 19:35:34 +01:00 |
mwdialogue
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Merge remote-tracking branch 'scrawl/scripttest'
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2014-12-13 12:49:33 +01:00 |
mwgui
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Remove redundant GUI element showing during loading screens
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2014-12-12 02:13:50 +01:00 |
mwinput
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Fix being able to jump when overencumbered
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2014-12-03 18:28:35 +01:00 |
mwmechanics
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Implement Calm effect removing combat packages (Fixes #1985)
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2014-12-14 19:35:34 +01:00 |
mwrender
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Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
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2014-12-12 16:49:22 +01:00 |
mwscript
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Merge remote-tracking branch 'scrawl/scripttest'
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2014-12-13 12:49:33 +01:00 |
mwsound
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Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342)
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2014-12-08 23:58:20 +01:00 |
mwstate
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Store levitation/teleport enabled state in savegames (Fixes #1923)
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2014-09-24 12:21:19 +02:00 |
mwworld
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Implement Calm effect removing combat packages (Fixes #1985)
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2014-12-14 19:35:34 +01:00 |
android_main.c
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fixe all code v 2
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2014-08-06 00:46:21 +04:00 |
CMakeLists.txt
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Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659)
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2014-12-13 02:51:18 +01:00 |
crashcatcher.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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Merge remote-tracking branch 'scrawl/scripttest'
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2014-12-13 12:49:33 +01:00 |
engine.hpp
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Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659)
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2014-12-13 02:51:18 +01:00 |
main.cpp
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Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659)
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2014-12-13 02:51:18 +01:00 |