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			1408 lines
		
	
	
	
		
			47 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1408 lines
		
	
	
	
		
			47 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "animation.hpp"
 | |
| 
 | |
| #include <OgreSkeletonManager.h>
 | |
| #include <OgreSkeletonInstance.h>
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| #include <OgreEntity.h>
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| #include <OgreSubEntity.h>
 | |
| #include <OgreParticleSystem.h>
 | |
| #include <OgreBone.h>
 | |
| #include <OgreSubMesh.h>
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| #include <OgreSceneManager.h>
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| #include <OgreControllerManager.h>
 | |
| #include <OgreStaticGeometry.h>
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| #include <OgreSceneNode.h>
 | |
| #include <OgreTechnique.h>
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| 
 | |
| #include <components/esm/loadligh.hpp>
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| #include <components/esm/loadweap.hpp>
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| #include <components/esm/loadench.hpp>
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| #include <components/esm/loadstat.hpp>
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| 
 | |
| #include <libs/openengine/ogre/lights.hpp>
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| 
 | |
| #include <extern/shiny/Main/Factory.hpp>
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| 
 | |
| #include "../mwbase/environment.hpp"
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| #include "../mwbase/soundmanager.hpp"
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| #include "../mwbase/world.hpp"
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| 
 | |
| #include "../mwmechanics/character.hpp"
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| #include "../mwmechanics/creaturestats.hpp"
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| 
 | |
| #include "../mwworld/class.hpp"
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| #include "../mwworld/fallback.hpp"
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| #include "../mwworld/cellstore.hpp"
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| #include "../mwworld/esmstore.hpp"
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| 
 | |
| #include "renderconst.hpp"
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| 
 | |
| 
 | |
| namespace MWRender
 | |
| {
 | |
| 
 | |
| Ogre::Real Animation::AnimationTime::getValue() const
 | |
| {
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|     AnimStateMap::const_iterator iter = mAnimation->mStates.find(mAnimationName);
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|     if(iter != mAnimation->mStates.end())
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|         return iter->second.mTime;
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|     return 0.0f;
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| }
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| 
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| void Animation::AnimationTime::setValue(Ogre::Real)
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| {
 | |
| }
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| 
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| Ogre::Real Animation::EffectAnimationTime::getValue() const
 | |
| {
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|     return mTime;
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| }
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| 
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| void Animation::EffectAnimationTime::setValue(Ogre::Real)
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| {
 | |
| }
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| 
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| Animation::Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node)
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|     : mPtr(ptr)
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|     , mInsert(node)
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|     , mSkelBase(NULL)
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|     , mAccumRoot(NULL)
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|     , mNonAccumRoot(NULL)
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|     , mNonAccumCtrl(NULL)
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|     , mAccumulate(0.0f)
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|     , mNullAnimationTimePtr(OGRE_NEW NullAnimationTime)
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| {
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|     for(size_t i = 0;i < sNumGroups;i++)
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|         mAnimationTimePtr[i].bind(OGRE_NEW AnimationTime(this));
 | |
| }
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| 
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| Animation::~Animation()
 | |
| {
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|     mEffects.clear();
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| 
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|     mAnimSources.clear();
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| }
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| 
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| 
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| void Animation::setObjectRoot(const std::string &model, bool baseonly)
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| {
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|     OgreAssert(mAnimSources.empty(), "Setting object root while animation sources are set!");
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| 
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|     mSkelBase = NULL;
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|     mObjectRoot.setNull();
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| 
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|     if(model.empty())
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|         return;
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| 
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|     std::string mdlname = Misc::StringUtils::lowerCase(model);
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|     std::string::size_type p = mdlname.rfind('\\');
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|     if(p == std::string::npos)
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|         p = mdlname.rfind('/');
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|     if(p != std::string::npos)
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|         mdlname.insert(mdlname.begin()+p+1, 'x');
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|     else
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|         mdlname.insert(mdlname.begin(), 'x');
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|     if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(mdlname))
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|     {
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|         mdlname = model;
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|         Misc::StringUtils::toLower(mdlname);
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|     }
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| 
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|     mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) :
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|                                NifOgre::Loader::createObjectBase(mInsert, mdlname));
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|     if(mObjectRoot->mSkelBase)
 | |
|     {
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|         mSkelBase = mObjectRoot->mSkelBase;
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| 
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|         Ogre::AnimationStateSet *aset = mObjectRoot->mSkelBase->getAllAnimationStates();
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|         Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator();
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|         while(asiter.hasMoreElements())
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|         {
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|             Ogre::AnimationState *state = asiter.getNext();
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|             state->setEnabled(false);
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|             state->setLoop(false);
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|         }
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| 
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|         // Set the bones as manually controlled since we're applying the
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|         // transformations manually
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|         Ogre::SkeletonInstance *skelinst = mObjectRoot->mSkelBase->getSkeleton();
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|         Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
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|         while(boneiter.hasMoreElements())
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|             boneiter.getNext()->setManuallyControlled(true);
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| 
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|         // Reattach any objects that have been attached to this one
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|         ObjectAttachMap::iterator iter = mAttachedObjects.begin();
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|         while(iter != mAttachedObjects.end())
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|         {
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|             if(!skelinst->hasBone(iter->second))
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|                 mAttachedObjects.erase(iter++);
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|             else
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|             {
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|                 mSkelBase->attachObjectToBone(iter->second, iter->first);
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|                 ++iter;
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|             }
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|         }
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|     }
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|     else
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|         mAttachedObjects.clear();
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| 
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|     for(size_t i = 0;i < mObjectRoot->mControllers.size();i++)
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|     {
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|         if(mObjectRoot->mControllers[i].getSource().isNull())
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|             mObjectRoot->mControllers[i].setSource(mAnimationTimePtr[0]);
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|     }
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| }
 | |
| 
 | |
| struct AddGlow
 | |
| {
 | |
|     Ogre::Vector3* mColor;
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|     NifOgre::MaterialControllerManager* mMaterialControllerMgr;
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|     AddGlow(Ogre::Vector3* col, NifOgre::MaterialControllerManager* materialControllerMgr)
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|         : mColor(col)
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|         , mMaterialControllerMgr(materialControllerMgr)
 | |
|     {}
 | |
| 
 | |
|     void operator()(Ogre::Entity* entity) const
 | |
|     {
 | |
|         if (!entity->getNumSubEntities())
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|             return;
 | |
|         Ogre::MaterialPtr writableMaterial = mMaterialControllerMgr->getWritableMaterial(entity);
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|         sh::MaterialInstance* instance = sh::Factory::getInstance().getMaterialInstance(writableMaterial->getName());
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| 
 | |
|         instance->setProperty("env_map", sh::makeProperty(new sh::BooleanValue(true)));
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|         instance->setProperty("env_map_color", sh::makeProperty(new sh::Vector3(mColor->x, mColor->y, mColor->z)));
 | |
|     }
 | |
| };
 | |
| 
 | |
| class VisQueueSet
 | |
| {
 | |
|     Ogre::uint32 mVisFlags;
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|     Ogre::uint8 mSolidQueue, mTransQueue;
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|     Ogre::Real mDist;
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| 
 | |
| public:
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|     VisQueueSet(Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue, Ogre::Real dist)
 | |
|       : mVisFlags(visflags), mSolidQueue(solidqueue), mTransQueue(transqueue), mDist(dist)
 | |
|     { }
 | |
| 
 | |
|     void operator()(Ogre::Entity *entity) const
 | |
|     {
 | |
|         if(mVisFlags != 0)
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|             entity->setVisibilityFlags(mVisFlags);
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|         entity->setRenderingDistance(mDist);
 | |
| 
 | |
|         unsigned int numsubs = entity->getNumSubEntities();
 | |
|         for(unsigned int i = 0;i < numsubs;++i)
 | |
|         {
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|             Ogre::SubEntity* subEnt = entity->getSubEntity(i);
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|             sh::Factory::getInstance()._ensureMaterial(subEnt->getMaterial()->getName(), "Default");
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|             subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? mTransQueue : mSolidQueue);
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|         }
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|     }
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| 
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|     void operator()(Ogre::ParticleSystem *psys) const
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|     {
 | |
|         if(mVisFlags != 0)
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|             psys->setVisibilityFlags(mVisFlags);
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|         psys->setRenderingDistance(mDist);
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|         // TODO: Check particle material for actual transparency
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|         psys->setRenderQueueGroup(mTransQueue);
 | |
|     }
 | |
| };
 | |
| 
 | |
| void Animation::setRenderProperties(NifOgre::ObjectScenePtr objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue, Ogre::Real dist, bool enchantedGlow, Ogre::Vector3* glowColor)
 | |
| {
 | |
|     std::for_each(objlist->mEntities.begin(), objlist->mEntities.end(),
 | |
|                   VisQueueSet(visflags, solidqueue, transqueue, dist));
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|     std::for_each(objlist->mParticles.begin(), objlist->mParticles.end(),
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|                   VisQueueSet(visflags, solidqueue, transqueue, dist));
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| 
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|     if (enchantedGlow)
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|         std::for_each(objlist->mEntities.begin(), objlist->mEntities.end(),
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|                   AddGlow(glowColor, &objlist->mMaterialControllerMgr));
 | |
| }
 | |
| 
 | |
| 
 | |
| size_t Animation::detectAnimGroup(const Ogre::Node *node)
 | |
| {
 | |
|     static const char sGroupRoots[sNumGroups][32] = {
 | |
|         "", /* Lower body / character root */
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|         "Bip01 Spine1", /* Torso */
 | |
|         "Bip01 L Clavicle", /* Left arm */
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|         "Bip01 R Clavicle", /* Right arm */
 | |
|     };
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| 
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|     while(node)
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|     {
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|         const Ogre::String &name = node->getName();
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|         for(size_t i = 1;i < sNumGroups;i++)
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|         {
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|             if(name == sGroupRoots[i])
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|                 return i;
 | |
|         }
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| 
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|         node = node->getParent();
 | |
|     }
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| 
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|     return 0;
 | |
| }
 | |
| 
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| 
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| void Animation::addAnimSource(const std::string &model)
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| {
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|     OgreAssert(mInsert, "Object is missing a root!");
 | |
|     if(!mSkelBase)
 | |
|         return;
 | |
| 
 | |
|     std::string kfname = Misc::StringUtils::lowerCase(model);
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|     std::string::size_type p = kfname.rfind('\\');
 | |
|     if(p == std::string::npos)
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|         p = kfname.rfind('/');
 | |
|     if(p != std::string::npos)
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|         kfname.insert(kfname.begin()+p+1, 'x');
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|     else
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|         kfname.insert(kfname.begin(), 'x');
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| 
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|     if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
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|         kfname.replace(kfname.size()-4, 4, ".kf");
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| 
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|     if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(kfname))
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|         return;
 | |
| 
 | |
|     std::vector<Ogre::Controller<Ogre::Real> > ctrls;
 | |
|     Ogre::SharedPtr<AnimSource> animsrc(OGRE_NEW AnimSource);
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|     NifOgre::Loader::createKfControllers(mSkelBase, kfname, animsrc->mTextKeys, ctrls);
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|     if(animsrc->mTextKeys.empty() || ctrls.empty())
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|         return;
 | |
| 
 | |
|     mAnimSources.push_back(animsrc);
 | |
| 
 | |
|     std::vector<Ogre::Controller<Ogre::Real> > *grpctrls = animsrc->mControllers;
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|     for(size_t i = 0;i < ctrls.size();i++)
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|     {
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|         NifOgre::NodeTargetValue<Ogre::Real> *dstval;
 | |
|         dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
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| 
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|         size_t grp = detectAnimGroup(dstval->getNode());
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| 
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|         if(!mAccumRoot && grp == 0)
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|         {
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|             mNonAccumRoot = dstval->getNode();
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|             mAccumRoot = mNonAccumRoot->getParent();
 | |
|             if(!mAccumRoot)
 | |
|             {
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|                 std::cerr<< "Non-Accum root for "<<mPtr.getCellRef().getRefId()<<" is skeleton root??" <<std::endl;
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|                 mNonAccumRoot = NULL;
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|             }
 | |
|         }
 | |
| 
 | |
|         if (grp == 0 && dstval->getNode()->getName() == "Bip01")
 | |
|         {
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|             mNonAccumRoot = dstval->getNode();
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|             mAccumRoot = mNonAccumRoot->getParent();
 | |
|             if(!mAccumRoot)
 | |
|             {
 | |
|                 std::cerr<< "Non-Accum root for "<<mPtr.getCellRef().getRefId()<<" is skeleton root??" <<std::endl;
 | |
|                 mNonAccumRoot = NULL;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         ctrls[i].setSource(mAnimationTimePtr[grp]);
 | |
|         grpctrls[grp].push_back(ctrls[i]);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void Animation::clearAnimSources()
 | |
| {
 | |
|     mStates.clear();
 | |
| 
 | |
|     for(size_t i = 0;i < sNumGroups;i++)
 | |
|         mAnimationTimePtr[i]->setAnimName(std::string());
 | |
| 
 | |
|     mNonAccumCtrl = NULL;
 | |
| 
 | |
|     mAccumRoot = NULL;
 | |
|     mNonAccumRoot = NULL;
 | |
| 
 | |
|     mAnimSources.clear();
 | |
| }
 | |
| 
 | |
| 
 | |
| void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectScenePtr objlist, const ESM::Light *light)
 | |
| {
 | |
|     const MWWorld::Fallback *fallback = MWBase::Environment::get().getWorld()->getFallback();
 | |
| 
 | |
|     const int clr = light->mData.mColor;
 | |
|     Ogre::ColourValue color(((clr >> 0) & 0xFF) / 255.0f,
 | |
|                             ((clr >> 8) & 0xFF) / 255.0f,
 | |
|                             ((clr >> 16) & 0xFF) / 255.0f);
 | |
|     const float radius = float(light->mData.mRadius);
 | |
| 
 | |
|     if((light->mData.mFlags&ESM::Light::Negative))
 | |
|         color *= -1;
 | |
| 
 | |
|     objlist->mLights.push_back(sceneMgr->createLight());
 | |
|     Ogre::Light *olight = objlist->mLights.back();
 | |
|     olight->setDiffuseColour(color);
 | |
| 
 | |
|     Ogre::ControllerValueRealPtr src(Ogre::ControllerManager::getSingleton().getFrameTimeSource());
 | |
|     Ogre::ControllerValueRealPtr dest(OGRE_NEW OEngine::Render::LightValue(olight, color));
 | |
|     Ogre::ControllerFunctionRealPtr func(OGRE_NEW OEngine::Render::LightFunction(
 | |
|         (light->mData.mFlags&ESM::Light::Flicker) ? OEngine::Render::LT_Flicker :
 | |
|         (light->mData.mFlags&ESM::Light::FlickerSlow) ? OEngine::Render::LT_FlickerSlow :
 | |
|         (light->mData.mFlags&ESM::Light::Pulse) ? OEngine::Render::LT_Pulse :
 | |
|         (light->mData.mFlags&ESM::Light::PulseSlow) ? OEngine::Render::LT_PulseSlow :
 | |
|         OEngine::Render::LT_Normal
 | |
|     ));
 | |
|     objlist->mControllers.push_back(Ogre::Controller<Ogre::Real>(src, dest, func));
 | |
| 
 | |
|     bool interior = !(mPtr.isInCell() && mPtr.getCell()->getCell()->isExterior());
 | |
| 
 | |
|     static bool outQuadInLin = fallback->getFallbackBool("LightAttenuation_OutQuadInLin");
 | |
|     static bool useQuadratic = fallback->getFallbackBool("LightAttenuation_UseQuadratic");
 | |
|     static float quadraticValue = fallback->getFallbackFloat("LightAttenuation_QuadraticValue");
 | |
|     static float quadraticRadiusMult = fallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult");
 | |
|     static bool useLinear = fallback->getFallbackBool("LightAttenuation_UseLinear");
 | |
|     static float linearRadiusMult = fallback->getFallbackFloat("LightAttenuation_LinearRadiusMult");
 | |
|     static float linearValue = fallback->getFallbackFloat("LightAttenuation_LinearValue");
 | |
| 
 | |
|     bool quadratic = useQuadratic && (!outQuadInLin || !interior);
 | |
| 
 | |
| 
 | |
|     // with the standard 1 / (c + d*l + d*d*q) equation the attenuation factor never becomes zero,
 | |
|     // so we ignore lights if their attenuation falls below this factor.
 | |
|     const float threshold = 0.03;
 | |
| 
 | |
|     float quadraticAttenuation = 0;
 | |
|     float linearAttenuation = 0;
 | |
|     float activationRange = 0;
 | |
|     if (quadratic)
 | |
|     {
 | |
|         float r = radius * quadraticRadiusMult;
 | |
|         quadraticAttenuation = quadraticValue / std::pow(r, 2);
 | |
|         activationRange = std::sqrt(1.0f / (threshold * quadraticAttenuation));
 | |
|     }
 | |
|     if (useLinear)
 | |
|     {
 | |
|         float r = radius * linearRadiusMult;
 | |
|         linearAttenuation = linearValue / r;
 | |
|         activationRange = std::max(activationRange, 1.0f / (threshold * linearAttenuation));
 | |
|     }
 | |
| 
 | |
|     olight->setAttenuation(activationRange, 0, linearAttenuation, quadraticAttenuation);
 | |
| 
 | |
|     // If there's an AttachLight bone, attach the light to that, otherwise put it in the center,
 | |
|     if(objlist->mSkelBase && objlist->mSkelBase->getSkeleton()->hasBone("AttachLight"))
 | |
|         objlist->mSkelBase->attachObjectToBone("AttachLight", olight);
 | |
|     else
 | |
|     {
 | |
|         Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL;
 | |
|         for(size_t i = 0;i < objlist->mEntities.size();i++)
 | |
|         {
 | |
|             Ogre::Entity *ent = objlist->mEntities[i];
 | |
|             bounds.merge(ent->getBoundingBox());
 | |
|         }
 | |
| 
 | |
|         Ogre::SceneNode *node = bounds.isFinite() ? mInsert->createChildSceneNode(bounds.getCenter())
 | |
|                                                   : mInsert->createChildSceneNode();
 | |
|         node->attachObject(olight);
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| Ogre::Node *Animation::getNode(const std::string &name)
 | |
| {
 | |
|     if(mSkelBase)
 | |
|     {
 | |
|         Ogre::SkeletonInstance *skel = mSkelBase->getSkeleton();
 | |
|         if(skel->hasBone(name))
 | |
|             return skel->getBone(name);
 | |
|     }
 | |
|     return NULL;
 | |
| }
 | |
| 
 | |
| NifOgre::TextKeyMap::const_iterator Animation::findGroupStart(const NifOgre::TextKeyMap &keys, const std::string &groupname)
 | |
| {
 | |
|     NifOgre::TextKeyMap::const_iterator iter(keys.begin());
 | |
|     for(;iter != keys.end();++iter)
 | |
|     {
 | |
|         if(iter->second.compare(0, groupname.size(), groupname) == 0 &&
 | |
|            iter->second.compare(groupname.size(), 2, ": ") == 0)
 | |
|             break;
 | |
|     }
 | |
|     return iter;
 | |
| }
 | |
| 
 | |
| 
 | |
| bool Animation::hasAnimation(const std::string &anim)
 | |
| {
 | |
|     AnimSourceList::const_iterator iter(mAnimSources.begin());
 | |
|     for(;iter != mAnimSources.end();++iter)
 | |
|     {
 | |
|         const NifOgre::TextKeyMap &keys = (*iter)->mTextKeys;
 | |
|         if(findGroupStart(keys, anim) != keys.end())
 | |
|             return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| 
 | |
| void Animation::setAccumulation(const Ogre::Vector3 &accum)
 | |
| {
 | |
|     mAccumulate = accum;
 | |
| }
 | |
| 
 | |
| 
 | |
| void Animation::updatePtr(const MWWorld::Ptr &ptr)
 | |
| {
 | |
|     mPtr = ptr;
 | |
| }
 | |
| 
 | |
| 
 | |
| float Animation::calcAnimVelocity(const NifOgre::TextKeyMap &keys, NifOgre::NodeTargetValue<Ogre::Real> *nonaccumctrl, const Ogre::Vector3 &accum, const std::string &groupname)
 | |
| {
 | |
|     const std::string start = groupname+": start";
 | |
|     const std::string loopstart = groupname+": loop start";
 | |
|     const std::string loopstop = groupname+": loop stop";
 | |
|     const std::string stop = groupname+": stop";
 | |
|     float starttime = std::numeric_limits<float>::max();
 | |
|     float stoptime = 0.0f;
 | |
|     NifOgre::TextKeyMap::const_iterator keyiter(keys.begin());
 | |
|     while(keyiter != keys.end())
 | |
|     {
 | |
|         if(keyiter->second == start || keyiter->second == loopstart)
 | |
|             starttime = keyiter->first;
 | |
|         else if(keyiter->second == loopstop || keyiter->second == stop)
 | |
|         {
 | |
|             stoptime = keyiter->first;
 | |
|             break;
 | |
|         }
 | |
|         ++keyiter;
 | |
|     }
 | |
| 
 | |
|     if(stoptime > starttime)
 | |
|     {
 | |
|         Ogre::Vector3 startpos = nonaccumctrl->getTranslation(starttime) * accum;
 | |
|         Ogre::Vector3 endpos = nonaccumctrl->getTranslation(stoptime) * accum;
 | |
| 
 | |
|         return startpos.distance(endpos) / (stoptime - starttime);
 | |
|     }
 | |
| 
 | |
|     return 0.0f;
 | |
| }
 | |
| 
 | |
| float Animation::getVelocity(const std::string &groupname) const
 | |
| {
 | |
|     /* Look in reverse; last-inserted source has priority. */
 | |
|     AnimSourceList::const_reverse_iterator animsrc(mAnimSources.rbegin());
 | |
|     for(;animsrc != mAnimSources.rend();animsrc++)
 | |
|     {
 | |
|         const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys;
 | |
|         if(findGroupStart(keys, groupname) != keys.end())
 | |
|             break;
 | |
|     }
 | |
|     if(animsrc == mAnimSources.rend())
 | |
|         return 0.0f;
 | |
| 
 | |
|     float velocity = 0.0f;
 | |
|     const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys;
 | |
|     const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = (*animsrc)->mControllers[0];
 | |
|     for(size_t i = 0;i < ctrls.size();i++)
 | |
|     {
 | |
|         NifOgre::NodeTargetValue<Ogre::Real> *dstval;
 | |
|         dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
 | |
|         if(dstval->getNode() == mNonAccumRoot)
 | |
|         {
 | |
|             velocity = calcAnimVelocity(keys, dstval, mAccumulate, groupname);
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // If there's no velocity, keep looking
 | |
|     if(!(velocity > 1.0f))
 | |
|     {
 | |
|         AnimSourceList::const_reverse_iterator animiter = mAnimSources.rbegin();
 | |
|         while(*animiter != *animsrc)
 | |
|             ++animiter;
 | |
| 
 | |
|         while(!(velocity > 1.0f) && ++animiter != mAnimSources.rend())
 | |
|         {
 | |
|             const NifOgre::TextKeyMap &keys = (*animiter)->mTextKeys;
 | |
|             const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = (*animiter)->mControllers[0];
 | |
|             for(size_t i = 0;i < ctrls.size();i++)
 | |
|             {
 | |
|                 NifOgre::NodeTargetValue<Ogre::Real> *dstval;
 | |
|                 dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
 | |
|                 if(dstval->getNode() == mNonAccumRoot)
 | |
|                 {
 | |
|                     velocity = calcAnimVelocity(keys, dstval, mAccumulate, groupname);
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return velocity;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void updateBoneTree(const Ogre::SkeletonInstance *skelsrc, Ogre::Bone *bone)
 | |
| {
 | |
|     if(skelsrc->hasBone(bone->getName()))
 | |
|     {
 | |
|         Ogre::Bone *srcbone = skelsrc->getBone(bone->getName());
 | |
|         if(!srcbone->getParent() || !bone->getParent())
 | |
|         {
 | |
|             bone->setOrientation(srcbone->getOrientation());
 | |
|             bone->setPosition(srcbone->getPosition());
 | |
|             bone->setScale(srcbone->getScale());
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             bone->_setDerivedOrientation(srcbone->_getDerivedOrientation());
 | |
|             bone->_setDerivedPosition(srcbone->_getDerivedPosition());
 | |
|             bone->setScale(Ogre::Vector3::UNIT_SCALE);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     Ogre::Node::ChildNodeIterator boneiter = bone->getChildIterator();
 | |
|     while(boneiter.hasMoreElements())
 | |
|         updateBoneTree(skelsrc, static_cast<Ogre::Bone*>(boneiter.getNext()));
 | |
| }
 | |
| 
 | |
| void Animation::updateSkeletonInstance(const Ogre::SkeletonInstance *skelsrc, Ogre::SkeletonInstance *skel)
 | |
| {
 | |
|     Ogre::Skeleton::BoneIterator boneiter = skel->getRootBoneIterator();
 | |
|     while(boneiter.hasMoreElements())
 | |
|         updateBoneTree(skelsrc, boneiter.getNext());
 | |
| }
 | |
| 
 | |
| 
 | |
| void Animation::updatePosition(float oldtime, float newtime, Ogre::Vector3 &position)
 | |
| {
 | |
|     /* Get the non-accumulation root's difference from the last update, and move the position
 | |
|      * accordingly.
 | |
|      */
 | |
|     Ogre::Vector3 off = mNonAccumCtrl->getTranslation(newtime)*mAccumulate;
 | |
|     position += off - mNonAccumCtrl->getTranslation(oldtime)*mAccumulate;
 | |
| 
 | |
|     /* Translate the accumulation root back to compensate for the move. */
 | |
|     mAccumRoot->setPosition(-off);
 | |
| }
 | |
| 
 | |
| bool Animation::reset(AnimState &state, const NifOgre::TextKeyMap &keys, const std::string &groupname, const std::string &start, const std::string &stop, float startpoint)
 | |
| {
 | |
|     const NifOgre::TextKeyMap::const_iterator groupstart = findGroupStart(keys, groupname);
 | |
| 
 | |
|     std::string starttag = groupname+": "+start;
 | |
|     NifOgre::TextKeyMap::const_iterator startkey(groupstart);
 | |
|     while(startkey != keys.end() && startkey->second != starttag)
 | |
|         ++startkey;
 | |
|     if(startkey == keys.end() && start == "loop start")
 | |
|     {
 | |
|         starttag = groupname+": start";
 | |
|         startkey = groupstart;
 | |
|         while(startkey != keys.end() && startkey->second != starttag)
 | |
|             ++startkey;
 | |
|     }
 | |
|     if(startkey == keys.end())
 | |
|         return false;
 | |
| 
 | |
|     const std::string stoptag = groupname+": "+stop;
 | |
|     NifOgre::TextKeyMap::const_iterator stopkey(groupstart);
 | |
|     while(stopkey != keys.end()
 | |
|           // We have to ignore extra garbage at the end.
 | |
|           // The Scrib's idle3 animation has "Idle3: Stop." instead of "Idle3: Stop".
 | |
|           // Why, just why? :(
 | |
|           && (stopkey->second.size() < stoptag.size() || stopkey->second.substr(0,stoptag.size()) != stoptag))
 | |
|         ++stopkey;
 | |
|     if(stopkey == keys.end())
 | |
|         return false;
 | |
| 
 | |
|     if(startkey->first > stopkey->first)
 | |
|         return false;
 | |
| 
 | |
|     state.mStartTime = startkey->first;
 | |
|     state.mLoopStartTime = startkey->first;
 | |
|     state.mLoopStopTime = stopkey->first;
 | |
|     state.mStopTime = stopkey->first;
 | |
| 
 | |
|     state.mTime = state.mStartTime + ((state.mStopTime - state.mStartTime) * startpoint);
 | |
|     if(state.mTime > state.mStartTime)
 | |
|     {
 | |
|         const std::string loopstarttag = groupname+": loop start";
 | |
|         const std::string loopstoptag = groupname+": loop stop";
 | |
|         NifOgre::TextKeyMap::const_iterator key(groupstart);
 | |
|         while(key->first <= state.mTime && key != stopkey)
 | |
|         {
 | |
|             if(key->second == loopstarttag)
 | |
|                 state.mLoopStartTime = key->first;
 | |
|             else if(key->second == loopstoptag)
 | |
|                 state.mLoopStopTime = key->first;
 | |
|             ++key;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void split(const std::string &s, char delim, std::vector<std::string> &elems) {
 | |
|     std::stringstream ss(s);
 | |
|     std::string item;
 | |
|     while (std::getline(ss, item, delim)) {
 | |
|         elems.push_back(item);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void Animation::handleTextKey(AnimState &state, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key)
 | |
| {
 | |
|     //float time = key->first;
 | |
|     const std::string &evt = key->second;
 | |
| 
 | |
|     if(evt.compare(0, 7, "sound: ") == 0)
 | |
|     {
 | |
|         MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
 | |
|         sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f);
 | |
|         return;
 | |
|     }
 | |
|     if(evt.compare(0, 10, "soundgen: ") == 0)
 | |
|     {
 | |
|         std::string soundgen = evt.substr(10);
 | |
| 
 | |
|         // The event can optionally contain volume and pitch modifiers
 | |
|         float volume=1.f, pitch=1.f;
 | |
|         if (soundgen.find(" ") != std::string::npos)
 | |
|         {
 | |
|             std::vector<std::string> tokens;
 | |
|             split(soundgen, ' ', tokens);
 | |
|             soundgen = tokens[0];
 | |
|             if (tokens.size() >= 2)
 | |
|                 volume = Ogre::StringConverter::parseReal(tokens[1]);
 | |
|             if (tokens.size() >= 3)
 | |
|                 pitch = Ogre::StringConverter::parseReal(tokens[2]);
 | |
|         }
 | |
| 
 | |
|         std::string sound = mPtr.getClass().getSoundIdFromSndGen(mPtr, soundgen);
 | |
|         if(!sound.empty())
 | |
|         {
 | |
|             MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
 | |
|             MWBase::SoundManager::PlayType type = MWBase::SoundManager::Play_TypeSfx;
 | |
|             if(evt.compare(10, evt.size()-10, "left") == 0 || evt.compare(10, evt.size()-10, "right") == 0)
 | |
|                 type = MWBase::SoundManager::Play_TypeFoot;
 | |
|             sndMgr->playSound3D(mPtr, sound, volume, pitch, type);
 | |
|         }
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if(evt.compare(0, groupname.size(), groupname) != 0 ||
 | |
|        evt.compare(groupname.size(), 2, ": ") != 0)
 | |
|     {
 | |
|         // Not ours, skip it
 | |
|         return;
 | |
|     }
 | |
|     size_t off = groupname.size()+2;
 | |
|     size_t len = evt.size() - off;
 | |
| 
 | |
|     if(evt.compare(off, len, "loop start") == 0)
 | |
|         state.mLoopStartTime = key->first;
 | |
|     else if(evt.compare(off, len, "loop stop") == 0)
 | |
|         state.mLoopStopTime = key->first;
 | |
|     else if(evt.compare(off, len, "equip attach") == 0)
 | |
|         showWeapons(true);
 | |
|     else if(evt.compare(off, len, "unequip detach") == 0)
 | |
|         showWeapons(false);
 | |
|     else if(evt.compare(off, len, "chop hit") == 0)
 | |
|         mPtr.getClass().hit(mPtr, ESM::Weapon::AT_Chop);
 | |
|     else if(evt.compare(off, len, "slash hit") == 0)
 | |
|         mPtr.getClass().hit(mPtr, ESM::Weapon::AT_Slash);
 | |
|     else if(evt.compare(off, len, "thrust hit") == 0)
 | |
|         mPtr.getClass().hit(mPtr, ESM::Weapon::AT_Thrust);
 | |
|     else if(evt.compare(off, len, "hit") == 0)
 | |
|     {
 | |
|         if (groupname == "attack1")
 | |
|             mPtr.getClass().hit(mPtr, ESM::Weapon::AT_Chop);
 | |
|         else if (groupname == "attack2")
 | |
|             mPtr.getClass().hit(mPtr, ESM::Weapon::AT_Slash);
 | |
|         else if (groupname == "attack3")
 | |
|             mPtr.getClass().hit(mPtr, ESM::Weapon::AT_Thrust);
 | |
|         else
 | |
|             mPtr.getClass().hit(mPtr);
 | |
|     }
 | |
|     else if (evt.compare(off, len, "shoot attach") == 0)
 | |
|         attachArrow();
 | |
|     else if (evt.compare(off, len, "shoot release") == 0)
 | |
|         releaseArrow();
 | |
|     else if (evt.compare(off, len, "shoot follow attach") == 0)
 | |
|         attachArrow();
 | |
| 
 | |
|     else if (groupname == "spellcast" && evt.substr(evt.size()-7, 7) == "release")
 | |
|         MWBase::Environment::get().getWorld()->castSpell(mPtr);
 | |
| 
 | |
|     else if (groupname == "shield" && evt.compare(off, len, "block hit") == 0)
 | |
|         mPtr.getClass().block(mPtr);
 | |
| }
 | |
| 
 | |
| void Animation::changeGroups(const std::string &groupname, int groups)
 | |
| {
 | |
|     AnimStateMap::iterator stateiter = mStates.begin();
 | |
|     stateiter = mStates.find(groupname);
 | |
|     if(stateiter != mStates.end())
 | |
|     {
 | |
|         if(stateiter->second.mGroups != groups)
 | |
|         {
 | |
|             stateiter->second.mGroups = groups;
 | |
|             resetActiveGroups();
 | |
|         }
 | |
|         return;
 | |
|     }
 | |
| }
 | |
| void Animation::play(const std::string &groupname, int priority, int groups, bool autodisable, float speedmult, const std::string &start, const std::string &stop, float startpoint, size_t loops)
 | |
| {
 | |
|     if(!mSkelBase || mAnimSources.empty())
 | |
|         return;
 | |
| 
 | |
|     if(groupname.empty())
 | |
|     {
 | |
|         resetActiveGroups();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     priority = std::max(0, priority);
 | |
| 
 | |
|     AnimStateMap::iterator stateiter = mStates.begin();
 | |
|     while(stateiter != mStates.end())
 | |
|     {
 | |
|         if(stateiter->second.mPriority == priority)
 | |
|             mStates.erase(stateiter++);
 | |
|         else
 | |
|             ++stateiter;
 | |
|     }
 | |
| 
 | |
|     stateiter = mStates.find(groupname);
 | |
|     if(stateiter != mStates.end())
 | |
|     {
 | |
|         stateiter->second.mPriority = priority;
 | |
|         resetActiveGroups();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     /* Look in reverse; last-inserted source has priority. */
 | |
|     AnimState state;
 | |
|     AnimSourceList::reverse_iterator iter(mAnimSources.rbegin());
 | |
|     for(;iter != mAnimSources.rend();++iter)
 | |
|     {
 | |
|         const NifOgre::TextKeyMap &textkeys = (*iter)->mTextKeys;
 | |
|         if(reset(state, textkeys, groupname, start, stop, startpoint))
 | |
|         {
 | |
|             state.mSource = *iter;
 | |
|             state.mSpeedMult = speedmult;
 | |
|             state.mLoopCount = loops;
 | |
|             state.mPlaying = (state.mTime < state.mStopTime);
 | |
|             state.mPriority = priority;
 | |
|             state.mGroups = groups;
 | |
|             state.mAutoDisable = autodisable;
 | |
|             mStates[groupname] = state;
 | |
| 
 | |
|             NifOgre::TextKeyMap::const_iterator textkey(textkeys.lower_bound(state.mTime));
 | |
|             while(textkey != textkeys.end() && textkey->first <= state.mTime)
 | |
|             {
 | |
|                 handleTextKey(state, groupname, textkey);
 | |
|                 ++textkey;
 | |
|             }
 | |
| 
 | |
|             if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0)
 | |
|             {
 | |
|                 state.mLoopCount--;
 | |
|                 state.mTime = state.mLoopStartTime;
 | |
|                 state.mPlaying = true;
 | |
|                 if(state.mTime >= state.mLoopStopTime)
 | |
|                     break;
 | |
| 
 | |
|                 textkey = textkeys.lower_bound(state.mTime);
 | |
|                 while(textkey != textkeys.end() && textkey->first <= state.mTime)
 | |
|                 {
 | |
|                     handleTextKey(state, groupname, textkey);
 | |
|                     ++textkey;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
|     if(iter == mAnimSources.rend())
 | |
|         std::cerr<< "Failed to find animation "<<groupname<<" for "<<mPtr.getCellRef().getRefId() <<std::endl;
 | |
| 
 | |
|     resetActiveGroups();
 | |
| 
 | |
|     if (!state.mPlaying && mNonAccumCtrl)
 | |
|     {
 | |
|         // If the animation state is not playing, we need to manually apply the accumulation
 | |
|         // (see updatePosition, which would be called if the animation was playing)
 | |
|         mAccumRoot->setPosition(-mNonAccumCtrl->getTranslation(state.mTime)*mAccumulate);
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool Animation::isPlaying(const std::string &groupname) const
 | |
| {
 | |
|     AnimStateMap::const_iterator state(mStates.find(groupname));
 | |
|     if(state != mStates.end())
 | |
|         return state->second.mPlaying;
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| void Animation::resetActiveGroups()
 | |
| {
 | |
|     for(size_t grp = 0;grp < sNumGroups;grp++)
 | |
|     {
 | |
|         AnimStateMap::const_iterator active = mStates.end();
 | |
| 
 | |
|         AnimStateMap::const_iterator state = mStates.begin();
 | |
|         for(;state != mStates.end();++state)
 | |
|         {
 | |
|             if(!(state->second.mGroups&(1<<grp)))
 | |
|                 continue;
 | |
| 
 | |
|             if(active == mStates.end() || active->second.mPriority < state->second.mPriority)
 | |
|                 active = state;
 | |
|         }
 | |
| 
 | |
|         mAnimationTimePtr[grp]->setAnimName((active == mStates.end()) ?
 | |
|                                              std::string() : active->first);
 | |
|     }
 | |
|     mNonAccumCtrl = NULL;
 | |
| 
 | |
|     if(!mNonAccumRoot || mAccumulate == Ogre::Vector3(0.0f))
 | |
|         return;
 | |
| 
 | |
|     AnimStateMap::const_iterator state = mStates.find(mAnimationTimePtr[0]->getAnimName());
 | |
|     if(state == mStates.end())
 | |
|         return;
 | |
| 
 | |
|     const Ogre::SharedPtr<AnimSource> &animsrc = state->second.mSource;
 | |
|     const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = animsrc->mControllers[0];
 | |
|     for(size_t i = 0;i < ctrls.size();i++)
 | |
|     {
 | |
|         NifOgre::NodeTargetValue<Ogre::Real> *dstval;
 | |
|         dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
 | |
|         if(dstval->getNode() == mNonAccumRoot)
 | |
|         {
 | |
|             mNonAccumCtrl = dstval;
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| bool Animation::getInfo(const std::string &groupname, float *complete, float *speedmult) const
 | |
| {
 | |
|     AnimStateMap::const_iterator iter = mStates.find(groupname);
 | |
|     if(iter == mStates.end())
 | |
|     {
 | |
|         if(complete) *complete = 0.0f;
 | |
|         if(speedmult) *speedmult = 0.0f;
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     if(complete)
 | |
|     {
 | |
|         if(iter->second.mStopTime > iter->second.mStartTime)
 | |
|             *complete = (iter->second.mTime - iter->second.mStartTime) /
 | |
|                         (iter->second.mStopTime - iter->second.mStartTime);
 | |
|         else
 | |
|             *complete = (iter->second.mPlaying ? 0.0f : 1.0f);
 | |
|     }
 | |
|     if(speedmult) *speedmult = iter->second.mSpeedMult;
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| float Animation::getStartTime(const std::string &groupname) const
 | |
| {
 | |
|     for(AnimSourceList::const_iterator iter(mAnimSources.begin()); iter != mAnimSources.end(); ++iter)
 | |
|     {
 | |
|         const NifOgre::TextKeyMap &keys = (*iter)->mTextKeys;
 | |
| 
 | |
|         NifOgre::TextKeyMap::const_iterator found = findGroupStart(keys, groupname);
 | |
|         if(found != keys.end())
 | |
|             return found->first;
 | |
|     }
 | |
|     return -1.f;
 | |
| }
 | |
| 
 | |
| float Animation::getTextKeyTime(const std::string &textKey) const
 | |
| {
 | |
|     for(AnimSourceList::const_iterator iter(mAnimSources.begin()); iter != mAnimSources.end(); ++iter)
 | |
|     {
 | |
|         const NifOgre::TextKeyMap &keys = (*iter)->mTextKeys;
 | |
| 
 | |
|         for(NifOgre::TextKeyMap::const_iterator iterKey(keys.begin()); iterKey != keys.end(); ++iterKey)
 | |
|         {
 | |
|             if(iterKey->second.compare(0, textKey.size(), textKey) == 0)
 | |
|                 return iterKey->first;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return -1.f;
 | |
| }
 | |
| 
 | |
| float Animation::getCurrentTime(const std::string &groupname) const
 | |
| {
 | |
|     AnimStateMap::const_iterator iter = mStates.find(groupname);
 | |
|     if(iter == mStates.end())
 | |
|         return -1.f;
 | |
| 
 | |
|     return iter->second.mTime;
 | |
| }
 | |
| 
 | |
| void Animation::disable(const std::string &groupname)
 | |
| {
 | |
|     AnimStateMap::iterator iter = mStates.find(groupname);
 | |
|     if(iter != mStates.end())
 | |
|         mStates.erase(iter);
 | |
|     resetActiveGroups();
 | |
| }
 | |
| 
 | |
| 
 | |
| Ogre::Vector3 Animation::runAnimation(float duration)
 | |
| {
 | |
|     Ogre::Vector3 movement(0.0f);
 | |
|     AnimStateMap::iterator stateiter = mStates.begin();
 | |
|     while(stateiter != mStates.end())
 | |
|     {
 | |
|         AnimState &state = stateiter->second;
 | |
|         const NifOgre::TextKeyMap &textkeys = state.mSource->mTextKeys;
 | |
|         NifOgre::TextKeyMap::const_iterator textkey(textkeys.upper_bound(state.mTime));
 | |
| 
 | |
|         float timepassed = duration * state.mSpeedMult;
 | |
|         while(state.mPlaying)
 | |
|         {
 | |
|             float targetTime;
 | |
| 
 | |
|             if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0)
 | |
|                 goto handle_loop;
 | |
| 
 | |
|             targetTime = state.mTime + timepassed;
 | |
|             if(textkey == textkeys.end() || textkey->first > targetTime)
 | |
|             {
 | |
|                 if(mNonAccumCtrl && stateiter->first == mAnimationTimePtr[0]->getAnimName())
 | |
|                     updatePosition(state.mTime, targetTime, movement);
 | |
|                 state.mTime = std::min(targetTime, state.mStopTime);
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 if(mNonAccumCtrl && stateiter->first == mAnimationTimePtr[0]->getAnimName())
 | |
|                     updatePosition(state.mTime, textkey->first, movement);
 | |
|                 state.mTime = textkey->first;
 | |
|             }
 | |
| 
 | |
|             state.mPlaying = (state.mTime < state.mStopTime);
 | |
|             timepassed = targetTime - state.mTime;
 | |
| 
 | |
|             while(textkey != textkeys.end() && textkey->first <= state.mTime)
 | |
|             {
 | |
|                 handleTextKey(state, stateiter->first, textkey);
 | |
|                 ++textkey;
 | |
|             }
 | |
| 
 | |
|             if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0)
 | |
|             {
 | |
|             handle_loop:
 | |
|                 state.mLoopCount--;
 | |
|                 state.mTime = state.mLoopStartTime;
 | |
|                 state.mPlaying = true;
 | |
| 
 | |
|                 textkey = textkeys.lower_bound(state.mTime);
 | |
|                 while(textkey != textkeys.end() && textkey->first <= state.mTime)
 | |
|                 {
 | |
|                     handleTextKey(state, stateiter->first, textkey);
 | |
|                     ++textkey;
 | |
|                 }
 | |
| 
 | |
|                 if(state.mTime >= state.mLoopStopTime)
 | |
|                     break;
 | |
|             }
 | |
| 
 | |
|             if(timepassed <= 0.0f)
 | |
|                 break;
 | |
|         }
 | |
| 
 | |
|         if(!state.mPlaying && state.mAutoDisable)
 | |
|         {
 | |
|             if(mNonAccumCtrl && stateiter->first == mAnimationTimePtr[0]->getAnimName())
 | |
|                 mAccumRoot->setPosition(0.f,0.f,0.f);
 | |
| 
 | |
|             mStates.erase(stateiter++);
 | |
| 
 | |
|             resetActiveGroups();
 | |
|         }
 | |
|         else
 | |
|             ++stateiter;
 | |
|     }
 | |
| 
 | |
|     for(size_t i = 0;i < mObjectRoot->mControllers.size();i++)
 | |
|         mObjectRoot->mControllers[i].update();
 | |
| 
 | |
|     // Apply group controllers
 | |
|     for(size_t grp = 0;grp < sNumGroups;grp++)
 | |
|     {
 | |
|         const std::string &name = mAnimationTimePtr[grp]->getAnimName();
 | |
|         if(!name.empty() && (stateiter=mStates.find(name)) != mStates.end())
 | |
|         {
 | |
|             const Ogre::SharedPtr<AnimSource> &src = stateiter->second.mSource;
 | |
|             for(size_t i = 0;i < src->mControllers[grp].size();i++)
 | |
|                 src->mControllers[grp][i].update();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if(mSkelBase)
 | |
|     {
 | |
|         // HACK: Dirty the animation state set so that Ogre will apply the
 | |
|         // transformations to entities this skeleton instance is shared with.
 | |
|         mSkelBase->getAllAnimationStates()->_notifyDirty();
 | |
|     }
 | |
| 
 | |
|     updateEffects(duration);
 | |
| 
 | |
|     return movement;
 | |
| }
 | |
| 
 | |
| void Animation::showWeapons(bool showWeapon)
 | |
| {
 | |
| }
 | |
| 
 | |
| 
 | |
| class ToggleLight {
 | |
|     bool mEnable;
 | |
| 
 | |
| public:
 | |
|     ToggleLight(bool enable) : mEnable(enable) { }
 | |
| 
 | |
|     void operator()(Ogre::Light *light) const
 | |
|     { light->setVisible(mEnable); }
 | |
| };
 | |
| 
 | |
| void Animation::enableLights(bool enable)
 | |
| {
 | |
|     std::for_each(mObjectRoot->mLights.begin(), mObjectRoot->mLights.end(), ToggleLight(enable));
 | |
| }
 | |
| 
 | |
| 
 | |
| class MergeBounds {
 | |
|     Ogre::AxisAlignedBox *mBounds;
 | |
| 
 | |
| public:
 | |
|     MergeBounds(Ogre::AxisAlignedBox *bounds) : mBounds(bounds) { }
 | |
| 
 | |
|     void operator()(Ogre::MovableObject *obj)
 | |
|     {
 | |
|         mBounds->merge(obj->getWorldBoundingBox(true));
 | |
|     }
 | |
| };
 | |
| 
 | |
| Ogre::AxisAlignedBox Animation::getWorldBounds()
 | |
| {
 | |
|     Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL;
 | |
|     std::for_each(mObjectRoot->mEntities.begin(), mObjectRoot->mEntities.end(), MergeBounds(&bounds));
 | |
|     return bounds;
 | |
| }
 | |
| 
 | |
| 
 | |
| Ogre::TagPoint *Animation::attachObjectToBone(const Ogre::String &bonename, Ogre::MovableObject *obj)
 | |
| {
 | |
|     Ogre::TagPoint *tag = NULL;
 | |
|     Ogre::SkeletonInstance *skel = (mSkelBase ? mSkelBase->getSkeleton() : NULL);
 | |
|     if(skel && skel->hasBone(bonename))
 | |
|     {
 | |
|         tag = mSkelBase->attachObjectToBone(bonename, obj);
 | |
|         mAttachedObjects[obj] = bonename;
 | |
|     }
 | |
|     return tag;
 | |
| }
 | |
| 
 | |
| void Animation::detachObjectFromBone(Ogre::MovableObject *obj)
 | |
| {
 | |
|     ObjectAttachMap::iterator iter = mAttachedObjects.find(obj);
 | |
|     if(iter != mAttachedObjects.end())
 | |
|         mAttachedObjects.erase(iter);
 | |
|     mSkelBase->detachObjectFromBone(obj);
 | |
| }
 | |
| 
 | |
| bool Animation::allowSwitchViewMode() const
 | |
| {
 | |
|     for (AnimStateMap::const_iterator stateiter = mStates.begin(); stateiter != mStates.end(); ++stateiter)
 | |
|     {
 | |
|         if(stateiter->second.mPriority > MWMechanics::Priority_Movement
 | |
|                 && stateiter->second.mPriority < MWMechanics::Priority_Torch)
 | |
|             return false;
 | |
|     }
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void Animation::addEffect(const std::string &model, int effectId, bool loop, const std::string &bonename, std::string texture)
 | |
| {
 | |
|     // Early out if we already have this effect
 | |
|     for (std::vector<EffectParams>::iterator it = mEffects.begin(); it != mEffects.end(); ++it)
 | |
|         if (it->mLoop && loop && it->mEffectId == effectId && it->mBoneName == bonename)
 | |
|             return;
 | |
| 
 | |
|     // fix texture extension to .dds
 | |
|     if (texture.size() > 4)
 | |
|     {
 | |
|         texture[texture.size()-3] = 'd';
 | |
|         texture[texture.size()-2] = 'd';
 | |
|         texture[texture.size()-1] = 's';
 | |
|     }
 | |
| 
 | |
|     EffectParams params;
 | |
|     params.mModelName = model;
 | |
|     if (bonename.empty())
 | |
|         params.mObjects = NifOgre::Loader::createObjects(mInsert, model);
 | |
|     else
 | |
|         params.mObjects = NifOgre::Loader::createObjects(mSkelBase, bonename, mInsert, model);
 | |
| 
 | |
|     // TODO: turn off shadow casting
 | |
|     setRenderProperties(params.mObjects, RV_Misc,
 | |
|                         RQG_Main, RQG_Alpha, 0.f, false, NULL);
 | |
| 
 | |
|     params.mLoop = loop;
 | |
|     params.mEffectId = effectId;
 | |
|     params.mBoneName = bonename;
 | |
| 
 | |
|     for(size_t i = 0;i < params.mObjects->mControllers.size();i++)
 | |
|     {
 | |
|         if(params.mObjects->mControllers[i].getSource().isNull())
 | |
|             params.mObjects->mControllers[i].setSource(Ogre::SharedPtr<EffectAnimationTime> (new EffectAnimationTime()));
 | |
|     }
 | |
| 
 | |
| 
 | |
|     // Do some manual adjustments on the created entities/particle systems
 | |
| 
 | |
|     // It looks like vanilla MW totally ignores lighting settings for effects attached to characters.
 | |
|     // If we don't do this, some effects will look way too dark depending on the environment
 | |
|     // (e.g. magic_cast_dst.nif). They were clearly meant to use emissive lighting.
 | |
|     // We used to have this hack in the NIF material loader, but for effects not attached to characters
 | |
|     // (e.g. ash storms) the lighting settings do seem to be in use. Is there maybe a flag we have missed?
 | |
|     Ogre::ColourValue ambient = Ogre::ColourValue(0.f, 0.f, 0.f);
 | |
|     Ogre::ColourValue diffuse = Ogre::ColourValue(0.f, 0.f, 0.f);
 | |
|     Ogre::ColourValue specular = Ogre::ColourValue(0.f, 0.f, 0.f);
 | |
|     Ogre::ColourValue emissive = Ogre::ColourValue(1.f, 1.f, 1.f);
 | |
|     for(size_t i = 0;i < params.mObjects->mParticles.size(); ++i)
 | |
|     {
 | |
|         Ogre::ParticleSystem* partSys = params.mObjects->mParticles[i];
 | |
| 
 | |
|         Ogre::MaterialPtr mat = params.mObjects->mMaterialControllerMgr.getWritableMaterial(partSys);
 | |
| 
 | |
|         for (int t=0; t<mat->getNumTechniques(); ++t)
 | |
|         {
 | |
|             Ogre::Technique* tech = mat->getTechnique(t);
 | |
|             for (int p=0; p<tech->getNumPasses(); ++p)
 | |
|             {
 | |
|                 Ogre::Pass* pass = tech->getPass(p);
 | |
| 
 | |
|                 pass->setAmbient(ambient);
 | |
|                 pass->setDiffuse(diffuse);
 | |
|                 pass->setSpecular(specular);
 | |
|                 pass->setEmissive(emissive);
 | |
| 
 | |
|                 if (!texture.empty())
 | |
|                 {
 | |
|                     for (int tex=0; tex<pass->getNumTextureUnitStates(); ++tex)
 | |
|                     {
 | |
|                         Ogre::TextureUnitState* tus = pass->getTextureUnitState(tex);
 | |
|                         tus->setTextureName("textures\\" + texture);
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     for(size_t i = 0;i < params.mObjects->mEntities.size(); ++i)
 | |
|     {
 | |
|         Ogre::Entity* ent = params.mObjects->mEntities[i];
 | |
|         if (ent == params.mObjects->mSkelBase)
 | |
|             continue;
 | |
|         Ogre::MaterialPtr mat = params.mObjects->mMaterialControllerMgr.getWritableMaterial(ent);
 | |
| 
 | |
|         for (int t=0; t<mat->getNumTechniques(); ++t)
 | |
|         {
 | |
|             Ogre::Technique* tech = mat->getTechnique(t);
 | |
|             for (int p=0; p<tech->getNumPasses(); ++p)
 | |
|             {
 | |
|                 Ogre::Pass* pass = tech->getPass(p);
 | |
| 
 | |
|                 pass->setAmbient(ambient);
 | |
|                 pass->setDiffuse(diffuse);
 | |
|                 pass->setSpecular(specular);
 | |
|                 pass->setEmissive(emissive);
 | |
| 
 | |
|                 if (!texture.empty())
 | |
|                 {
 | |
|                     for (int tex=0; tex<pass->getNumTextureUnitStates(); ++tex)
 | |
|                     {
 | |
|                         Ogre::TextureUnitState* tus = pass->getTextureUnitState(tex);
 | |
|                         tus->setTextureName("textures\\" + texture);
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     mEffects.push_back(params);
 | |
| }
 | |
| 
 | |
| void Animation::removeEffect(int effectId)
 | |
| {
 | |
|     for (std::vector<EffectParams>::iterator it = mEffects.begin(); it != mEffects.end(); ++it)
 | |
|     {
 | |
|         if (it->mEffectId == effectId)
 | |
|         {
 | |
|             mEffects.erase(it);
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void Animation::getLoopingEffects(std::vector<int> &out)
 | |
| {
 | |
|     for (std::vector<EffectParams>::iterator it = mEffects.begin(); it != mEffects.end(); ++it)
 | |
|     {
 | |
|         if (it->mLoop)
 | |
|             out.push_back(it->mEffectId);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void Animation::updateEffects(float duration)
 | |
| {
 | |
|     for (std::vector<EffectParams>::iterator it = mEffects.begin(); it != mEffects.end(); )
 | |
|     {
 | |
|         NifOgre::ObjectScenePtr objects = it->mObjects;
 | |
|         for(size_t i = 0; i < objects->mControllers.size() ;i++)
 | |
|         {
 | |
|             EffectAnimationTime* value = dynamic_cast<EffectAnimationTime*>(objects->mControllers[i].getSource().get());
 | |
|             if (value)
 | |
|                 value->addTime(duration);
 | |
| 
 | |
|             objects->mControllers[i].update();
 | |
|         }
 | |
| 
 | |
|         if (objects->mControllers[0].getSource()->getValue() >= objects->mMaxControllerLength)
 | |
|         {
 | |
|             if (it->mLoop)
 | |
|             {
 | |
|                 // Start from the beginning again; carry over the remainder
 | |
|                 float remainder = objects->mControllers[0].getSource()->getValue() - objects->mMaxControllerLength;
 | |
|                 for(size_t i = 0; i < objects->mControllers.size() ;i++)
 | |
|                 {
 | |
|                     EffectAnimationTime* value = dynamic_cast<EffectAnimationTime*>(objects->mControllers[i].getSource().get());
 | |
|                     if (value)
 | |
|                         value->resetTime(remainder);
 | |
|                 }
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 it = mEffects.erase(it);
 | |
|                 continue;
 | |
|             }
 | |
|         }
 | |
|          ++it;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void Animation::preRender(Ogre::Camera *camera)
 | |
| {
 | |
|     for (std::vector<EffectParams>::iterator it = mEffects.begin(); it != mEffects.end(); ++it)
 | |
|     {
 | |
|         NifOgre::ObjectScenePtr objects = it->mObjects;
 | |
|         objects->rotateBillboardNodes(camera);
 | |
|     }
 | |
|     mObjectRoot->rotateBillboardNodes(camera);
 | |
| }
 | |
| 
 | |
| // TODO: Should not be here
 | |
| Ogre::Vector3 Animation::getEnchantmentColor(MWWorld::Ptr item)
 | |
| {
 | |
|     Ogre::Vector3 result(1,1,1);
 | |
|     std::string enchantmentName = item.getClass().getEnchantment(item);
 | |
|     if (enchantmentName.empty())
 | |
|         return result;
 | |
|     const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName);
 | |
|     assert (enchantment->mEffects.mList.size());
 | |
|     const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(
 | |
|             enchantment->mEffects.mList.front().mEffectID);
 | |
|     result.x = magicEffect->mData.mRed / 255.f;
 | |
|     result.y = magicEffect->mData.mGreen / 255.f;
 | |
|     result.z = magicEffect->mData.mBlue / 255.f;
 | |
|     return result;
 | |
| }
 | |
| 
 | |
| 
 | |
| ObjectAnimation::ObjectAnimation(const MWWorld::Ptr& ptr, const std::string &model)
 | |
|   : Animation(ptr, ptr.getRefData().getBaseNode())
 | |
| {
 | |
|     if (!model.empty())
 | |
|     {
 | |
|         setObjectRoot(model, false);
 | |
| 
 | |
|         Ogre::Vector3 extents = getWorldBounds().getSize();
 | |
|         float size = std::max(std::max(extents.x, extents.y), extents.z);
 | |
| 
 | |
|         bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) &&
 | |
|                      Settings::Manager::getBool("limit small object distance", "Viewing distance");
 | |
|         // do not fade out doors. that will cause holes and look stupid
 | |
|         if(ptr.getTypeName().find("Door") != std::string::npos)
 | |
|             small = false;
 | |
| 
 | |
|         float dist = small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0.0f;
 | |
|         Ogre::Vector3 col = getEnchantmentColor(ptr);
 | |
|         setRenderProperties(mObjectRoot, (mPtr.getTypeName() == typeid(ESM::Static).name()) ?
 | |
|                                          (small ? RV_StaticsSmall : RV_Statics) : RV_Misc,
 | |
|                             RQG_Main, RQG_Alpha, dist, !ptr.getClass().getEnchantment(ptr).empty(), &col);
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         // No model given. Create an object root anyway, so that lights can be added to it if needed.
 | |
|         mObjectRoot = NifOgre::ObjectScenePtr (new NifOgre::ObjectScene(mInsert->getCreator()));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void ObjectAnimation::addLight(const ESM::Light *light)
 | |
| {
 | |
|     addExtraLight(mInsert->getCreator(), mObjectRoot, light);
 | |
| }
 | |
| 
 | |
| 
 | |
| class FindEntityTransparency {
 | |
| public:
 | |
|     bool operator()(Ogre::Entity *ent) const
 | |
|     {
 | |
|         unsigned int numsubs = ent->getNumSubEntities();
 | |
|         for(unsigned int i = 0;i < numsubs;++i)
 | |
|         {
 | |
|             sh::Factory::getInstance()._ensureMaterial(ent->getSubEntity(i)->getMaterial()->getName(), "Default");
 | |
|             if(ent->getSubEntity(i)->getMaterial()->isTransparent())
 | |
|                 return true;
 | |
|         }
 | |
|         return false;
 | |
|     }
 | |
| };
 | |
| 
 | |
| bool ObjectAnimation::canBatch() const
 | |
| {
 | |
|     if(!mObjectRoot->mParticles.empty() || !mObjectRoot->mLights.empty() || !mObjectRoot->mControllers.empty())
 | |
|         return false;
 | |
|     if (!mObjectRoot->mBillboardNodes.empty())
 | |
|         return false;
 | |
|     return std::find_if(mObjectRoot->mEntities.begin(), mObjectRoot->mEntities.end(),
 | |
|                         FindEntityTransparency()) == mObjectRoot->mEntities.end();
 | |
| }
 | |
| 
 | |
| void ObjectAnimation::fillBatch(Ogre::StaticGeometry *sg)
 | |
| {
 | |
|     std::vector<Ogre::Entity*>::reverse_iterator iter = mObjectRoot->mEntities.rbegin();
 | |
|     for(;iter != mObjectRoot->mEntities.rend();++iter)
 | |
|     {
 | |
|         Ogre::Node *node = (*iter)->getParentNode();
 | |
|         if ((*iter)->isVisible())
 | |
|             sg->addEntity(*iter, node->_getDerivedPosition(), node->_getDerivedOrientation(), node->_getDerivedScale());
 | |
|     }
 | |
| }
 | |
| 
 | |
| }
 |