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			61 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef GAME_RENDER_GLOBALMAP_H
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| #define GAME_RENDER_GLOBALMAP_H
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| 
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| #include <string>
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| 
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| #include <OgreTexture.h>
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| 
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| namespace Loading
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| {
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|     class Listener;
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| }
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| 
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| namespace ESM
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| {
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|     class GlobalMap;
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| }
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| 
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| namespace MWRender
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| {
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| 
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|     class GlobalMap
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|     {
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|     public:
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|         GlobalMap(const std::string& cacheDir);
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| 
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|         void render(Loading::Listener* loadingListener);
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| 
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|         int getWidth() { return mWidth; }
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|         int getHeight() { return mHeight; }
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| 
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|         void worldPosToImageSpace(float x, float z, float& imageX, float& imageY);
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|         ///< @param x x ogre coords
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|         /// @param z z ogre coords
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| 
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|         void cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY);
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| 
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|         void exploreCell (int cellX, int cellY);
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| 
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|         /// Clears the overlay
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|         void clear();
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| 
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|         void write (ESM::GlobalMap& map);
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|         void read (ESM::GlobalMap& map);
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| 
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|     private:
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|         std::string mCacheDir;
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| 
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|         std::vector< std::pair<int,int> > mExploredCells;
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| 
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|         Ogre::TexturePtr mOverlayTexture;
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| 
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|         int mWidth;
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|         int mHeight;
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| 
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|         int mMinX, mMaxX, mMinY, mMaxY;
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|     };
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| 
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| }
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| 
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| #endif
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| 
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