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openmw-tes3mp/apps/openmw/mwphysics
2020-05-13 19:24:28 +02:00
..
actor.cpp Use not scaled player half extents as default to find path 2019-03-04 22:59:38 +03:00
actor.hpp Use not scaled player half extents as default to find path 2019-03-04 22:59:38 +03:00
closestnotmeconvexresultcallback.cpp Separate ClosestNotMeConvexResultCallback 2020-03-31 00:38:34 +03:00
closestnotmeconvexresultcallback.hpp Separate ClosestNotMeConvexResultCallback 2020-03-31 00:38:34 +03:00
closestnotmerayresultcallback.cpp Separate ClosestNotMeRayResultCallback 2020-03-31 00:38:34 +03:00
closestnotmerayresultcallback.hpp Separate ClosestNotMeRayResultCallback 2020-03-31 00:38:34 +03:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
constants.hpp Separate Stepper 2020-03-31 00:38:34 +03:00
contacttestresultcallback.cpp Separate ContactTestResultCallback 2020-03-31 00:38:34 +03:00
contacttestresultcallback.hpp Fix btCollisionObjectWrapper forward declaration 2020-03-31 18:31:46 +03:00
deepestnotmecontacttestresultcallback.cpp Separate ClosestNotMeConvexResultCallback 2020-03-31 00:38:34 +03:00
deepestnotmecontacttestresultcallback.hpp Separate ClosestNotMeConvexResultCallback 2020-03-31 00:38:34 +03:00
hasspherecollisioncallback.hpp Do not wander to occupied area by other actor 2020-02-10 22:29:54 +01:00
heightfield.cpp Support bullet with double precision 2020-05-13 19:24:28 +02:00
heightfield.hpp Support bullet with double precision 2020-05-13 19:24:28 +02:00
movementsolver.cpp Separate MovementSolver 2020-03-31 00:38:34 +03:00
movementsolver.hpp Separate MovementSolver 2020-03-31 00:38:34 +03:00
object.cpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
object.hpp Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
physicssystem.cpp Separate MovementSolver 2020-03-31 00:38:34 +03:00
physicssystem.hpp Separate Stepper 2020-03-31 00:38:34 +03:00
ptrholder.hpp Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
stepper.cpp Separate Stepper 2020-03-31 00:38:34 +03:00
stepper.hpp Separate Stepper 2020-03-31 00:38:34 +03:00
trace.cpp Separate ClosestNotMeConvexResultCallback 2020-03-31 00:38:34 +03:00
trace.h Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00