.. |
activespells.cpp
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
activespells.hpp
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fix: multi effect spell with different ranges (Fixes #2285)
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2015-03-01 15:34:18 +13:00 |
actor.cpp
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MechanicsManager, frame update
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2015-04-25 15:19:17 +02:00 |
actor.hpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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2014-12-24 15:45:14 +01:00 |
actors.cpp
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
actors.hpp
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
aiactivate.cpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aiactivate.hpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aiavoiddoor.cpp
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
aiavoiddoor.hpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aicombat.cpp
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
aicombat.hpp
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Moved all variables in temporary storage for AiCombat and some more for AiWander.
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2014-10-10 00:16:17 +02:00 |
aicombataction.cpp
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fixing MSVC 2013 warning C4244: & C4305
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2015-03-08 17:42:07 +13:00 |
aicombataction.hpp
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Silence -Wreorder warnings.
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2015-04-28 18:48:02 -05:00 |
aiescort.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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2015-05-21 22:46:44 -05:00 |
aiescort.hpp
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-improved trigonometric precision
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2014-10-10 23:31:01 +02:00 |
aifollow.cpp
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
aifollow.hpp
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AiFollow: target has to be seen in order to start following (Fixes #1637)
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2014-12-09 22:25:28 +01:00 |
aipackage.cpp
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
aipackage.hpp
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fixed warning C4099:
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2015-03-06 21:36:42 +13:00 |
aipursue.cpp
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Stop AiPursue when target has invisibility or chameleon>=75
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2014-12-24 15:45:14 +01:00 |
aipursue.hpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aisequence.cpp
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
aisequence.hpp
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fixed warning C4099:
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2015-03-06 21:36:42 +13:00 |
aistate.hpp
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Implement AiWander fast-forward (Feature #1125)
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2014-12-31 18:41:57 +01:00 |
aitravel.cpp
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
aitravel.hpp
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Implement AiWander fast-forward (Feature #1125)
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2014-12-31 18:41:57 +01:00 |
aiwander.cpp
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
aiwander.hpp
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
alchemy.cpp
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
alchemy.hpp
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Add automatic potion naming
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2014-10-20 17:45:11 +02:00 |
autocalcspell.cpp
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fixing MSVC 2013 warning C4244: & C4305
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2015-03-08 17:42:07 +13:00 |
autocalcspell.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
character.cpp
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Remove dependency on Ogre::StringConverter
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2015-06-03 19:59:54 +02:00 |
character.hpp
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Restore animation text key handling
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2015-05-22 04:36:33 +02:00 |
combat.cpp
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
combat.hpp
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
creaturestats.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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2015-05-21 22:46:44 -05:00 |
creaturestats.hpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
difficultyscaling.cpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
enchanting.hpp
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Enchanting: fix skill-based cast cost bonus being applied twice
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2015-01-07 04:41:12 +01:00 |
levelledlist.hpp
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
magiceffects.hpp
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Fix various MSVC warnings
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2015-02-15 20:10:21 -06:00 |
mechanicsmanagerimp.cpp
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
mechanicsmanagerimp.hpp
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
movement.hpp
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Readded collision objects and movement physics
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2015-05-12 03:02:15 +02:00 |
npcstats.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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2015-05-21 22:46:44 -05:00 |
npcstats.hpp
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Remove a large include form mwbase/windowmanager.hpp
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2015-02-09 16:23:41 +01:00 |
objects.cpp
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
objects.hpp
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
obstacle.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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2015-05-21 22:46:44 -05:00 |
obstacle.hpp
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Remove unneeded include in obstacle.hpp
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2015-02-09 15:12:10 +01:00 |
pathfinding.cpp
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
pathfinding.hpp
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
pathgrid.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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2015-05-21 22:46:44 -05:00 |
pathgrid.hpp
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fixed warning C4099:
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2015-03-06 21:36:42 +13:00 |
pickpocket.cpp
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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2015-06-03 03:18:29 +02:00 |
spellcasting.hpp
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
spells.cpp
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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2015-05-23 20:33:44 +02:00 |
spells.hpp
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GetSpellEffects returns true for active abilities (Fixes #2530)
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2015-05-11 16:38:16 +02:00 |
stat.cpp
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Adjust fix for maximum attribute damage limit
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2015-03-09 03:15:11 +01:00 |
stat.hpp
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Support fatigue below zero for the Drain effect (Fixes #2430)
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2015-03-09 03:15:11 +01:00 |
steering.cpp
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
steering.hpp
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
summoning.cpp
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Restore various gameplay
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2015-05-30 01:00:24 +02:00 |
summoning.hpp
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Suppress warning about the lack of virtual destructor.
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2015-02-16 16:41:53 +11:00 |