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openmw-tes3mp/apps/openmw-mp/processors/player/ProcessorPlayerBounty.hpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

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#ifndef OPENMW_PROCESSORPLAYERBOUNTY_HPP
#define OPENMW_PROCESSORPLAYERBOUNTY_HPP
#include "../PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorPlayerBounty : public PlayerProcessor
{
public:
ProcessorPlayerBounty()
{
BPP_INIT(ID_PLAYER_BOUNTY)
}
void Do(PlayerPacket &packet, std::shared_ptr<Player> player) override
{
Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_PLAYER_BOUNTY>(player);
}
};
}
#endif //OPENMW_PROCESSORPLAYERBOUNTY_HPP