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33e85c54de
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
41 lines
985 B
C++
41 lines
985 B
C++
#include <components/openmw-mp/NetworkMessages.hpp>
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#include "PacketSpellbook.hpp"
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using namespace std;
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using namespace mwmp;
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PacketSpellbook::PacketSpellbook(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_GAME_SPELLBOOK;
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}
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void PacketSpellbook::Packet(RakNet::BitStream *bs, BasePlayer *player, bool send)
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{
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PlayerPacket::Packet(bs, player, send);
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RW(player->packetSpells.action, send);
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if (!send)
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player->packetSpells.spells.clear();
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else
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player->packetSpells.count = (unsigned int) (player->packetSpells.spells.size());
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RW(player->packetSpells.count, send);
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for (unsigned int i = 0; i < player->packetSpells.count; i++)
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{
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ESM::Spell spell;
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if (send)
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{
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spell = player->packetSpells.spells[i];
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RW(spell.mId, send);
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}
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else
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{
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RW(spell.mId, send);
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player->packetSpells.spells.push_back(spell);
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}
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}
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}
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