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292 lines
11 KiB
C++
292 lines
11 KiB
C++
#include "groundcover.hpp"
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#include <osg/AlphaFunc>
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#include <osg/Geometry>
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#include <osg/VertexAttribDivisor>
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#include <components/esm/esmreader.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include "apps/openmw/mwworld/esmstore.hpp"
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#include "apps/openmw/mwbase/environment.hpp"
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#include "apps/openmw/mwbase/world.hpp"
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#include "vismask.hpp"
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namespace MWRender
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{
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std::string getGroundcoverModel(int type, const std::string& id, const MWWorld::ESMStore& store)
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{
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switch (type)
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{
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case ESM::REC_STAT:
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return store.get<ESM::Static>().searchStatic(id)->mModel;
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default:
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return std::string();
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}
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}
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void GroundcoverUpdater::setWindSpeed(float windSpeed)
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{
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mWindSpeed = windSpeed;
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}
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void GroundcoverUpdater::setPlayerPos(osg::Vec3f playerPos)
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{
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mPlayerPos = playerPos;
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}
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void GroundcoverUpdater::setDefaults(osg::StateSet *stateset)
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{
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osg::ref_ptr<osg::Uniform> windUniform = new osg::Uniform("windSpeed", 0.0f);
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stateset->addUniform(windUniform.get());
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osg::ref_ptr<osg::Uniform> playerPosUniform = new osg::Uniform("playerPos", osg::Vec3f(0.f, 0.f, 0.f));
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stateset->addUniform(playerPosUniform.get());
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}
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void GroundcoverUpdater::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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{
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osg::ref_ptr<osg::Uniform> windUniform = stateset->getUniform("windSpeed");
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if (windUniform != nullptr)
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windUniform->set(mWindSpeed);
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osg::ref_ptr<osg::Uniform> playerPosUniform = stateset->getUniform("playerPos");
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if (playerPosUniform != nullptr)
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playerPosUniform->set(mPlayerPos);
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}
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class InstancingVisitor : public osg::NodeVisitor
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{
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public:
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InstancingVisitor(std::vector<Groundcover::GroundcoverEntry>& instances, osg::Vec3f& chunkPosition)
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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, mInstances(instances)
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, mChunkPosition(chunkPosition)
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{
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}
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void apply(osg::Node& node) override
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{
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osg::ref_ptr<osg::StateSet> ss = node.getStateSet();
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if (ss != nullptr)
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{
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ss->removeAttribute(osg::StateAttribute::MATERIAL);
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removeAlpha(ss);
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}
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traverse(node);
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}
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void apply(osg::Geometry& geom) override
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{
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for (unsigned int i = 0; i < geom.getNumPrimitiveSets(); ++i)
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{
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geom.getPrimitiveSet(i)->setNumInstances(mInstances.size());
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}
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osg::ref_ptr<osg::Vec4Array> transforms = new osg::Vec4Array(mInstances.size());
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osg::BoundingBox box;
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float radius = geom.getBoundingBox().radius();
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for (unsigned int i = 0; i < transforms->getNumElements(); i++)
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{
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osg::Vec3f pos(mInstances[i].mPos.asVec3());
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osg::Vec3f relativePos = pos - mChunkPosition;
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(*transforms)[i] = osg::Vec4f(relativePos, mInstances[i].mScale);
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// Use an additional margin due to groundcover animation
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float instanceRadius = radius * mInstances[i].mScale * 1.1f;
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osg::BoundingSphere instanceBounds(relativePos, instanceRadius);
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box.expandBy(instanceBounds);
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}
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geom.setInitialBound(box);
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osg::ref_ptr<osg::Vec3Array> rotations = new osg::Vec3Array(mInstances.size());
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for (unsigned int i = 0; i < rotations->getNumElements(); i++)
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{
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(*rotations)[i] = mInstances[i].mPos.asRotationVec3();
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}
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// Display lists do not support instancing in OSG 3.4
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geom.setUseDisplayList(false);
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geom.setVertexAttribArray(6, transforms.get(), osg::Array::BIND_PER_VERTEX);
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geom.setVertexAttribArray(7, rotations.get(), osg::Array::BIND_PER_VERTEX);
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osg::ref_ptr<osg::StateSet> ss = geom.getOrCreateStateSet();
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ss->setAttribute(new osg::VertexAttribDivisor(6, 1));
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ss->setAttribute(new osg::VertexAttribDivisor(7, 1));
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ss->removeAttribute(osg::StateAttribute::MATERIAL);
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removeAlpha(ss);
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traverse(geom);
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}
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private:
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std::vector<Groundcover::GroundcoverEntry> mInstances;
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osg::Vec3f mChunkPosition;
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void removeAlpha(osg::StateSet* stateset)
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{
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// MGE uses default alpha settings for groundcover, so we can not rely on alpha properties
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stateset->removeAttribute(osg::StateAttribute::ALPHAFUNC);
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stateset->removeMode(GL_ALPHA_TEST);
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stateset->removeAttribute(osg::StateAttribute::BLENDFUNC);
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stateset->removeMode(GL_BLEND);
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stateset->setRenderBinToInherit();
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}
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};
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class DensityCalculator
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{
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public:
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DensityCalculator(float density)
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: mDensity(density)
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{
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}
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bool isInstanceEnabled()
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{
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if (mDensity >= 1.f) return true;
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mCurrentGroundcover += mDensity;
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if (mCurrentGroundcover < 1.f) return false;
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mCurrentGroundcover -= 1.f;
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return true;
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}
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void reset() { mCurrentGroundcover = 0.f; }
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private:
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float mCurrentGroundcover = 0.f;
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float mDensity = 0.f;
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};
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inline bool isInChunkBorders(ESM::CellRef& ref, osg::Vec2f& minBound, osg::Vec2f& maxBound)
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{
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osg::Vec2f size = maxBound - minBound;
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if (size.x() >=1 && size.y() >=1) return true;
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osg::Vec3f pos = ref.mPos.asVec3();
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osg::Vec3f cellPos = pos / ESM::Land::REAL_SIZE;
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if ((minBound.x() > std::floor(minBound.x()) && cellPos.x() < minBound.x()) || (minBound.y() > std::floor(minBound.y()) && cellPos.y() < minBound.y())
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|| (maxBound.x() < std::ceil(maxBound.x()) && cellPos.x() >= maxBound.x()) || (minBound.y() < std::ceil(maxBound.y()) && cellPos.y() >= maxBound.y()))
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return false;
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return true;
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}
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osg::ref_ptr<osg::Node> Groundcover::getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::Vec3f& viewPoint, bool compile)
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{
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ChunkId id = std::make_tuple(center, size, activeGrid);
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osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(id);
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if (obj)
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return obj->asNode();
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else
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{
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InstanceMap instances;
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collectInstances(instances, size, center);
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osg::ref_ptr<osg::Node> node = createChunk(instances, center);
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mCache->addEntryToObjectCache(id, node.get());
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return node;
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}
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}
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Groundcover::Groundcover(Resource::SceneManager* sceneManager, float density)
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: GenericResourceManager<ChunkId>(nullptr)
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, mSceneManager(sceneManager)
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, mDensity(density)
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{
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}
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void Groundcover::collectInstances(InstanceMap& instances, float size, const osg::Vec2f& center)
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{
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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osg::Vec2f minBound = (center - osg::Vec2f(size/2.f, size/2.f));
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osg::Vec2f maxBound = (center + osg::Vec2f(size/2.f, size/2.f));
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DensityCalculator calculator(mDensity);
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std::vector<ESM::ESMReader> esm;
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osg::Vec2i startCell = osg::Vec2i(std::floor(center.x() - size/2.f), std::floor(center.y() - size/2.f));
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for (int cellX = startCell.x(); cellX < startCell.x() + size; ++cellX)
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{
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for (int cellY = startCell.y(); cellY < startCell.y() + size; ++cellY)
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{
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const ESM::Cell* cell = store.get<ESM::Cell>().searchStatic(cellX, cellY);
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if (!cell) continue;
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calculator.reset();
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for (size_t i=0; i<cell->mContextList.size(); ++i)
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{
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unsigned int index = cell->mContextList.at(i).index;
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if (esm.size() <= index)
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esm.resize(index+1);
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cell->restore(esm[index], i);
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ESM::CellRef ref;
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ref.mRefNum.mContentFile = ESM::RefNum::RefNum_NoContentFile;
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bool deleted = false;
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while(cell->getNextRef(esm[index], ref, deleted))
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{
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if (deleted) continue;
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if (!ref.mRefNum.fromGroundcoverFile()) continue;
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if (!calculator.isInstanceEnabled()) continue;
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if (!isInChunkBorders(ref, minBound, maxBound)) continue;
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Misc::StringUtils::lowerCaseInPlace(ref.mRefID);
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int type = store.findStatic(ref.mRefID);
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std::string model = getGroundcoverModel(type, ref.mRefID, store);
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if (model.empty()) continue;
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model = "meshes/" + model;
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instances[model].emplace_back(std::move(ref), std::move(model));
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}
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}
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}
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}
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}
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osg::ref_ptr<osg::Node> Groundcover::createChunk(InstanceMap& instances, const osg::Vec2f& center)
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{
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osg::ref_ptr<osg::Group> group = new osg::Group;
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osg::Vec3f worldCenter = osg::Vec3f(center.x(), center.y(), 0)*ESM::Land::REAL_SIZE;
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for (auto& pair : instances)
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{
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const osg::Node* temp = mSceneManager->getTemplate(pair.first);
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osg::ref_ptr<osg::Node> node = static_cast<osg::Node*>(temp->clone(osg::CopyOp::DEEP_COPY_ALL&(~osg::CopyOp::DEEP_COPY_TEXTURES)));
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// Keep link to original mesh to keep it in cache
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group->getOrCreateUserDataContainer()->addUserObject(new Resource::TemplateRef(temp));
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mSceneManager->reinstateRemovedState(node);
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InstancingVisitor visitor(pair.second, worldCenter);
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node->accept(visitor);
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group->addChild(node);
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}
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// Force a unified alpha handling instead of data from meshes
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osg::ref_ptr<osg::AlphaFunc> alpha = new osg::AlphaFunc(osg::AlphaFunc::GEQUAL, 128.f / 255.f);
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group->getOrCreateStateSet()->setAttributeAndModes(alpha.get(), osg::StateAttribute::ON);
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group->getBound();
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group->setNodeMask(Mask_Groundcover);
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if (mSceneManager->getLightingMethod() != SceneUtil::LightingMethod::FFP)
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group->setCullCallback(new SceneUtil::LightListCallback);
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mSceneManager->recreateShaders(group, "groundcover", false, true);
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return group;
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}
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unsigned int Groundcover::getNodeMask()
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{
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return Mask_Groundcover;
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}
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void Groundcover::reportStats(unsigned int frameNumber, osg::Stats *stats) const
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{
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stats->setAttribute(frameNumber, "Groundcover Chunk", mCache->getCacheSize());
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}
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}
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