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We should use the inverse distance clamped model (the default), but we first need to handle muting sounds that are beyond their max distance. Linear attenuation doesn't give a proper rolloff, but it makes the sounds silent at max distance. |
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.. | ||
ffmpeg_decoder.cpp | ||
ffmpeg_decoder.hpp | ||
mpgsnd_decoder.cpp | ||
mpgsnd_decoder.hpp | ||
openal_output.cpp | ||
openal_output.hpp | ||
sound.hpp | ||
sound_decoder.hpp | ||
sound_output.hpp | ||
soundmanager.cpp | ||
soundmanager.hpp |