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Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided. |
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|---|---|---|
| .. | ||
| processors | ||
| Script | ||
| Cell.cpp | ||
| Cell.hpp | ||
| CellController.cpp | ||
| CellController.hpp | ||
| CMakeLists.txt | ||
| main.cpp | ||
| MasterClient.cpp | ||
| MasterClient.hpp | ||
| Networking.cpp | ||
| Networking.hpp | ||
| Player.cpp | ||
| Player.hpp | ||
| Utils.cpp | ||
| Utils.hpp | ||