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We should use the inverse distance clamped model (the default), but we first need to handle muting sounds that are beyond their max distance. Linear attenuation doesn't give a proper rolloff, but it makes the sounds silent at max distance. |
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| .. | ||
| mwclass | ||
| mwdialogue | ||
| mwgui | ||
| mwinput | ||
| mwmechanics | ||
| mwrender | ||
| mwscript | ||
| mwsound | ||
| mwworld | ||
| CMakeLists.txt | ||
| config.hpp.cmake | ||
| doc.hpp | ||
| engine.cpp | ||
| engine.hpp | ||
| main.cpp | ||