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Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided. |
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| .. | ||
| browser | ||
| bsatool | ||
| esmtool | ||
| essimporter | ||
| launcher | ||
| master | ||
| mwiniimporter | ||
| niftest | ||
| opencs | ||
| openmw | ||
| openmw-mp | ||
| openmw_test_suite | ||
| wizard | ||
| doc.hpp | ||