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openmw-tes3mp/apps/openmw/mwworld/cellstore.cpp
Mark Siewert 31fb715bd7 - Add support for moving existing references by plugin files. No cell changing yet.
- Change CellRefList::list from list<> to map<int,> so we can identify live references by their Refnumber.
- Introduce ContainerRefList, a clone of the original CellRefList. It is now used for containers, which do not track Refnumbers.
- Many small tweaks so that the new CellRefList does not conflict with existing code.
2012-11-17 21:50:25 +01:00

140 lines
5.1 KiB
C++

#include "cellstore.hpp"
#include <iostream>
#include <components/esm_store/store.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "ptr.hpp"
namespace MWWorld
{
CellStore::CellStore (const ESM::Cell *cell_) : cell (cell_), mState (State_Unloaded)
{
mWaterLevel = cell->mWater;
}
void CellStore::load (const ESMS::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
if (mState!=State_Loaded)
{
if (mState==State_Preloaded)
mIds.clear();
std::cout << "loading cell " << cell->getDescription() << std::endl;
loadRefs (store, esm);
mState = State_Loaded;
}
}
void CellStore::preload (const ESMS::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
if (mState==State_Unloaded)
{
listRefs (store, esm);
mState = State_Preloaded;
}
}
void CellStore::listRefs(const ESMS::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
assert (cell);
if (cell->mContextList.size() == 0)
return; // this is a dynamically generated cell -> skipping.
// Load references from all plugins that do something with this cell.
for (size_t i = 0; i < cell->mContextList.size(); i++)
{
// Reopen the ESM reader and seek to the right position.
int index = cell->mContextList.at(i).index;
cell->restore (esm[index], i);
ESM::CellRef ref;
// Get each reference in turn
while (cell->getNextRef (esm[index], ref))
{
std::string lowerCase;
std::transform (ref.mRefID.begin(), ref.mRefID.end(), std::back_inserter (lowerCase),
(int(*)(int)) std::tolower);
// TODO: Fully support deletion of references.
mIds.push_back (lowerCase);
}
}
std::sort (mIds.begin(), mIds.end());
}
void CellStore::loadRefs(const ESMS::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
assert (cell);
if (cell->mContextList.size() == 0)
return; // this is a dynamically generated cell -> skipping.
// Load references from all plugins that do something with this cell.
for (size_t i = 0; i < cell->mContextList.size(); i++)
{
// Reopen the ESM reader and seek to the right position.
int index = cell->mContextList.at(i).index;
cell->restore (esm[index], i);
ESM::CellRef ref;
// Get each reference in turn
while(cell->getNextRef(esm[index], ref))
{
std::string lowerCase;
std::transform (ref.mRefID.begin(), ref.mRefID.end(), std::back_inserter (lowerCase),
(int(*)(int)) std::tolower);
// TODO: Fully support deletion of references.
int rec = store.find(ref.mRefID);
ref.mRefID = lowerCase;
/* We can optimize this further by storing the pointer to the
record itself in store.all, so that we don't need to look it
up again here. However, never optimize. There are infinite
opportunities to do that later.
*/
switch(rec)
{
case ESM::REC_ACTI: activators.find(ref, store.activators); break;
case ESM::REC_ALCH: potions.find(ref, store.potions); break;
case ESM::REC_APPA: appas.find(ref, store.appas); break;
case ESM::REC_ARMO: armors.find(ref, store.armors); break;
case ESM::REC_BOOK: books.find(ref, store.books); break;
case ESM::REC_CLOT: clothes.find(ref, store.clothes); break;
case ESM::REC_CONT: containers.find(ref, store.containers); break;
case ESM::REC_CREA: creatures.find(ref, store.creatures); break;
case ESM::REC_DOOR: doors.find(ref, store.doors); break;
case ESM::REC_INGR: ingreds.find(ref, store.ingreds); break;
case ESM::REC_LEVC: creatureLists.find(ref, store.creatureLists); break;
case ESM::REC_LEVI: itemLists.find(ref, store.itemLists); break;
case ESM::REC_LIGH: lights.find(ref, store.lights); break;
case ESM::REC_LOCK: lockpicks.find(ref, store.lockpicks); break;
case ESM::REC_MISC: miscItems.find(ref, store.miscItems); break;
case ESM::REC_NPC_: npcs.find(ref, store.npcs); break;
case ESM::REC_PROB: probes.find(ref, store.probes); break;
case ESM::REC_REPA: repairs.find(ref, store.repairs); break;
case ESM::REC_STAT: statics.find(ref, store.statics); break;
case ESM::REC_WEAP: weapons.find(ref, store.weapons); break;
case 0: std::cout << "Cell reference " + ref.mRefID + " not found!\n"; break;
default:
std::cout << "WARNING: Ignoring reference '" << ref.mRefID << "' of unhandled type\n";
}
}
}
}
}