| .. | 
		
		
			
			
			
			
				| .gitignore | directory structure reorganisation (still missing the mangle stuff) | 2010-06-25 22:28:59 +02:00 | 
		
			
			
			
			
				| activatoranimation.cpp | moved CellRefList into a separate file | 2014-02-23 20:11:05 +01:00 | 
		
			
			
			
			
				| activatoranimation.hpp | Get rid of underscore defines. They are reserved by the standard. | 2014-01-05 18:22:29 +01:00 | 
		
			
			
			
			
				| actors.cpp | Fix actor models incorrectly being rotated on X/Y axes | 2014-05-26 20:52:38 +02:00 | 
		
			
			
			
			
				| actors.hpp | Issue #777: Add CreatureAnimation variant for creatures with weapons/shields | 2014-01-19 13:05:26 +01:00 | 
		
			
			
			
			
				| animation.cpp | Reset accumulation root when its animation finishes | 2014-06-25 02:46:39 +02:00 | 
		
			
			
			
			
				| animation.hpp | Savegame: Store AiSettings and summoned creatures | 2014-06-15 21:19:37 +02:00 | 
		
			
			
			
			
				| camera.cpp | Fix forced switch to third person on death not always working | 2014-06-05 17:21:02 +02:00 | 
		
			
			
			
			
				| camera.hpp | Fix forced switch to third person on death not always working | 2014-06-05 17:21:02 +02:00 | 
		
			
			
			
			
				| cell.hpp | implemented take action | 2010-08-07 20:25:17 +02:00 | 
		
			
			
			
			
				| characterpreview.cpp | Remove static method MWWorld::Class::get(&Ptr) | 2014-05-22 20:50:00 +02:00 | 
		
			
			
			
			
				| characterpreview.hpp | Fix several leaks | 2014-05-01 16:55:15 +02:00 | 
		
			
			
			
			
				| creatureanimation.cpp | Fixed ranged combat for creatures | 2014-03-12 11:30:44 +01:00 | 
		
			
			
			
			
				| creatureanimation.hpp | Fixed ranged combat for creatures | 2014-03-12 11:30:44 +01:00 | 
		
			
			
			
			
				| debugging.cpp | minor performance improvements in apps/openmw | 2014-04-27 19:10:23 +02:00 | 
		
			
			
			
			
				| debugging.hpp | Get rid of underscore defines. They are reserved by the standard. | 2014-01-05 18:22:29 +01:00 | 
		
			
			
			
			
				| effectmanager.cpp | Refactor projectiles to no longer use MW-objects | 2014-05-16 13:33:30 +02:00 | 
		
			
			
			
			
				| effectmanager.hpp | Refactor projectiles to no longer use MW-objects | 2014-05-16 13:33:30 +02:00 | 
		
			
			
			
			
				| globalmap.cpp | Optimize global map render slightly | 2014-06-19 19:14:59 +02:00 | 
		
			
			
			
			
				| globalmap.hpp | Fixes #1297: Store global map markers in savegame | 2014-04-26 13:42:32 +02:00 | 
		
			
			
			
			
				| localmap.cpp | Warning fix | 2014-05-24 14:47:51 +02:00 | 
		
			
			
			
			
				| localmap.hpp | Fixes #275: force updating exterior cell maps even if already in cache | 2014-05-11 18:01:47 +02:00 | 
		
			
			
			
			
				| npcanimation.cpp | Remove unused map | 2014-06-06 15:24:06 +02:00 | 
		
			
			
			
			
				| npcanimation.hpp | Fixed ranged combat for creatures | 2014-03-12 11:30:44 +01:00 | 
		
			
			
			
			
				| objects.cpp | Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) | 2014-06-08 11:22:37 +02:00 | 
		
			
			
			
			
				| objects.hpp | Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) | 2014-06-08 11:22:37 +02:00 | 
		
			
			
			
			
				| occlusionquery.cpp | Fixes for MSVC warnings, less overall changes | 2014-05-14 20:12:52 -05:00 | 
		
			
			
			
			
				| occlusionquery.hpp | Get rid of underscore defines. They are reserved by the standard. | 2014-01-05 18:22:29 +01:00 | 
		
			
			
			
			
				| refraction.cpp | Add first person meshes to refraction render (Fixes #1481) | 2014-06-13 21:14:17 +02:00 | 
		
			
			
			
			
				| refraction.hpp | Make sure render textures are inactive when in a cell without water | 2013-03-03 15:11:45 +01:00 | 
		
			
			
			
			
				| renderconst.hpp | Fix first person meshes casting shadows | 2013-07-14 14:55:07 +02:00 | 
		
			
			
			
			
				| renderinginterface.hpp | Get rid of underscore defines. They are reserved by the standard. | 2014-01-05 18:22:29 +01:00 | 
		
			
			
			
			
				| renderingmanager.cpp | Handle fog density values of 0 (Bug #1549) | 2014-06-22 22:30:29 +02:00 | 
		
			
			
			
			
				| renderingmanager.hpp | Savegame: store projectiles | 2014-05-17 05:24:32 +02:00 | 
		
			
			
			
			
				| ripplesimulation.cpp | Fix triggering changed flag for all references when cell is visited | 2014-06-15 14:18:16 +02:00 | 
		
			
			
			
			
				| ripplesimulation.hpp | NPCs / creatures can now emit ripples | 2013-02-27 09:20:42 +01:00 | 
		
			
			
			
			
				| shadows.cpp | Include some more required Ogre headers explicitely. | 2014-03-05 21:46:37 +01:00 | 
		
			
			
			
			
				| shadows.hpp | basic shadows | 2012-04-11 18:53:13 +02:00 | 
		
			
			
			
			
				| sky.cpp | Implement idlestorm animation (Feature #41) | 2014-06-24 18:37:38 +02:00 | 
		
			
			
			
			
				| sky.hpp | Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41) | 2014-06-24 15:00:15 +02:00 | 
		
			
			
			
			
				| terrainstorage.cpp | Terrain: background load blendmaps & layer textures. Refactor QuadTree update. | 2014-03-05 21:46:37 +01:00 | 
		
			
			
			
			
				| terrainstorage.hpp | Terrain: background load blendmaps & layer textures. Refactor QuadTree update. | 2014-03-05 21:46:37 +01:00 | 
		
			
			
			
			
				| videoplayer.cpp | Merge remote-tracking branch 'cc9cii/master' | 2014-05-25 12:07:09 +02:00 | 
		
			
			
			
			
				| videoplayer.hpp | Refactored video player (now a MyGUI widget) | 2014-03-27 19:10:15 +01:00 | 
		
			
			
			
			
				| water.cpp | Add missing status report for some toggle commands | 2014-05-16 09:21:28 +02:00 | 
		
			
			
			
			
				| water.hpp | Add missing status report for some toggle commands | 2014-05-16 09:21:28 +02:00 | 
		
			
			
			
			
				| weaponanimation.cpp | Add case sensitivity workaround for spine bones (Fixes #1547) | 2014-06-21 19:54:12 +02:00 | 
		
			
			
			
			
				| weaponanimation.hpp | Fixes for MSVC warnings, less overall changes | 2014-05-14 20:12:52 -05:00 |