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openmw-tes3mp/README_Mac.md

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NOTE: This README is for ardekantur's Mac branch of OpenMW. A README for the main branch has yet to be written. If you want to submit one, please send me a message!

OpenMW

From the official website:

OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW.

About This Project

This specific repository is a branch of OpenMW intended to keep pace with development of the project in order to provide a Mac build for interested parties to contribute. This is not an official, sanctioned branch of the OpenMW project. I will only be able to answer specific questions about getting this project running on Mac OS X, no other platform. I will not even be able to guarantee my changes maintain backwards compatibility against builds in other operating systems. You have been warned.

Getting OpenMW Working

  1. Clone this repository.

  2. Install bjam through MacPorts.

  3. Download boost 1.43 and install it with the following command:

     $ mkdir build && sudo bjam --build-dir=build \ 
     --layout=versioned --toolset=darwin architecture=i386 \
     address-model=32 --link=shared,static install
    
  4. Download Ogre 1.7.1 and build and Xcode project with CMake:

      $ mdkir build && cd build && \
      BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 \
      BOOST_LIBRARYDIR=/usr/local/lib cmake -G Xcode ..
    
  5. Once the build completes, move lib/Release/Ogre.framework into /Library/Frameworks.

  6. Download OIS and use the XCode project provided in ois/Mac/XCode-2.2. Be sure to set your build architecture to i386 and your SDK platform to either 10.5 or 10.6. Once it builds, move ois/Mac/XCode-2.2/build/Debug/OIS.framework to /Library/Frameworks.

  7. Generate the Makefile for OpenMW as follows:

     $ mkdir build && cd build && \
     BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 \
     BOOST_LIBRARYDIR=/usr/local/lib CMAKE_OSX_ARCHITECTURES=i386 \
     cmake ..
    
  8. Move your Morrowind Data Files directory into the root openmw directory with the name data. Symlink it into the build directory.

     $ cd build && ln -s ../data data