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openmw-tes3mp/apps/openmw-mp/Actors.hpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

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1.2 KiB
C++

//
// Created by koncord on 25.08.17.
//
#pragma once
#include <string>
#include <components/openmw-mp/Base/BaseActor.hpp>
#include "NetActor.hpp"
class LuaState;
class Player;
class Actor: public NetActor
{
friend class ActorController;
public:
static void Init(LuaState &lua);
public:
Actor();
std::string getRefId() const;
void setRefId(const std::string &refId);
int getRefNumIndex() const;
void setRefNumIndex(int refNumIndex);
int getMpNum() const;
void setMpNum(int mpNum);
bool doesHavePosition() const; // ????
bool doesHaveStatsDynamic() const; // ????
std::shared_ptr<mwmp::BaseActor> actor;
};
class ActorController
{
public:
static void Init(LuaState &lua);
public:
ActorController();
~ActorController();
std::shared_ptr<Actor> createActor();
void sendActors(std::shared_ptr<Player> player, std::vector<std::shared_ptr<Actor>> actors, bool sendToAll = false);
void sendList(std::shared_ptr<Player> player, std::vector<std::shared_ptr<Actor>> actors, bool sendToAll = false);
void requestList(std::shared_ptr<Player> player);
std::vector<std::shared_ptr<Actor>> getActors(std::shared_ptr<Player> player);
private:
mwmp::BaseActorList actorList;
};