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openmw-tes3mp/apps/openmw/mwrender/groundcover.cpp

292 lines
11 KiB
C++

#include "groundcover.hpp"
#include <osg/AlphaFunc>
#include <osg/Geometry>
#include <osg/VertexAttribDivisor>
#include <components/esm/esmreader.hpp>
#include <components/sceneutil/lightmanager.hpp>
#include "apps/openmw/mwworld/esmstore.hpp"
#include "apps/openmw/mwbase/environment.hpp"
#include "apps/openmw/mwbase/world.hpp"
#include "vismask.hpp"
namespace MWRender
{
std::string getGroundcoverModel(int type, const std::string& id, const MWWorld::ESMStore& store)
{
switch (type)
{
case ESM::REC_STAT:
return store.get<ESM::Static>().searchStatic(id)->mModel;
default:
return std::string();
}
}
void GroundcoverUpdater::setWindSpeed(float windSpeed)
{
mWindSpeed = windSpeed;
}
void GroundcoverUpdater::setPlayerPos(osg::Vec3f playerPos)
{
mPlayerPos = playerPos;
}
void GroundcoverUpdater::setDefaults(osg::StateSet *stateset)
{
osg::ref_ptr<osg::Uniform> windUniform = new osg::Uniform("windSpeed", 0.0f);
stateset->addUniform(windUniform.get());
osg::ref_ptr<osg::Uniform> playerPosUniform = new osg::Uniform("playerPos", osg::Vec3f(0.f, 0.f, 0.f));
stateset->addUniform(playerPosUniform.get());
}
void GroundcoverUpdater::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
{
osg::ref_ptr<osg::Uniform> windUniform = stateset->getUniform("windSpeed");
if (windUniform != nullptr)
windUniform->set(mWindSpeed);
osg::ref_ptr<osg::Uniform> playerPosUniform = stateset->getUniform("playerPos");
if (playerPosUniform != nullptr)
playerPosUniform->set(mPlayerPos);
}
class InstancingVisitor : public osg::NodeVisitor
{
public:
InstancingVisitor(std::vector<Groundcover::GroundcoverEntry>& instances, osg::Vec3f& chunkPosition)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mInstances(instances)
, mChunkPosition(chunkPosition)
{
}
void apply(osg::Node& node) override
{
osg::ref_ptr<osg::StateSet> ss = node.getStateSet();
if (ss != nullptr)
{
ss->removeAttribute(osg::StateAttribute::MATERIAL);
removeAlpha(ss);
}
traverse(node);
}
void apply(osg::Geometry& geom) override
{
for (unsigned int i = 0; i < geom.getNumPrimitiveSets(); ++i)
{
geom.getPrimitiveSet(i)->setNumInstances(mInstances.size());
}
osg::ref_ptr<osg::Vec4Array> transforms = new osg::Vec4Array(mInstances.size());
osg::BoundingBox box;
float radius = geom.getBoundingBox().radius();
for (unsigned int i = 0; i < transforms->getNumElements(); i++)
{
osg::Vec3f pos(mInstances[i].mPos.asVec3());
osg::Vec3f relativePos = pos - mChunkPosition;
(*transforms)[i] = osg::Vec4f(relativePos, mInstances[i].mScale);
// Use an additional margin due to groundcover animation
float instanceRadius = radius * mInstances[i].mScale * 1.1f;
osg::BoundingSphere instanceBounds(relativePos, instanceRadius);
box.expandBy(instanceBounds);
}
geom.setInitialBound(box);
osg::ref_ptr<osg::Vec3Array> rotations = new osg::Vec3Array(mInstances.size());
for (unsigned int i = 0; i < rotations->getNumElements(); i++)
{
(*rotations)[i] = mInstances[i].mPos.asRotationVec3();
}
// Display lists do not support instancing in OSG 3.4
geom.setUseDisplayList(false);
geom.setVertexAttribArray(6, transforms.get(), osg::Array::BIND_PER_VERTEX);
geom.setVertexAttribArray(7, rotations.get(), osg::Array::BIND_PER_VERTEX);
osg::ref_ptr<osg::StateSet> ss = geom.getOrCreateStateSet();
ss->setAttribute(new osg::VertexAttribDivisor(6, 1));
ss->setAttribute(new osg::VertexAttribDivisor(7, 1));
ss->removeAttribute(osg::StateAttribute::MATERIAL);
removeAlpha(ss);
traverse(geom);
}
private:
std::vector<Groundcover::GroundcoverEntry> mInstances;
osg::Vec3f mChunkPosition;
void removeAlpha(osg::StateSet* stateset)
{
// MGE uses default alpha settings for groundcover, so we can not rely on alpha properties
stateset->removeAttribute(osg::StateAttribute::ALPHAFUNC);
stateset->removeMode(GL_ALPHA_TEST);
stateset->removeAttribute(osg::StateAttribute::BLENDFUNC);
stateset->removeMode(GL_BLEND);
stateset->setRenderBinToInherit();
}
};
class DensityCalculator
{
public:
DensityCalculator(float density)
: mDensity(density)
{
}
bool isInstanceEnabled()
{
if (mDensity >= 1.f) return true;
mCurrentGroundcover += mDensity;
if (mCurrentGroundcover < 1.f) return false;
mCurrentGroundcover -= 1.f;
return true;
}
void reset() { mCurrentGroundcover = 0.f; }
private:
float mCurrentGroundcover = 0.f;
float mDensity = 0.f;
};
inline bool isInChunkBorders(ESM::CellRef& ref, osg::Vec2f& minBound, osg::Vec2f& maxBound)
{
osg::Vec2f size = maxBound - minBound;
if (size.x() >=1 && size.y() >=1) return true;
osg::Vec3f pos = ref.mPos.asVec3();
osg::Vec3f cellPos = pos / ESM::Land::REAL_SIZE;
if ((minBound.x() > std::floor(minBound.x()) && cellPos.x() < minBound.x()) || (minBound.y() > std::floor(minBound.y()) && cellPos.y() < minBound.y())
|| (maxBound.x() < std::ceil(maxBound.x()) && cellPos.x() >= maxBound.x()) || (minBound.y() < std::ceil(maxBound.y()) && cellPos.y() >= maxBound.y()))
return false;
return true;
}
osg::ref_ptr<osg::Node> Groundcover::getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::Vec3f& viewPoint, bool compile)
{
ChunkId id = std::make_tuple(center, size, activeGrid);
osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(id);
if (obj)
return obj->asNode();
else
{
InstanceMap instances;
collectInstances(instances, size, center);
osg::ref_ptr<osg::Node> node = createChunk(instances, center);
mCache->addEntryToObjectCache(id, node.get());
return node;
}
}
Groundcover::Groundcover(Resource::SceneManager* sceneManager, float density)
: GenericResourceManager<ChunkId>(nullptr)
, mSceneManager(sceneManager)
, mDensity(density)
{
}
void Groundcover::collectInstances(InstanceMap& instances, float size, const osg::Vec2f& center)
{
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
osg::Vec2f minBound = (center - osg::Vec2f(size/2.f, size/2.f));
osg::Vec2f maxBound = (center + osg::Vec2f(size/2.f, size/2.f));
DensityCalculator calculator(mDensity);
std::vector<ESM::ESMReader> esm;
osg::Vec2i startCell = osg::Vec2i(std::floor(center.x() - size/2.f), std::floor(center.y() - size/2.f));
for (int cellX = startCell.x(); cellX < startCell.x() + size; ++cellX)
{
for (int cellY = startCell.y(); cellY < startCell.y() + size; ++cellY)
{
const ESM::Cell* cell = store.get<ESM::Cell>().searchStatic(cellX, cellY);
if (!cell) continue;
calculator.reset();
for (size_t i=0; i<cell->mContextList.size(); ++i)
{
unsigned int index = cell->mContextList.at(i).index;
if (esm.size() <= index)
esm.resize(index+1);
cell->restore(esm[index], i);
ESM::CellRef ref;
ref.mRefNum.mContentFile = ESM::RefNum::RefNum_NoContentFile;
bool deleted = false;
while(cell->getNextRef(esm[index], ref, deleted))
{
if (deleted) continue;
if (!ref.mRefNum.fromGroundcoverFile()) continue;
if (!calculator.isInstanceEnabled()) continue;
if (!isInChunkBorders(ref, minBound, maxBound)) continue;
Misc::StringUtils::lowerCaseInPlace(ref.mRefID);
int type = store.findStatic(ref.mRefID);
std::string model = getGroundcoverModel(type, ref.mRefID, store);
if (model.empty()) continue;
model = "meshes/" + model;
instances[model].emplace_back(std::move(ref), std::move(model));
}
}
}
}
}
osg::ref_ptr<osg::Node> Groundcover::createChunk(InstanceMap& instances, const osg::Vec2f& center)
{
osg::ref_ptr<osg::Group> group = new osg::Group;
osg::Vec3f worldCenter = osg::Vec3f(center.x(), center.y(), 0)*ESM::Land::REAL_SIZE;
for (auto& pair : instances)
{
const osg::Node* temp = mSceneManager->getTemplate(pair.first);
osg::ref_ptr<osg::Node> node = static_cast<osg::Node*>(temp->clone(osg::CopyOp::DEEP_COPY_ALL&(~osg::CopyOp::DEEP_COPY_TEXTURES)));
// Keep link to original mesh to keep it in cache
group->getOrCreateUserDataContainer()->addUserObject(new Resource::TemplateRef(temp));
mSceneManager->reinstateRemovedState(node);
InstancingVisitor visitor(pair.second, worldCenter);
node->accept(visitor);
group->addChild(node);
}
// Force a unified alpha handling instead of data from meshes
osg::ref_ptr<osg::AlphaFunc> alpha = new osg::AlphaFunc(osg::AlphaFunc::GEQUAL, 128.f / 255.f);
group->getOrCreateStateSet()->setAttributeAndModes(alpha.get(), osg::StateAttribute::ON);
group->getBound();
group->setNodeMask(Mask_Groundcover);
if (mSceneManager->getLightingMethod() != SceneUtil::LightingMethod::FFP)
group->setCullCallback(new SceneUtil::LightListCallback);
mSceneManager->recreateShaders(group, "groundcover", false, true);
return group;
}
unsigned int Groundcover::getNodeMask()
{
return Mask_Groundcover;
}
void Groundcover::reportStats(unsigned int frameNumber, osg::Stats *stats) const
{
stats->setAttribute(frameNumber, "Groundcover Chunk", mCache->getCacheSize());
}
}