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Include damage, block states and knockdown states in ObjectHit packets about successful hits. Add serverside script functions for reading that information. |
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| .. | ||
| Base | ||
| Controllers | ||
| Master | ||
| Packets | ||
| ErrorMessages.hpp | ||
| NetworkMessages.hpp | ||
| TimedLog.cpp | ||
| TimedLog.hpp | ||
| Utils.cpp | ||
| Utils.hpp | ||
| Version.hpp | ||