mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-21 11:23:51 +00:00
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
33 lines
794 B
C++
33 lines
794 B
C++
#ifndef OPENMW_ACTORPACKET_HPP
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#define OPENMW_ACTORPACKET_HPP
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#include <string>
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#include <RakNetTypes.h>
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#include <BitStream.h>
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#include <PacketPriority.h>
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#include <components/openmw-mp/Base/BaseActor.hpp>
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#include <components/openmw-mp/Packets/BasePacket.hpp>
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namespace mwmp
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{
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class ActorPacket : public BasePacket
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{
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public:
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ActorPacket(RakNet::RakPeerInterface *peer);
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~ActorPacket();
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void setActorList(BaseActorList *actorList);
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virtual void Packet(RakNet::BitStream *bs, bool send);
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protected:
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bool PacketHeader(RakNet::BitStream *bs, bool send);
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virtual void Actor(BaseActor &actor, bool send) {};
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BaseActorList *actorList;
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static const int maxActors = 3000;
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};
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}
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#endif //OPENMW_ACTORPACKET_HPP
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