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TES3MP VR
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=========
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Copyright (c) 2008-2015, OpenMW Team
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Copyright (c) 2016-2022, David Cernat & Stanislav Zhukov
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TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.
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When it's combined with Mads Buvik Sandvei's [fork adding VR support to OpenMW](https://gitlab.com/madsbuvi/openmw), the result is TES3MP VR.
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* TES3MP version: 0.8.1
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* OpenMW version: 0.47.0
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* License: GPLv3 with additional allowed terms (see [LICENSE](https://github.com/TES3MP/TES3MP/blob/master/LICENSE) for more information)
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Font Licenses:
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* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVuFontLicense.txt](https://github.com/TES3MP/TES3MP/blob/master/files/mygui/DejaVuFontLicense.txt) for more information)
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Project status
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--------------
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[Version changelog](https://github.com/TES3MP/TES3MP/blob/master/tes3mp-changelog.md)
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As of version 0.8.1, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts).
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Remaining gameplay problems mostly relate to AI and the fact that clientside script variables need to be placed on a synchronization whitelist to avoid packet spam.
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TES3MP now also has a [VR branch](https://github.com/TES3MP/TES3MP/tree/0.8.1-vr) that combines its code with that of Mads Buvik Sandvei's [OpenMW VR](https://gitlab.com/madsbuvi/openmw).
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Donations
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---------------
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You can benefit the project by donating on Patreon to our two developers, [David Cernat](https://www.patreon.com/davidcernat) and [Koncord](https://www.patreon.com/Koncord), as well as by supporting [OpenMW](https://openmw.org).
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Contributing
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---------------
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Helping us with documentation, bug hunting and video showcases is always greatly appreciated.
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For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features – many of which would cause undesirable code or vision conflicts with OpenMW – that those should be talked over in advance with the existing developers before effort is spent on them.
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Feel free to contact the [team members](https://github.com/TES3MP/TES3MP/blob/master/tes3mp-credits.md) for any questions you might have.
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Getting started
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---------------
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* [Quickstart guide](https://github.com/TES3MP/TES3MP/wiki/Quickstart-guide)
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* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/)
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* [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=45)
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* [Discord server](https://discord.gg/ECJk293)
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* [Subreddit](https://www.reddit.com/r/tes3mp)
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* [Known issues and bug reports](https://github.com/TES3MP/TES3MP/issues)
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