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mwbase
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Spell priority: make AI do not cast target spells under water
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2017-06-09 10:23:46 +04:00 |
mwclass
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Merge pull request #1228 from akortunov/master
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2017-04-14 20:01:08 +02:00 |
mwdialogue
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Don't make NPCs or player speak while underwater
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2017-05-08 19:55:54 +09:00 |
mwgui
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Merge pull request #1303 from akortunov/guifixes
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2017-05-31 15:25:41 +02:00 |
mwinput
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Minor journal improvements
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2017-03-26 22:56:36 +04:00 |
mwmechanics
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Spell priority: make AI do not cast target spells under water
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2017-06-09 10:23:46 +04:00 |
mwphysics
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
mwrender
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Merge pull request #1266 from akortunov/handsfallbackfix
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2017-04-23 00:36:48 +02:00 |
mwscript
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Add enabled check to animation script commands
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2017-04-21 23:27:24 +09:00 |
mwsound
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Do not apply underwater effects to player's voice (Fixes #3850)
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2017-04-30 18:51:49 +02:00 |
mwstate
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Fixed inventory crash and skipmenu launch
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2017-04-12 22:57:32 +04:00 |
mwworld
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Spell priority: make AI do not cast target spells under water
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2017-06-09 10:23:46 +04:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
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Add resource manager for ESM::Land to allow data to be unloaded when no longer required
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2017-03-14 19:27:55 +01:00 |
crashcatcher.cpp
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crashcatcher: complain when launching gdb fails
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2017-02-23 23:28:49 +01:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Remove renderWorldMap()
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2017-04-21 00:50:22 +02:00 |
engine.hpp
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Always print context for script warnings to remove the need for verbose option
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2017-02-21 04:32:59 +01:00 |
main.cpp
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Change no-grab setting to respect the value given
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2017-03-04 21:48:31 +01:00 |