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93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
#include "recastmesh.hpp"
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#include <components/sceneutil/recastmesh.hpp>
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#include <osg/PositionAttitudeTransform>
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#include "vismask.hpp"
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namespace MWRender
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{
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RecastMesh::RecastMesh(const osg::ref_ptr<osg::Group>& root, bool enabled)
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: mRootNode(root)
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, mEnabled(enabled)
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{
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}
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RecastMesh::~RecastMesh()
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{
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if (mEnabled)
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disable();
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}
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bool RecastMesh::toggle()
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{
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if (mEnabled)
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disable();
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else
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enable();
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return mEnabled;
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}
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void RecastMesh::update(const DetourNavigator::RecastMeshTiles& tiles, const DetourNavigator::Settings& settings)
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{
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if (!mEnabled)
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return;
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for (auto it = mGroups.begin(); it != mGroups.end();)
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{
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const auto tile = tiles.find(it->first);
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if (tile == tiles.end())
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{
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mRootNode->removeChild(it->second.mValue);
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it = mGroups.erase(it);
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continue;
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}
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if (it->second.mGeneration != tile->second->getGeneration()
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|| it->second.mRevision != tile->second->getRevision())
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{
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const auto group = SceneUtil::createRecastMeshGroup(*tile->second, settings);
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group->setNodeMask(Mask_Debug);
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mRootNode->removeChild(it->second.mValue);
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mRootNode->addChild(group);
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it->second.mValue = group;
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it->second.mGeneration = tile->second->getGeneration();
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it->second.mRevision = tile->second->getRevision();
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continue;
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}
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++it;
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}
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for (const auto& tile : tiles)
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{
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if (mGroups.count(tile.first))
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continue;
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const auto group = SceneUtil::createRecastMeshGroup(*tile.second, settings);
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group->setNodeMask(Mask_Debug);
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mGroups.emplace(tile.first, Group {tile.second->getGeneration(), tile.second->getRevision(), group});
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mRootNode->addChild(group);
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}
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}
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void RecastMesh::reset()
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{
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std::for_each(mGroups.begin(), mGroups.end(), [&] (const auto& v) { mRootNode->removeChild(v.second.mValue); });
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mGroups.clear();
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}
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void RecastMesh::enable()
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{
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std::for_each(mGroups.begin(), mGroups.end(), [&] (const auto& v) { mRootNode->addChild(v.second.mValue); });
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mEnabled = true;
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}
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void RecastMesh::disable()
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{
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std::for_each(mGroups.begin(), mGroups.end(), [&] (const auto& v) { mRootNode->removeChild(v.second.mValue); });
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mEnabled = false;
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}
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}
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