mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-29 04:06:41 +00:00
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
//
|
|
// Created by koncord on 25.08.17.
|
|
//
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include <components/openmw-mp/Base/BaseActor.hpp>
|
|
#include "NetActor.hpp"
|
|
|
|
class LuaState;
|
|
class Player;
|
|
|
|
class Actor: public NetActor
|
|
{
|
|
friend class ActorController;
|
|
public:
|
|
static void Init(LuaState &lua);
|
|
public:
|
|
Actor();
|
|
std::string getRefId() const;
|
|
void setRefId(const std::string &refId);
|
|
|
|
int getRefNumIndex() const;
|
|
void setRefNumIndex(int refNumIndex);
|
|
int getMpNum() const;
|
|
void setMpNum(int mpNum);
|
|
bool doesHavePosition() const; // ????
|
|
bool doesHaveStatsDynamic() const; // ????
|
|
|
|
std::shared_ptr<mwmp::BaseActor> actor;
|
|
};
|
|
|
|
class ActorController
|
|
{
|
|
public:
|
|
static void Init(LuaState &lua);
|
|
public:
|
|
|
|
ActorController();
|
|
~ActorController();
|
|
|
|
std::shared_ptr<Actor> createActor();
|
|
void sendActors(std::shared_ptr<Player> player, std::vector<std::shared_ptr<Actor>> actors, bool sendToAll = false);
|
|
void sendList(std::shared_ptr<Player> player, std::vector<std::shared_ptr<Actor>> actors, bool sendToAll = false);
|
|
|
|
void requestList(std::shared_ptr<Player> player);
|
|
|
|
std::vector<std::shared_ptr<Actor>> getActors(std::shared_ptr<Player> player);
|
|
|
|
private:
|
|
mwmp::BaseActorList actorList;
|
|
};
|
|
|
|
|