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openmw-tes3mp/apps/openmw/mwsound
Chris Robinson 2f92559fc7 Use OpenAL's linear attenuation model
We should use the inverse distance clamped model (the default), but we first
need to handle muting sounds that are beyond their max distance. Linear
attenuation doesn't give a proper rolloff, but it makes the sounds silent at
max distance.
2012-03-18 09:05:38 -07:00
..
ffmpeg_decoder.cpp Make the sound decoder's Open method return void 2012-03-17 03:18:28 -07:00
ffmpeg_decoder.hpp Make the sound decoder's Open method return void 2012-03-17 03:18:28 -07:00
mpgsnd_decoder.cpp Fix stereo files with libsndfile 2012-03-17 23:47:12 -07:00
mpgsnd_decoder.hpp Avoid passing a sound decoder to the play methods 2012-03-17 23:30:43 -07:00
openal_output.cpp Use OpenAL's linear attenuation model 2012-03-18 09:05:38 -07:00
openal_output.hpp Avoid passing a sound decoder to the play methods 2012-03-17 23:30:43 -07:00
sound.hpp Pass the new position to the sound update method 2012-03-17 23:41:45 -07:00
sound_decoder.hpp Make the sound decoder's Open method return void 2012-03-17 03:18:28 -07:00
sound_output.hpp Avoid passing a sound decoder to the play methods 2012-03-17 23:30:43 -07:00
soundmanager.cpp Remove a comment about Audiere 2012-03-18 08:42:55 -07:00
soundmanager.hpp Avoid passing a sound decoder to the play methods 2012-03-17 23:30:43 -07:00