.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actoranimation.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
actoranimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
actorspaths.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
actorspaths.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
animation.cpp
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Move base_anim settings to settings-default.cfg
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2021-01-27 13:41:02 +02:00 |
animation.hpp
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Separate keyframes logic to provide basis for osgAnimation integration.
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2020-11-18 22:48:47 +02:00 |
bulletdebugdraw.cpp
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The debug drawer rely on Bullet to determines the vertices of collision
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2021-01-01 17:47:12 +01:00 |
bulletdebugdraw.hpp
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The debug drawer rely on Bullet to determines the vertices of collision
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2021-01-01 17:47:12 +01:00 |
camera.cpp
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Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back.
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2020-12-24 03:39:59 +01:00 |
camera.hpp
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Fix some issues, found by CoverityScan
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2020-10-28 18:02:31 +04:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Use ShaderVisitor to skip translucent framebuffer specific stuff
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2021-01-20 23:37:19 +00:00 |
characterpreview.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
creatureanimation.cpp
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Move base_anim settings to settings-default.cfg
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2021-01-27 13:41:02 +02:00 |
creatureanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
effectmanager.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
effectmanager.hpp
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Revert "Merged pull request #1573"
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2018-05-26 11:39:30 +00:00 |
fogmanager.cpp
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Downgrade FOV-dependent view distance factor to a recommendation
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2021-01-11 06:53:23 +03:00 |
fogmanager.hpp
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Add a FogManager
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2020-06-07 15:51:03 +04:00 |
globalmap.cpp
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Code cleanup
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2021-01-09 14:41:10 +04:00 |
globalmap.hpp
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fix #5176
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2019-10-18 13:37:00 +00:00 |
groundcover.cpp
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Mark only instances from groundcover files as groundcover objects
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2021-01-26 22:29:41 +04:00 |
groundcover.hpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
landmanager.cpp
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Implement generic caching system
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2019-03-14 09:10:19 +04:00 |
landmanager.hpp
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Fix defines names
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2020-12-28 21:11:58 +04:00 |
localmap.cpp
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Don't nuke fog when bounds have changed
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2021-01-09 18:25:46 +01:00 |
localmap.hpp
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Revert "Store raw data about fog of war instead of RGBA images"
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2019-10-30 14:48:44 +01:00 |
navmesh.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
navmesh.hpp
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Get navmesh to update osg node only if rendering is enabled
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2019-01-20 21:09:06 +03:00 |
npcanimation.cpp
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Move base_anim settings to settings-default.cfg
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2021-01-27 13:41:02 +02:00 |
npcanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
objectpaging.cpp
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Remove redundant formatting changes
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2021-01-26 22:29:41 +04:00 |
objectpaging.hpp
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Fix defines names
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2020-12-28 21:11:58 +04:00 |
objects.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
objects.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
pathgrid.cpp
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Add pathgrid to navmesh as off mesh connection
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2020-06-12 21:04:02 +02:00 |
pathgrid.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
recastmesh.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
recastmesh.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
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Move base_anim settings to settings-default.cfg
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2021-01-27 13:41:02 +02:00 |
renderingmanager.hpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
rendermode.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
ripplesimulation.cpp
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Fix TSAN warnings for ripples emitter
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2020-07-11 13:29:30 +02:00 |
ripplesimulation.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
rotatecontroller.cpp
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
rotatecontroller.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
screenshotmanager.cpp
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Move screenshots handling to the separate class
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2021-01-09 10:44:33 +04:00 |
screenshotmanager.hpp
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Move screenshots handling to the separate class
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2021-01-09 10:44:33 +04:00 |
sky.cpp
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Add an API to get base wind speed (which is from openmw.cfg)
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2021-01-13 14:25:25 +04:00 |
sky.hpp
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Add an API to get base wind speed (which is from openmw.cfg)
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2021-01-13 14:25:25 +04:00 |
terrainstorage.cpp
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Reject empty quad tree nodes at the cell level without land data
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2019-03-18 10:27:29 +04:00 |
terrainstorage.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
util.cpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
util.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
viewovershoulder.cpp
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Tune algorithm of "auto switch shoulder"
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2020-08-05 01:01:51 +02:00 |
viewovershoulder.hpp
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Refactoring. Move all code related to 'view over shoulder' to a separate file.
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2020-07-12 20:51:38 +02:00 |
vismask.hpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
water.cpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
water.hpp
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waterculling for both terrain
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2020-04-23 08:53:21 +02:00 |
weaponanimation.cpp
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Reset attached arrow in the beginning of unequipping animation
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2020-08-28 15:53:30 +04:00 |
weaponanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |