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			566 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			566 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "localmap.hpp"
 | |
| 
 | |
| #include <OgreMaterialManager.h>
 | |
| #include <OgreHardwarePixelBuffer.h>
 | |
| #include <OgreSceneManager.h>
 | |
| #include <OgreSceneNode.h>
 | |
| #include <OgreCamera.h>
 | |
| #include <OgreTextureManager.h>
 | |
| #include <OgreRenderTexture.h>
 | |
| #include <OgreViewport.h>
 | |
| 
 | |
| #include <components/esm/fogstate.hpp>
 | |
| 
 | |
| #include "../mwbase/environment.hpp"
 | |
| #include "../mwbase/world.hpp"
 | |
| #include "../mwbase/windowmanager.hpp"
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| 
 | |
| #include "../mwworld/esmstore.hpp"
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| #include "../mwworld/cellstore.hpp"
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| 
 | |
| #include "renderconst.hpp"
 | |
| #include "renderingmanager.hpp"
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| 
 | |
| using namespace MWRender;
 | |
| using namespace Ogre;
 | |
| 
 | |
| LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend, MWRender::RenderingManager* rendering) :
 | |
|     mInterior(false), mCellX(0), mCellY(0)
 | |
| {
 | |
|     mRendering = rend;
 | |
|     mRenderingManager = rendering;
 | |
| 
 | |
|     mCameraPosNode = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
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|     mCameraRotNode = mCameraPosNode->createChildSceneNode();
 | |
|     mCameraNode = mCameraRotNode->createChildSceneNode();
 | |
| 
 | |
|     mCellCamera = mRendering->getScene()->createCamera("CellCamera");
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|     mCellCamera->setProjectionType(PT_ORTHOGRAPHIC);
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| 
 | |
|     mCameraNode->attachObject(mCellCamera);
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| 
 | |
|     mLight = mRendering->getScene()->createLight();
 | |
|     mLight->setType (Ogre::Light::LT_DIRECTIONAL);
 | |
|     mLight->setDirection (Ogre::Vector3(0.3, 0.3, -0.7));
 | |
|     mLight->setVisible (false);
 | |
|     mLight->setDiffuseColour (ColourValue(0.7,0.7,0.7));
 | |
| 
 | |
|     mRenderTexture = TextureManager::getSingleton().createManual(
 | |
|                     "localmap/rtt",
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|                     ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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|                     TEX_TYPE_2D,
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|                     sMapResolution, sMapResolution,
 | |
|                     0,
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|                     PF_R8G8B8,
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|                     TU_RENDERTARGET);
 | |
| 
 | |
|     mRenderTarget = mRenderTexture->getBuffer()->getRenderTarget();
 | |
|     mRenderTarget->setAutoUpdated(false);
 | |
|     Viewport* vp = mRenderTarget->addViewport(mCellCamera);
 | |
|     vp->setOverlaysEnabled(false);
 | |
|     vp->setShadowsEnabled(false);
 | |
|     vp->setBackgroundColour(ColourValue(0, 0, 0));
 | |
|     vp->setVisibilityMask(RV_Map);
 | |
|     vp->setMaterialScheme("local_map");
 | |
| }
 | |
| 
 | |
| LocalMap::~LocalMap()
 | |
| {
 | |
| }
 | |
| 
 | |
| const Ogre::Vector2 LocalMap::rotatePoint(const Ogre::Vector2& p, const Ogre::Vector2& c, const float angle)
 | |
| {
 | |
|     return Vector2( Math::Cos(angle) * (p.x - c.x) - Math::Sin(angle) * (p.y - c.y) + c.x,
 | |
|                     Math::Sin(angle) * (p.x - c.x) + Math::Cos(angle) * (p.y - c.y) + c.y);
 | |
| }
 | |
| 
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| std::string LocalMap::coordStr(const int x, const int y)
 | |
| {
 | |
|     return StringConverter::toString(x) + "_" + StringConverter::toString(y);
 | |
| }
 | |
| 
 | |
| void LocalMap::clear()
 | |
| {
 | |
|     // Not actually removing the Textures here. That doesnt appear to work properly. It seems MyGUI still keeps some pointers.
 | |
|     mBuffers.clear();
 | |
| }
 | |
| 
 | |
| void LocalMap::saveFogOfWar(MWWorld::CellStore* cell)
 | |
| {
 | |
|     if (!mInterior)
 | |
|     {
 | |
|         std::string textureName = "Cell_"+coordStr(cell->getCell()->getGridX(), cell->getCell()->getGridY())+"_fog";
 | |
|         std::auto_ptr<ESM::FogState> fog (new ESM::FogState());
 | |
|         fog->mFogTextures.push_back(ESM::FogTexture());
 | |
| 
 | |
|         TexturePtr tex = TextureManager::getSingleton().getByName(textureName);
 | |
|         if (tex.isNull())
 | |
|             return;
 | |
| 
 | |
|         Ogre::Image image;
 | |
|         tex->convertToImage(image);
 | |
| 
 | |
|         Ogre::DataStreamPtr encoded = image.encode("tga");
 | |
|         fog->mFogTextures.back().mImageData.resize(encoded->size());
 | |
|         encoded->read(&fog->mFogTextures.back().mImageData[0], encoded->size());
 | |
| 
 | |
|         cell->setFog(fog.release());
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y);
 | |
|         Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().y);
 | |
|         Vector2 length = max-min;
 | |
|         const int segsX = std::ceil( length.x / sSize );
 | |
|         const int segsY = std::ceil( length.y / sSize );
 | |
| 
 | |
|         mInteriorName = cell->getCell()->mName;
 | |
| 
 | |
|         std::auto_ptr<ESM::FogState> fog (new ESM::FogState());
 | |
| 
 | |
|         fog->mBounds.mMinX = mBounds.getMinimum().x;
 | |
|         fog->mBounds.mMaxX = mBounds.getMaximum().x;
 | |
|         fog->mBounds.mMinY = mBounds.getMinimum().y;
 | |
|         fog->mBounds.mMaxY = mBounds.getMaximum().y;
 | |
|         fog->mNorthMarkerAngle = mAngle;
 | |
| 
 | |
|         fog->mFogTextures.reserve(segsX*segsY);
 | |
| 
 | |
|         for (int x=0; x<segsX; ++x)
 | |
|         {
 | |
|             for (int y=0; y<segsY; ++y)
 | |
|             {
 | |
|                 std::string textureName = cell->getCell()->mName + "_" + coordStr(x,y) + "_fog";
 | |
| 
 | |
|                 TexturePtr tex = TextureManager::getSingleton().getByName(textureName);
 | |
|                 if (tex.isNull())
 | |
|                     return;
 | |
| 
 | |
|                 Ogre::Image image;
 | |
|                 tex->convertToImage(image);
 | |
| 
 | |
|                 fog->mFogTextures.push_back(ESM::FogTexture());
 | |
| 
 | |
|                 Ogre::DataStreamPtr encoded = image.encode("tga");
 | |
|                 fog->mFogTextures.back().mImageData.resize(encoded->size());
 | |
|                 encoded->read(&fog->mFogTextures.back().mImageData[0], encoded->size());
 | |
| 
 | |
|                 fog->mFogTextures.back().mX = x;
 | |
|                 fog->mFogTextures.back().mY = y;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         cell->setFog(fog.release());
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LocalMap::requestMap(MWWorld::CellStore* cell, float zMin, float zMax)
 | |
| {
 | |
|     mInterior = false;
 | |
| 
 | |
|     mCameraRotNode->setOrientation(Quaternion::IDENTITY);
 | |
|     mCellCamera->setOrientation(Quaternion(Ogre::Math::Cos(Ogre::Degree(0)/2.f), 0, 0, -Ogre::Math::Sin(Ogre::Degree(0)/2.f)));
 | |
| 
 | |
|     int x = cell->getCell()->getGridX();
 | |
|     int y = cell->getCell()->getGridY();
 | |
| 
 | |
|     std::string name = "Cell_"+coordStr(x, y);
 | |
| 
 | |
|     mCameraPosNode->setPosition(Vector3(0,0,0));
 | |
| 
 | |
|     // Note: using force=true for exterior cell maps.
 | |
|     // They must be updated even if they were visited before, because the set of surrounding active cells might be different
 | |
|     // (and objects in a different cell can "bleed" into another cell's map if they cross the border)
 | |
|     render((x+0.5)*sSize, (y+0.5)*sSize, zMin, zMax, sSize, sSize, name, true);
 | |
| 
 | |
|     if (mBuffers.find(name) == mBuffers.end())
 | |
|     {
 | |
|         if (cell->getFog())
 | |
|             loadFogOfWar(name, cell->getFog()->mFogTextures.back());
 | |
|         else
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|             createFogOfWar(name);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LocalMap::requestMap(MWWorld::CellStore* cell,
 | |
|                             AxisAlignedBox bounds)
 | |
| {
 | |
|     // If we're in an empty cell, bail out
 | |
|     // The operations in this function are only valid for finite bounds
 | |
|     if (bounds.isNull ())
 | |
|         return;
 | |
| 
 | |
|     mInterior = true;
 | |
| 
 | |
|     mBounds = bounds;
 | |
| 
 | |
|     // Get the cell's NorthMarker rotation. This is used to rotate the entire map.
 | |
|     const Vector2& north = MWBase::Environment::get().getWorld()->getNorthVector(cell);
 | |
|     Radian angle = Ogre::Math::ATan2 (north.x, north.y) + Ogre::Degree(2);
 | |
|     mAngle = angle.valueRadians();
 | |
| 
 | |
|     // Rotate the cell and merge the rotated corners to the bounding box
 | |
|     Vector2 _center(bounds.getCenter().x, bounds.getCenter().y);
 | |
|     Vector3 _c1 = bounds.getCorner(AxisAlignedBox::FAR_LEFT_BOTTOM);
 | |
|     Vector3 _c2 = bounds.getCorner(AxisAlignedBox::FAR_RIGHT_BOTTOM);
 | |
|     Vector3 _c3 = bounds.getCorner(AxisAlignedBox::FAR_LEFT_TOP);
 | |
|     Vector3 _c4 = bounds.getCorner(AxisAlignedBox::FAR_RIGHT_TOP);
 | |
| 
 | |
|     Vector2 c1(_c1.x, _c1.y);
 | |
|     Vector2 c2(_c2.x, _c2.y);
 | |
|     Vector2 c3(_c3.x, _c3.y);
 | |
|     Vector2 c4(_c4.x, _c4.y);
 | |
|     c1 = rotatePoint(c1, _center, mAngle);
 | |
|     c2 = rotatePoint(c2, _center, mAngle);
 | |
|     c3 = rotatePoint(c3, _center, mAngle);
 | |
|     c4 = rotatePoint(c4, _center, mAngle);
 | |
|     mBounds.merge(Vector3(c1.x, c1.y, 0));
 | |
|     mBounds.merge(Vector3(c2.x, c2.y, 0));
 | |
|     mBounds.merge(Vector3(c3.x, c3.y, 0));
 | |
|     mBounds.merge(Vector3(c4.x, c4.y, 0));
 | |
| 
 | |
|     // Do NOT change padding! This will break older savegames.
 | |
|     // If the padding really needs to be changed, then it must be saved in the ESM::FogState and
 | |
|     // assume the old (500) value as default for older savegames.
 | |
|     const int padding = 500;
 | |
| 
 | |
|     // Apply a little padding
 | |
|     mBounds.setMinimum (mBounds.getMinimum() - Vector3(padding,padding,0));
 | |
|     mBounds.setMaximum (mBounds.getMaximum() + Vector3(padding,padding,0));
 | |
| 
 | |
|     float zMin = mBounds.getMinimum().z;
 | |
|     float zMax = mBounds.getMaximum().z;
 | |
| 
 | |
|     // If there is fog state in the CellStore (e.g. when it came from a savegame) we need to do some checks
 | |
|     // to see if this state is still valid.
 | |
|     // Both the cell bounds and the NorthMarker rotation could be changed by the content files or exchanged models.
 | |
|     // If they changed by too much (for bounds, < padding is considered acceptable) then parts of the interior might not
 | |
|     // be covered by the map anymore.
 | |
|     // The following code detects this, and discards the CellStore's fog state if it needs to.
 | |
|     if (cell->getFog())
 | |
|     {
 | |
|         ESM::FogState* fog = cell->getFog();
 | |
| 
 | |
|         Ogre::Vector3 newMin (fog->mBounds.mMinX, fog->mBounds.mMinY, zMin);
 | |
|         Ogre::Vector3 newMax (fog->mBounds.mMaxX, fog->mBounds.mMaxY, zMax);
 | |
| 
 | |
|         Ogre::Vector3 minDiff = newMin - mBounds.getMinimum();
 | |
|         Ogre::Vector3 maxDiff = newMax - mBounds.getMaximum();
 | |
| 
 | |
|         if (std::abs(minDiff.x) > 500 || std::abs(minDiff.y) > 500
 | |
|             || std::abs(maxDiff.x) > 500 || std::abs(maxDiff.y) > 500
 | |
|                 || std::abs(mAngle - fog->mNorthMarkerAngle) > Ogre::Degree(5).valueRadians())
 | |
|         {
 | |
|             // Nuke it
 | |
|             cell->setFog(NULL);
 | |
|         }
 | |
|         else
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|         {
 | |
|             // Looks sane, use it
 | |
|             mBounds = Ogre::AxisAlignedBox(newMin, newMax);
 | |
|             mAngle = fog->mNorthMarkerAngle;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     Vector2 center(mBounds.getCenter().x, mBounds.getCenter().y);
 | |
| 
 | |
|     Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y);
 | |
|     Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().y);
 | |
| 
 | |
|     Vector2 length = max-min;
 | |
| 
 | |
|     mCellCamera->setOrientation(Quaternion::IDENTITY);
 | |
|     mCameraRotNode->setOrientation(Quaternion(Math::Cos(mAngle/2.f), 0, 0, -Math::Sin(mAngle/2.f)));
 | |
| 
 | |
|     mCameraPosNode->setPosition(Vector3(center.x, center.y, 0));
 | |
| 
 | |
|     // divide into segments
 | |
|     const int segsX = std::ceil( length.x / sSize );
 | |
|     const int segsY = std::ceil( length.y / sSize );
 | |
| 
 | |
|     mInteriorName = cell->getCell()->mName;
 | |
| 
 | |
|     int i=0;
 | |
|     for (int x=0; x<segsX; ++x)
 | |
|     {
 | |
|         for (int y=0; y<segsY; ++y)
 | |
|         {
 | |
|             Vector2 start = min + Vector2(sSize*x,sSize*y);
 | |
|             Vector2 newcenter = start + sSize/2;
 | |
| 
 | |
|             std::string texturePrefix = cell->getCell()->mName + "_" + coordStr(x,y);
 | |
| 
 | |
|             render(newcenter.x - center.x, newcenter.y - center.y, zMin, zMax, sSize, sSize, texturePrefix);
 | |
| 
 | |
|             if (!cell->getFog())
 | |
|                 createFogOfWar(texturePrefix);
 | |
|             else
 | |
|             {
 | |
|                 ESM::FogState* fog = cell->getFog();
 | |
| 
 | |
|                 // We are using the same bounds and angle as we were using when the textures were originally made. Segments should come out the same.
 | |
|                 if (i >= int(fog->mFogTextures.size()))
 | |
|                     throw std::runtime_error("fog texture count mismatch");
 | |
| 
 | |
|                 ESM::FogTexture& esm = fog->mFogTextures[i];
 | |
|                 loadFogOfWar(texturePrefix, esm);
 | |
|             }
 | |
|             ++i;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LocalMap::createFogOfWar(const std::string& texturePrefix)
 | |
| {
 | |
|     const std::string texName = texturePrefix + "_fog";
 | |
|     TexturePtr tex = createFogOfWarTexture(texName);
 | |
| 
 | |
|     // create a buffer to use for dynamic operations
 | |
|     std::vector<uint32> buffer;
 | |
| 
 | |
|     // initialize to (0, 0, 0, 1)
 | |
|     buffer.resize(sFogOfWarResolution*sFogOfWarResolution, (255 << 24));
 | |
| 
 | |
|     // upload to the texture
 | |
|     memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), &buffer[0], sFogOfWarResolution*sFogOfWarResolution*4);
 | |
|     tex->getBuffer()->unlock();
 | |
| 
 | |
|     mBuffers[texturePrefix] = buffer;
 | |
| }
 | |
| 
 | |
| Ogre::TexturePtr LocalMap::createFogOfWarTexture(const std::string &texName)
 | |
| {
 | |
|     TexturePtr tex = TextureManager::getSingleton().getByName(texName);
 | |
|     if (tex.isNull())
 | |
|     {
 | |
|         tex = TextureManager::getSingleton().createManual(
 | |
|                         texName,
 | |
|                         ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
 | |
|                         TEX_TYPE_2D,
 | |
|                         sFogOfWarResolution, sFogOfWarResolution,
 | |
|                         0,
 | |
|                         PF_A8R8G8B8,
 | |
|                         TU_DYNAMIC_WRITE_ONLY);
 | |
|     }
 | |
| 
 | |
|     return tex;
 | |
| }
 | |
| 
 | |
| void LocalMap::loadFogOfWar (const std::string& texturePrefix, ESM::FogTexture& esm)
 | |
| {
 | |
|     std::vector<char>& data = esm.mImageData;
 | |
|     Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&data[0], data.size()));
 | |
|     Ogre::Image image;
 | |
|     image.load(stream, "tga");
 | |
| 
 | |
|     if (int(image.getWidth()) != sFogOfWarResolution || int(image.getHeight()) != sFogOfWarResolution)
 | |
|         throw std::runtime_error("fog texture size mismatch");
 | |
| 
 | |
|     std::string texName = texturePrefix + "_fog";
 | |
| 
 | |
|     Ogre::TexturePtr tex = createFogOfWarTexture(texName);
 | |
| 
 | |
|     tex->unload();
 | |
|     tex->loadImage(image);
 | |
| 
 | |
|     // create a buffer to use for dynamic operations
 | |
|     std::vector<uint32> buffer;
 | |
|     buffer.resize(sFogOfWarResolution*sFogOfWarResolution);
 | |
|     memcpy(&buffer[0], image.getData(), image.getSize());
 | |
| 
 | |
|     mBuffers[texturePrefix] = buffer;
 | |
| }
 | |
| 
 | |
| void LocalMap::render(const float x, const float y,
 | |
|                     const float zlow, const float zhigh,
 | |
|                     const float xw, const float yw, const std::string& texture, bool force)
 | |
| {
 | |
|     mCellCamera->setFarClipDistance( (zhigh-zlow) + 2000 );
 | |
|     mCellCamera->setNearClipDistance(50);
 | |
| 
 | |
|     mCellCamera->setOrthoWindow(xw, yw);
 | |
|     mCameraNode->setPosition(Vector3(x, y, zhigh+1000));
 | |
| 
 | |
|     // disable fog (only necessary for fixed function, the shader based
 | |
|     // materials already do this through local_map material configuration)
 | |
|     float oldFogStart = mRendering->getScene()->getFogStart();
 | |
|     float oldFogEnd = mRendering->getScene()->getFogEnd();
 | |
|     Ogre::ColourValue oldFogColour = mRendering->getScene()->getFogColour();
 | |
|     mRendering->getScene()->setFog(FOG_NONE);
 | |
| 
 | |
|     // set up lighting
 | |
|     Ogre::ColourValue oldAmbient = mRendering->getScene()->getAmbientLight();
 | |
|     mRendering->getScene()->setAmbientLight(Ogre::ColourValue(0.3, 0.3, 0.3));
 | |
|     mRenderingManager->disableLights(true);
 | |
|     mLight->setVisible(true);
 | |
| 
 | |
|     TexturePtr tex;
 | |
|     // try loading from memory
 | |
|     tex = TextureManager::getSingleton().getByName(texture);
 | |
|     if (tex.isNull())
 | |
|     {
 | |
|         // render
 | |
|         mRenderTarget->update();
 | |
| 
 | |
|         // create a new texture and blit to it
 | |
|         Ogre::TexturePtr tex = TextureManager::getSingleton().createManual(
 | |
|                         texture,
 | |
|                         ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
 | |
|                         TEX_TYPE_2D,
 | |
|                         sMapResolution, sMapResolution,
 | |
|                         0,
 | |
|                         PF_R8G8B8);
 | |
|         tex->getBuffer()->blit(mRenderTexture->getBuffer());
 | |
|     }
 | |
|     else if (force)
 | |
|     {
 | |
|         mRenderTarget->update();
 | |
|         tex->getBuffer()->blit(mRenderTexture->getBuffer());
 | |
|     }
 | |
| 
 | |
|     mRenderingManager->enableLights(true);
 | |
|     mLight->setVisible(false);
 | |
| 
 | |
|     // re-enable fog
 | |
|     mRendering->getScene()->setFog(FOG_LINEAR, oldFogColour, 0, oldFogStart, oldFogEnd);
 | |
|     mRendering->getScene()->setAmbientLight(oldAmbient);
 | |
| }
 | |
| 
 | |
| void LocalMap::getInteriorMapPosition (Ogre::Vector2 pos, float& nX, float& nY, int& x, int& y)
 | |
| {
 | |
|     pos = rotatePoint(pos, Vector2(mBounds.getCenter().x, mBounds.getCenter().y), mAngle);
 | |
| 
 | |
|     Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y);
 | |
| 
 | |
|     x = std::ceil((pos.x - min.x)/sSize)-1;
 | |
|     y = std::ceil((pos.y - min.y)/sSize)-1;
 | |
| 
 | |
|     nX = (pos.x - min.x - sSize*x)/sSize;
 | |
|     nY = 1.0-(pos.y - min.y - sSize*y)/sSize;
 | |
| }
 | |
| 
 | |
| bool LocalMap::isPositionExplored (float nX, float nY, int x, int y, bool interior)
 | |
| {
 | |
|     std::string texName = (interior ? mInteriorName + "_" : "Cell_") + coordStr(x, y);
 | |
| 
 | |
|     if (mBuffers.find(texName) == mBuffers.end())
 | |
|         return false;
 | |
| 
 | |
|     nX = std::max(0.f, std::min(1.f, nX));
 | |
|     nY = std::max(0.f, std::min(1.f, nY));
 | |
| 
 | |
|     int texU = (sFogOfWarResolution-1) * nX;
 | |
|     int texV = (sFogOfWarResolution-1) * nY;
 | |
| 
 | |
|     Ogre::uint32 clr = mBuffers[texName][texV * sFogOfWarResolution + texU];
 | |
|     uint8 alpha = (clr >> 24);
 | |
|     return alpha < 200;
 | |
| }
 | |
| 
 | |
| void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaternion& orientation)
 | |
| {
 | |
|     if (sFogOfWarSkip != 0)
 | |
|     {
 | |
|         static int count=0;
 | |
|         if (++count % sFogOfWarSkip != 0)
 | |
|             return;
 | |
|     }
 | |
| 
 | |
|     // retrieve the x,y grid coordinates the player is in
 | |
|     int x,y;
 | |
|     float u,v;
 | |
| 
 | |
|     Vector2 pos(position.x, position.y);
 | |
| 
 | |
|     if (mInterior)
 | |
|         getInteriorMapPosition(pos, u,v, x,y);
 | |
| 
 | |
|     Vector3 playerdirection = mCameraRotNode->convertWorldToLocalOrientation(orientation).yAxis();
 | |
| 
 | |
|     if (!mInterior)
 | |
|     {
 | |
|         x = std::ceil(pos.x / sSize)-1;
 | |
|         y = std::ceil(pos.y / sSize)-1;
 | |
|         mCellX = x;
 | |
|         mCellY = y;
 | |
|     }
 | |
|     MWBase::Environment::get().getWindowManager()->setActiveMap(x,y,mInterior);
 | |
| 
 | |
|     // convert from world coordinates to texture UV coordinates
 | |
|     std::string texBaseName;
 | |
|     if (!mInterior)
 | |
|     {
 | |
|         u = std::abs((pos.x - (sSize*x))/sSize);
 | |
|         v = 1.0-std::abs((pos.y - (sSize*y))/sSize);
 | |
|         texBaseName = "Cell_";
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         texBaseName = mInteriorName + "_";
 | |
|     }
 | |
| 
 | |
|     MWBase::Environment::get().getWindowManager()->setPlayerPos(u, v);
 | |
|     MWBase::Environment::get().getWindowManager()->setPlayerDir(playerdirection.x, playerdirection.y);
 | |
| 
 | |
|     // explore radius (squared)
 | |
|     const float exploreRadius = (mInterior ? 0.1 : 0.3) * (sFogOfWarResolution-1); // explore radius from 0 to sFogOfWarResolution-1
 | |
|     const float sqrExploreRadius = Math::Sqr(exploreRadius);
 | |
|     const float exploreRadiusUV = exploreRadius / sFogOfWarResolution; // explore radius from 0 to 1 (UV space)
 | |
| 
 | |
|     // change the affected fog of war textures (in a 3x3 grid around the player)
 | |
|     for (int mx = -1; mx<2; ++mx)
 | |
|     {
 | |
|         for (int my = -1; my<2; ++my)
 | |
|         {
 | |
| 
 | |
|             // is this texture affected at all?
 | |
|             bool affected = false;
 | |
|             if (mx == 0 && my == 0) // the player is always in the center of the 3x3 grid
 | |
|                 affected = true;
 | |
|             else
 | |
|             {
 | |
|                 bool affectsX = (mx > 0)? (u + exploreRadiusUV > 1) : (u - exploreRadiusUV < 0);
 | |
|                 bool affectsY = (my > 0)? (v + exploreRadiusUV > 1) : (v - exploreRadiusUV < 0);
 | |
|                 affected = (affectsX && (my == 0)) || (affectsY && mx == 0) || (affectsX && affectsY);
 | |
|             }
 | |
| 
 | |
|             if (!affected)
 | |
|                 continue;
 | |
| 
 | |
|             std::string texName = texBaseName + coordStr(x+mx,y+my*-1);
 | |
| 
 | |
|             TexturePtr tex = TextureManager::getSingleton().getByName(texName+"_fog");
 | |
|             if (!tex.isNull())
 | |
|             {
 | |
|                 std::map <std::string, std::vector<Ogre::uint32> >::iterator anIter;
 | |
| 
 | |
|                 // get its buffer
 | |
|                 anIter = mBuffers.find(texName);
 | |
|                 if (anIter == mBuffers.end()) return;
 | |
| 
 | |
|                 std::vector<Ogre::uint32>& aBuffer = (*anIter).second;
 | |
|                 int i=0;
 | |
|                 for (int texV = 0; texV<sFogOfWarResolution; ++texV)
 | |
|                 {
 | |
|                     for (int texU = 0; texU<sFogOfWarResolution; ++texU)
 | |
|                     {
 | |
|                         float sqrDist = Math::Sqr((texU + mx*(sFogOfWarResolution-1)) - u*(sFogOfWarResolution-1))
 | |
|                                 + Math::Sqr((texV + my*(sFogOfWarResolution-1)) - v*(sFogOfWarResolution-1));
 | |
|                         uint32 clr = aBuffer[i];
 | |
|                         uint8 alpha = (clr >> 24);
 | |
|                         alpha = std::min( alpha, (uint8) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
 | |
|                         aBuffer[i] = (uint32) (alpha << 24);
 | |
| 
 | |
|                         ++i;
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 // copy to the texture
 | |
|                 // NOTE: Could be optimized later. We actually only need to update the region that changed.
 | |
|                 // Not a big deal at the moment, the FoW is only 32x32 anyway.
 | |
|                 memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), &aBuffer[0], sFogOfWarResolution*sFogOfWarResolution*4);
 | |
|                 tex->getBuffer()->unlock();
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 |