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https://github.com/TES3MP/openmw-tes3mp.git
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2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
33 lines
819 B
C++
33 lines
819 B
C++
//
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// Created by koncord on 01.04.17.
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//
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#ifndef OPENMW_PROCESSORPLAYERRESURRECT_HPP
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#define OPENMW_PROCESSORPLAYERRESURRECT_HPP
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#include "../PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorPlayerResurrect : public PlayerProcessor
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{
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public:
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ProcessorPlayerResurrect()
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{
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BPP_INIT(ID_PLAYER_RESURRECT)
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}
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void Do(PlayerPacket &packet, std::shared_ptr<Player> player) override
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str());
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player->creatureStats.mDead = false;
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packet.Send(true);
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Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_PLAYER_RESURRECT>(player);
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERRESURRECT_HPP
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